Difference between revisions of "Changelog"

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(Age 60)
(Age 61)
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==Age 61==
 
==Age 61==
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* Dragons: Sapphire and Emerald modified
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* Troops will slay a dragon at their individual strength. A race with +1 offensive strength will slay at 5 points, an elite will slay at its highest elite value. You cannot oversend when slaying any more.
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* Taunts: Price reduced by 50% to 5 credits. Added additional checks to avoid taunting your own kingdom.
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* Kingdom hostile meter: Price reduced by 50% to 10 credits a week.
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* Homes: Increase population by 10
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* Stables: Hold 80 horses per stable, draft 2 horses an hour.
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* Massacre: Raze element in war removed. Damage in war increased.
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* Raze: Damage in war to buildings significantly increased.
  
 
==Age 60==
 
==Age 60==

Revision as of 10:41, 18 July 2014

This page will detail game mechanic changes to serve as a quick reference to returning players

Age 62

Age 61

  • Dragons: Sapphire and Emerald modified
  • Troops will slay a dragon at their individual strength. A race with +1 offensive strength will slay at 5 points, an elite will slay at its highest elite value. You cannot oversend when slaying any more.
  • Taunts: Price reduced by 50% to 5 credits. Added additional checks to avoid taunting your own kingdom.
  • Kingdom hostile meter: Price reduced by 50% to 10 credits a week.
  • Homes: Increase population by 10
  • Stables: Hold 80 horses per stable, draft 2 horses an hour.


  • Massacre: Raze element in war removed. Damage in war increased.
  • Raze: Damage in war to buildings significantly increased.

Age 60

  • Protection will be changed to last for 24 hours and provinces starting resources will be modified to take this into account. Provinces will begin with 400 acres of which 200 will be built (10% farms, 25% banks, 10% guilds and 5% towers) 200 building credits and an army that is 50% drafted with credits to train the soldiers. The personality resources below are additional to this.
  • Provinces over the median will not be able to explore more than 50% of their acres at a time.
  • Personalities will grant bonus resources. For example: Mystics will get +200 wizards, Sages start with +40000 books of science, War Hero has +200 elites. (edit: added all starting resources above)
  • Draft will unlock after 3 days rather than 7

Age 59

  • Explore formula: We've moved away from an exponential formula to something that is curved more gently. Increases and reductions to cost based on a provinces size relative to the kingdom are still in effect.
  • Honor: The formulas have been changed significantly both in war and out of war and on ops and attacks. Honor gains and losses should be a less spikey and honor gains out of war are increased.
   [* ]Population mod on honor is reduced to 1%
   Attacking honor gains/losses in war have been reduced
   Attacking honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
   Op and spell honor gains/losses in war have been unchanged
   Op and spell honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
   The honor gains curve has been significantly changed to address top/bottom feeding issues
  • Sitting: The minimum is changed from 3 days to 1 day.
  • War Win Chart: New formula in effect that considers your opponents war wins.
  • Hostile meter: Reduced to from 200 points to 150.

Age 58

  • Exploring: Pool growth will be changed from 100 a tick to 50. Decay will be reduced to .25% per tick. In addition to the pool not decaying in war it will not decay if it is less than 10,000 acres.
  • Intel Store: We will add a Intel repository for players to store basic information on a province, such as defense and active ops on them with duration remaining. Intel will disappear after 24 hours unless its updated. You can see this information in a tab on the kingdom page of your enemy.
  • Province target finder: We will incorporate a province filter. Players can select all or particular races to view and the game will automatically display the 10 closest provinces both larger and smaller than your province. The data is collected from the games charts, which will now update every 2 hours. You can see this information in a tab on your war room. The target finder will not be online until all islands are visible.


Age 57

  • The explore formula base cost is increased, with modifications on cost for provinces above and below the median. War (including End of War Ceasefires period) and Fortified stance will have a cost multiplier of 5.
  • In War the minimum gains will be reduced by 50%
  • Attack times in the War Room will be displayed in a more understandable format and with greater accuracy
  • Players will be able to choose to extend or reduce their attack times to allow greater schedule flexibility. Additional hours will result in greater gains while minus hours will result in less gains and less enemy kills. The modified gains etc will be derived from the modification in attack time and will also be displayed. You can see a pic of the war room here

Age 56

  • The explore formula now additionally relates to the size of provinces in a kingdom
  • Paradise will remove acres from the explore pool, which will now grow 5 times faster (i.e 100 acres an hour) and also decay .5% an hour. This decay will not occur during war or end of war ceasefire.
  • Winning a war and selecting land as a reward will grant a minimum of 5k acres to the kingdom.
  • Players will be able to abandon and leave their province to the kingdom even if that kingdom has no invitations left.
  • The war room now allows you to enter the defense you wish to break and will indicate the % your are over/under
  • Espionage operations will be completely accurate if players send 10% of their thieves. This accuracy will be conveyed via the operation message
  • Espionage operations will be able to be conducted through in game ceasefires.
  • Monarch bonuses be removed
  • Monarchs can set a fellow kingdom mate as their Steward (replaces Chamberlain). The Steward can conduct diplomacy such as extend/accept ceasefires, declare war and update the throne room messaging for the kingdom as well as the old Chamberlain options.
  • The Anonymity spell has been modified. This spell will result in minus attack gains rather than additional attack time. Apart from this the spell works as before.
  • Honor phase-in at age start has had the amount per tick doubled and the overall time halved.

