Difference between revisions of "Dragons"

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When Dragon is chosen, provinces can donate money for funding.
 
When Dragon is chosen, provinces can donate money for funding.
  
When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands - reducing income, food production and lowering the draft rate of a province. The Dragon will continue its work for five full months or until slain by the enemy kingdom's forces.  
+
When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands - reducing income, food production and lowering the draft rate of a province. The Dragon will continue its work for five full months (120 ticks) or until slain by the enemy kingdom's forces.  
  
  
=Dragon's Behavior=
+
== Dragon's Behavior ==
* All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 1% of buildings per tick.
+
* All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.
  
* Troops will slay a dragon at their individual strength. Every soldier sent will destroy 2 points of strength (4 points for Orcs). A race/personality with +1/2 offensive strength will slay at 11/12 points, an elite will slay at its highest elite value. You cannot oversend.
+
* Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is worth 1/0, it will cause +1 damage per soldier towards the slaying of the dragon. If your elite is 7/5, it will cause +7 damage per troop towards the slaying of the dragon.
  
* Paladin's receive a bonus to dragon slaying strength of all troops (including soldiers)
+
* Thieves and Wizards '''CANNOT''' be used to slay a dragon.
  
* All provinces can boost their dragon slaying strength by investing in Valor science.
+
* Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers)
 +
 
 +
* All provinces can boost their dragon slaying strength by investing in '''Valor''' science.
  
 
* Dragons will fly away on their own on the dawning of the 6th Utopian month; having lasted for a total of 120 utopian days.
 
* Dragons will fly away on their own on the dawning of the 6th Utopian month; having lasted for a total of 120 utopian days.
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* Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth. Dragon send range will be removed when targeting a Kingdom you are at war with.
 
* Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth. Dragon send range will be removed when targeting a Kingdom you are at war with.
  
* Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, the dragon will instantly begin ravaging the designated kingdom.
+
* Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, only the '''Monarch''' or '''Steward(s)''' will have the ability to send the dragon.
  
 
* Provinces in protection may not fund or slay a dragon.
 
* Provinces in protection may not fund or slay a dragon.
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* Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
 
* Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
  
= Dragon Types & Damage =
+
* A dragon will automatically be cancelled upon the commencement of a '''EOWCF'''. Dragons are '''NOT''' automatically cancelled when a regular ceasefire or forced ceasefire happens.
 
 
=== Emerald ===
 
 
 
20% Higher military losses in combat
 
 
 
15% lower attack gains
 
 
 
10% lower income
 
 
 
the loss of 20% of new draftees
 
 
 
destroys 1% of buildings per tick
 
 
 
=== Sapphire ===
 
 
 
25% lower magic effectiveness
 
 
 
25% lower thievery effectiveness
 
 
 
10% lower income
 
 
 
the loss of 20% of new draftees
 
 
 
destroys 1% of buildings per tick
 
 
 
=== Topaz ===
 
 
 
Reduces [[Exploring,_Construction_%26_Building_Formulas#Building_Efficiency|building efficiency]] by 25%
 
 
 
10% lower income
 
 
 
the loss of 20% of new draftees
 
 
 
destroys 1% of buildings per tick
 
 
 
=== Ruby ===
 
Reduces [[Attacking_%26_Defending#Military_Efficiency|military effectiveness]] by 10%
 
 
 
10% lower income
 
 
 
the loss of 20% of new draftees
 
 
 
destroys 1% of buildings per tick
 
  
==Dragon's Table==
+
== Dragon Types & Effects ==
  
 
{| {{GreenTable}}
 
{| {{GreenTable}}
 
|-  
 
|-  
! {{DarkGreenRow}} colspan="4" | Dragon Type
+
! {{DarkGreenRow}} colspan="5" | Dragon Type
  
 
|- {{LightGreenCell}}
 
|- {{LightGreenCell}}
! width="25%" | Emerald
+
! width="20%" | Amethyst
! width="25%" | Sapphire
+
! width="20%" | Emerald
! width="25%" | Topaz
+
! width="20%" | