Difference between revisions of "Dragons"

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'''Dragons''' are creatures, who help to disturb target Kingdom.
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'''Dragons''' are creatures that help to disturb target Kingdom.
  
[[Monarch]] only could ask for Dragon (choose which type and what the target).
+
[[Monarch]] and [[Stewards]] can choose which Dragon type and the target Kingdom.
  
When Dragon is chosen, any province could donate money for funding.
+
When Dragon is chosen, provinces can donate money for funding.
  
When Dragon is sent to an opposing kingdom, will wreak havoc on their lands - reducing income and lowering the draft rate of a province. The dragon will continue its work for six months or until slain by the kingdom's forces.  
+
When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands - reducing income, food production and lowering the draft rate of a province. The Dragon will continue its work for five full months (120 ticks) or until slain by the enemy kingdom's forces.  
  
  
=Dragon's Behavior=
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== Dragon's Behavior ==
*All dragons result in 10% lower income and the loss of 20% of new draftees.
+
* All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.
  
*Troops will slay a dragon at their individual strength. A race with +1 offensive strength will slay at 5 points, an elite will slay at its highest elite value. You cannot oversend.
+
* Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is worth 1/0, it will cause +1 damage per soldier towards the slaying of the dragon. If your elite is 7/5, it will cause +7 damage per troop towards the slaying of the dragon.
  
*Every soldier sent will destroy 1 point of strength. Every Specialist will destroy 5 points.
+
* Thieves and Wizards '''CANNOT''' be used to slay a dragon.
  
*Dragons will fly away on their own on the dawning of the 6th Utopian month; having lasted for a total of 120 utopian days.
+
* Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers)
  
* Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth.
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* All provinces can boost their dragon slaying strength by investing in '''Valor''' science.
  
* Only Monarchs have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. Fully funded the dragon will instantly begin ravaging the designated kingdom.
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* Dragons will fly away on their own on the dawning of the 6th Utopian month; having lasted for a total of 120 utopian days.
  
* Provinces in protection may not fund or slay a dragon.
+
* Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth. Dragon send range will be removed when targeting a Kingdom you are at war with.
  
* Once a kingdom receives a Dragon a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
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* Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, only the '''Monarch''' or '''Steward(s)''' will have the ability to send the dragon.
  
= Dragon Types & Damage =
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* Provinces in protection may not fund or slay a dragon.
  
=== Emerald ===
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* Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
  
20% Higher military losses in combat
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* A dragon will automatically be cancelled upon the commencement of a '''EOWCF'''. Dragons are '''NOT''' automatically cancelled when a regular ceasefire or forced ceasefire happens.
  
15% lower attack gains
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== Dragon Types & Effects ==
  
10% lower income
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{| {{GreenTable}}
 +
|-
 +
! {{DarkGreenRow}} colspan="5" | Dragon Type
  
the loss of 20% of new draftees
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|- {{LightGreenCell}}
 +
! width="20%" | Amethyst
 +
! width="20%" | Emerald
 +
! width="20%" | Ruby
 +
! width="20%" | Sapphire
 +
! width="20%" | Topaz
  
=== Sapphire* ===
 
  
25% lower magic effectiveness
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|- bgcolor="#f9fafb" style="vertical-align:top"
 +
|
 +
-7.5% Science Efficiency
 +
|
 +
+20% Military Casualties &
 +
-15% Attack gains
 +
|
 +
-10% Military Efficiency
 +
|
 +
-25% Thievery & Magic Effectiveness
 +
|
 +
-25% Building Efficiency
  
25% lower thievery effectiveness
+
|-
 +
| bgcolor="#f9fafb" colspan="5" align="left" | All dragons result in
 +
* 10% lower income,
 +
* 10% lower food production,
 +
* the loss of 20% of new draftees,
 +
* and destroy 3% of buildings every 6 ticks.
 +
|}
  
10% lower income
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==Dragon Cost==
 +
Dragon Cost is determined at the time the dragon is started.
  
the loss of 20% of new draftees
+
A simple summary:
 +
*Sapphire/Topaz - Cheaper, health reduced
 +
*Amethyst/Ruby - Slightly more expensive, more health
 +
*Emerald - A lot more expensive, health increased significantly
  
=== Gold ===
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<b>Dragon Cost = </b>(Dragon Type Cost Mod * Cost Metric)
 +
<!-- <b>Cost Metric =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 0.656 -->
 +
<b>Cost Metric =</b> Target Kingdom NW * 0.656
  
Reduces [[Exploring,_Construction_%26_Building_Formulas#Building_Efficiency|building efficiency]] by 25%
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{| cellpadding="4"
 +
|-bgcolor="#dedeff"
 +
| '''Dragon Type''' || '''Cost Mod'''
 +
|-
 +
|-
 +
| '''Sapphire || 2
 +
|-
 +
| '''Topaz  || 2
 +
|-
 +
| '''Amethyst || 2.4
 +
|-
 +
| '''Ruby || 2.4
 +
|-
 +
| '''Emerald  || 3
 +
|-
 +
|}
  