Age 55

  • Specialists now defend and attack at 4 points respectively.
  • The explore formula is revised. It is now significantly cheaper to explore at smaller sizes compared to both previous ages.
  • The reduced gains protection afforded to smaller kingdom when attacked by larger kingdoms will be removed when the smaller kingdom reaches 50 points on the meter.
  • Towards a similar end, when both kingdom reach max hostility the option to declare will appear regardless of the kingdoms networth.
  • Winning a war will not grant any honor taken from your opponents honor pool. Monarchs will instead be able to set a kingdom reward for winning wars, this reward will be honor or land and will be a combination based on both kingdoms relevant resources.
  • Intra kingdom hits will remove some honor from the attacked province.
  • Attacks in war will not take extra acres from the exploration pool.
  • Entering Fortified stance will result in -50% magic and thief operation gains. This kicks in immediately for the fortified kingdom and slides in over 24 hours for the rest.
  • Sabotage damage mods will increase the thievery damage cap, watchtowers will decrease it.

Age 54

  • Shepherd removed
  • War Hero added
  • Reservations will be the only option to use when new age starts if you select "stay in kingdom" to prevent people creating random provinces by mistake.
  • Failed attacks have a chance to move the meter 1 point proportional to the amount of offense sent. An attack that fails by sending 70% of the offense required to break has a 70% chance to move the meter 1 point.
  • Plunder, Learn, Massacre and Raze are now worth 2 points on the meter
  • The war declaration range for kingdoms will be changed to 25% smaller or 33% larger
  • War will end automatically if your opponents networth drops to 50% of yours. This will only occur after a minimum of 7 days of warring and is calculated on tick.
  • war rewards changed significantly

Age 53

  • Explore costs increased
  • Building and raze costs reduced
  • War win chart added
  • Fortified stance limited to 4 days duration at a time

Age 52

  • Undeads will not convert any troops if they hit out of the end of war ceasefire period.
  • Fog is removed from the game.
  • Honor generation will be reduced as the amount generated on attacks is too high
  • Casting Storms or Drought on a Shepherd will not be blocked but you will get a message that they are immune on a successful cast.
  • End of War Ceasefire period can be extended up to 4 days
  • Fake Wars are not allowed and will be actioned
  • Stances extensively changed
  • Meter changes: We count trads as 2 points, all other hits as 1. The attack gains reduction factor is built into all attacks except raze and ambush.
  • Meter Cap 200 points:
  • Gains throttling: Occurs after 100 points and slides linearly to 200 points having - 50% gains.
  • Inactive provinces will automatically abandon after 5 day changes have occurred since last activity. The monarchs can then invite a new player into them, or delete them.

Age 51

  • Province networth will be shown in SoT
  • Kingdom pages will update when stance or monarchy is changed
  • The End Of War Ceasefire period is extended to 72 hours but can now be exited after 12 hours with no daily honor loss in war
  • Thief Dens loss reduction will take effect on successful operations, in additional to its existing effects.
  • Chastity will cost twice the runes it does currently

Age 50

  • Base peasant income increased from 2.25 gc per peasant to 2.75.
  • Base building time reduced to 16 hours.
  • Base thief cost reduced to 500 gold coins
  • Dark Elf is removed
  • Gnome is removed
  • Undead will be added
  • Faery will be added
  • Artisan is removed
  • Cleric will be added

Age 49

  • ingame chat feature added
  • Bloodlust. Type: Self spell. Cost: 2000 runes. Difficulty: Similar to shadowlight and animate dead. Effect: A province under Bloodlust will inflict 15% more kills and suffer 5% more kills on their next attack.
  • Mage's Fury. Type: Duration self-spell. Cost: 1400 runes. Difficulty: Similar to Fanaticism. Duration: Max 12 days.Effect: This spell increases the province's WPA by 10% for offensive purposes while decreasing it by 10% for defensive purposes. No effect on self-spells.
  • "Peaceful" stance has been removed. Its effects have been moved into "Fortified".
  • Dragons have been boosted

Age 48

  • Paradise: Base number of acres is randomised between 2 & 8. Quantity of acres no longer affected by Guilds. Mystics Spell Potency bonus does NOT apply.
  • Espionage: Only need to send 20% thieves for best accuracy.
  • Espionage accuracy no longer affected by target Watch Towers.

Age 47

  • Halflings will be returning to Utopia as a strong thief race.
  • Thievery operations will be split into two categories - Espionage and Sabotage.
  • Espionage will consist of information gathering operations and Sabotage will involve destructive operations.
  • Crystal Ball and Crystal Eye shall be removed from spells and added as espionage thievery operations named Spy on Throne and Snatch news respectively.

Age 46

  • War Hero removed
  • Tactician added

Age 45

  • Server time is now in GMT/UTC
  • Undead is removed
  • Logout bonuses no longer exist (no rewards for staying off the server)
  • Meteor Showers (spell) is only available to mystic
  • Paradise: land created by Paradise appears from no-where - i.e does not come from explore pool
  • Raze: in war this attack only destroys Buildings
  • Removing NW based attack times in war
  • On war declaration, attack time reduction will jump to -10% immediately, then phase to -20%
  • War phasing will be reduced to 12 hours (this does not apply to protection which is still 24h)
  • In end of war ceasefire, +200% increase in birth rates
  • post war CF is 48 hours, monarch can opt out of the CF at any point after 24 hours have passed (each monarch can decide on his own - both kingdoms don't have to stay)
  • Tax calculation is based on average KD NW (provinces awaiting activation are not included when calculating average NW, and this will only apply to provinces who are below the average KD NW)
  • No Tax exemption for new provinces
  • TB values - soldiers 100gc, runes 3gc, bushels 0.2gc


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105