Difference between revisions of "Dragons"

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(Dragon's Table)
m (Dragon Types & Damage)
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= Dragon Types & Damage =
 
= Dragon Types & Damage =
 +
 +
=== Amethyst ===
 +
 +
25% Lower Science Efficiency
 +
 +
10% Lower Income
 +
 +
10% Lower Food Production
 +
 +
Loss of 20% of new draftees
 +
 +
Destroys 1% of Buildings every 6 ticks
  
 
=== Emerald ===
 
=== Emerald ===
  
20% Higher military losses in combat
+
20% Higher Military Losses in Combat
 +
 
 +
15% Lower Attack Gains
 +
 
 +
10% Lower Income
 +
 
 +
10% Lower Food Production
  
15% lower attack gains
+
Loss of 20% of new draftees
  
10% lower income
+
Destroys 1% of Buildings every 6 ticks
  
the loss of 20% of new draftees
+
=== Ruby ===
 +
Reduces [[Attacking_%26_Defending#Military_Efficiency|Military Effectiveness]] by 10%
  
destroys 1% of buildings per tick
+
10% Lower Income
  
=== Sapphire ===
+
10% Lower Food Production
  
25% lower magic effectiveness
+
Loss of 20% of new draftees
  
25% lower thievery effectiveness
+
Destroys 1% of Buildings every 6 ticks
  
10% lower income
+
=== Sapphire ===
  
the loss of 20% of new draftees
+
25% Lower Magic Effectiveness
  
destroys 1% of buildings per tick
+
25% Lower Thievery Effectiveness
  
=== Topaz ===
+
10% Lower Income
  
Reduces [[Exploring,_Construction_%26_Building_Formulas#Building_Efficiency|building efficiency]] by 25%
+
10% Lower Food Production
  
10% lower income
+
Loss of 20% of new draftees
  
the loss of 20% of new draftees
+
Destroys 1% of Buildings every 6 ticks
  
destroys 1% of buildings per tick
+
=== Topaz ===
  
=== Ruby ===
+
Reduces [[Exploring,_Construction_%26_Building_Formulas#Building_Efficiency|Building Efficiency]] by 25%
Reduces [[Attacking_%26_Defending#Military_Efficiency|military effectiveness]] by 10%
+
 
 +
10% Lower Income
  
10% lower income
+
10% Lower Food Production
  
the loss of 20% of new draftees
+
Loss of 20% of new draftees
  
destroys 1% of buildings per tick
+
Destroys 1% of Buildings every 6 ticks
  
 
==Dragon's Table==
 
==Dragon's Table==
Line 79: Line 99:
  
 
|- {{LightGreenCell}}
 
|- {{LightGreenCell}}
! width="25%" | Emerald
+
! width="20%" | Amethyst
! width="25%" | Sapphire
+
! width="20%" | Emerald
! width="25%" | Topaz
+
! width="20%" | Ruby
! width="25%" | Ruby
+
! width="20%" | Sapphire
 +
! width="20%" | Topaz
 +
 
  
 
|- bgcolor="#f9fafb" style="vertical-align:top"
 
|- bgcolor="#f9fafb" style="vertical-align:top"
 +
|
 +
-25% Science Efficiency
 
|  
 
|  
+20% Military losses in combat &  
+
+20% Military Casualties &  
 
-15% Attack gains
 
-15% Attack gains
 
|
 
|
 
-25% Thievery & Magic Effectiveness
 
-25% Thievery & Magic Effectiveness
 
|
 
|
-25% from Building Efficiency
+
-25% Building Efficiency
 
|
 
|
-10% from Military Efficiency
+
-10% Military Efficiency
  
 
|-
 
|-
| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 1% of buildings per tick.  
+
| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.  
 
|}
 
|}
  
 
==Additional Information==
 
==Additional Information==
 
[[Dragons,_Aid_%26_Stances#Dragons|Dragons Formulas]]
 
[[Dragons,_Aid_%26_Stances#Dragons|Dragons Formulas]]
*Ruby - Slightly more expensive, a lot more health
+
*Sapphire/Topaz - Cheaper, health reduced
*Sapphire - A lot cheaper, health reduced significantly
+
*Amethyst/Ruby - Slightly more expensive, more health
*Topaz - Cost unchanged, health slightly reduced
 
 
*Emerald - A lot more expensive, health increased significantly
 
*Emerald - A lot more expensive, health increased significantly
  
 
{{PreviousNext| [[Preferences]] | [[Ritual]]}}
 
{{PreviousNext| [[Preferences]] | [[Ritual]]}}
 
{{Guide navigation}}
 
{{Guide navigation}}

Revision as of 23:12, 19 September 2020

Dragons are creatures that help to disturb target Kingdom.

Monarch and Stewards can choose which Dragon type and the target Kingdom.

When Dragon is chosen, provinces can donate money for funding.

When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands - reducing income, food production and lowering the draft rate of a province. The Dragon will continue its work for five full months or until slain by the enemy kingdom's forces.


Dragon's Behavior

  • All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 1% of buildings per tick.
  • Troops will slay a dragon at their individual strength. Every soldier sent will destroy 2 points of strength (4 points for Orcs). A race/personality with +1/2 offensive strength will slay at 11/12 points, an elite will slay at its highest elite value. You cannot oversend.
  • Paladin's receive a bonus to dragon slaying strength of all troops (including soldiers)
  • All provinces can boost their dragon slaying strength by investing in Valor science.
  • Dragons will fly away on their own on the dawning of the 6th Utopian month; having lasted for a total of 120 utopian days.
  • Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth. Dragon send range will be removed when targeting a Kingdom you are at war with.
  • Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, the dragon will instantly begin ravaging the designated kingdom.
  • Provinces in protection may not fund or slay a dragon.
  • Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.

Dragon Types & Damage

Amethyst

25% Lower Science Efficiency

10% Lower Income

10% Lower Food Production

Loss of 20% of new draftees

Destroys 1% of Buildings every 6 ticks

Emerald

20% Higher Military Losses in Combat

15% Lower Attack Gains

10% Lower Income

10% Lower Food Production

Loss of 20% of new draftees

Destroys 1% of Buildings every 6 ticks

Ruby

Reduces Military Effectiveness by 10%

10% Lower Income

10% Lower Food Production

Loss of 20% of new draftees

Destroys 1% of Buildings every 6 ticks

Sapphire

25% Lower Magic Effectiveness

25% Lower Thievery Effectiveness

10% Lower Income

10% Lower Food Production

Loss of 20% of new draftees

Destroys 1% of Buildings every 6 ticks

Topaz

Reduces Building Efficiency by 25%

10% Lower Income

10% Lower Food Production

Loss of 20% of new draftees

Destroys 1% of Buildings every 6 ticks

Dragon's Table

Dragon Type
Amethyst Emerald Ruby Sapphire Topaz


-25% Science Efficiency

+20% Military Casualties & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% Building Efficiency

-10% Military Efficiency

All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.

Additional Information

Dragons Formulas

  • Sapphire/Topaz - Cheaper, health reduced
  • Amethyst/Ruby - Slightly more expensive, more health
  • Emerald - A lot more expensive, health increased significantly
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