10% lower income
+
==Dragon HP==
 +
Dragon HP is determined at the time the dragon is sent.
  
the loss of 20% of new draftees
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<b>Dragon HP =</b> Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
  
=== Ruby ===
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{| cellpadding="4"
Reduces [[Attacking_%26_Defending#Military_Efficiency|military effectiveness]] by 8%
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|-bgcolor="#dedeff"
 
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| '''Dragon Type''' || '''HP Mod'''
10% lower income
+
|-
 
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| '''Sapphire || 6.375
the loss of 20% of new draftees
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|-
 
+
| '''Topaz  || 6.375
 
+
|-
==Dragon's Table==
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| '''Amethyst || 7.65
 
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|-
{| {{GreenTable}}
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| '''Ruby || 7.65
|-  
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|-
! {{DarkGreenRow}} colspan="4" | Dragon Type
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| '''Emerald  || 9.5625
 
+
|-
|- {{LightGreenCell}}
+
|}
! width="25%" | Emerald
 
! width="25%" | Sapphire*
 
! width="25%" | Gold
 
! width="25%" | Ruby
 
 
 
|- bgcolor="#f9fafb" style="vertical-align:top"
 
|  
 
+20% Military losses in combat &
 
-15% Attack gains
 
|
 
-25% Thievery & Magic Effectiveness
 
|
 
-25% from Building Efficiency
 
|
 
-8% from Military Efficiency
 
  
 +
{| cellpadding="4"
 +
|-bgcolor="#dedeff"
 +
| '''Relations''' || '''Relations Modifier'''
 +
|-
 +
| '''Relations: None || 0.5
 +
|-
 +
| '''Relations: [[Relations#Hostile|Unfriendly]] || 0.5
 +
|-
 +
| '''Relations: [[Relations#Hostile|Hostile]] || 0.75
 +
|-
 +
| '''Relations: [[Relations#War|War]] || 1
 
|-
 
|-
| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees.
 
 
|}
 
|}
  
==Addition Information==
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<!--
* [[Dragons,_Aid_%26_Stances#Dragons|Dragons Formulas]]
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===Historical Dragon data===
* *It is debated within the community whether Sapphire dragons add a 30% Spell Failure chance.
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* Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via:
 +
<b>Dragon Cost =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 1.25
 +
 
 +
<b>Dragon HP =</b> ( Receiving Kingdom NW / ~44 ) * Relations Mod
 +
-->
  
{{PreviousNext| [[Preferences]] | [[Invitations]]}}
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{{PreviousNext| [[Preferences]] | [[Ritual]]}}
 
{{Guide navigation}}
 
{{Guide navigation}}

Revision as of 21:04, 12 September 2021

Dragons are creatures that help to disturb target Kingdom.

Monarch and Stewards can choose which Dragon type and the target Kingdom.

When Dragon is chosen, provinces can donate money for funding.

When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands - reducing income, food production and lowering the draft rate of a province. The Dragon will continue its work for five full months (120 ticks) or until slain by the enemy kingdom's forces.


Dragon's Behavior

  • All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.
  • Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is worth 1/0, it will cause +1 damage per soldier towards the slaying of the dragon. If your elite is 7/5, it will cause +7 damage per troop towards the slaying of the dragon.
  • Thieves and Wizards CANNOT be used to slay a dragon.
  • Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers)
  • All provinces can boost their dragon slaying strength by investing in Valor science.
  • Dragons will fly away on their own on the dawning of the 6th Utopian month; having lasted for a total of 120 utopian days.
  • Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth. Dragon send range will be removed when targeting a Kingdom you are at war with.
  • Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, only the Monarch or Steward(s) will have the ability to send the dragon.
  • Provinces in protection may not fund or slay a dragon.
  • Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
  • A dragon will automatically be cancelled upon the commencement of a EOWCF. Dragons are NOT automatically cancelled when a regular ceasefire or forced ceasefire happens.

Dragon Types & Effects

Dragon Type
Amethyst Emerald Ruby Sapphire Topaz


-7.5% Science Efficiency

+20% Military Casualties & -15% Attack gains

-10% Military Efficiency

-25% Thievery & Magic Effectiveness

-25% Building Efficiency

All dragons result in
  • 10% lower income,
  • 10% lower food production,
  • the loss of 20% of new draftees,
  • and destroy 3% of buildings every 6 ticks.

Dragon Cost

Dragon Cost is determined at the time the dragon is started.

A simple summary:

  • Sapphire/Topaz - Cheaper, health reduced
  • Amethyst/Ruby - Slightly more expensive, more health
  • Emerald - A lot more expensive, health increased significantly
Dragon Cost = (Dragon Type Cost Mod * Cost Metric)
Cost Metric = Target Kingdom NW * 0.656
Dragon Type Cost Mod
Sapphire 2
Topaz 2
Amethyst 2.4
Ruby 2.4
Emerald 3

Dragon HP

Dragon HP is determined at the time the dragon is sent.

Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
Dragon Type HP Mod
Sapphire 6.375
Topaz 6.375
Amethyst 7.65
Ruby 7.65
Emerald 9.5625
Relations Relations Modifier
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1


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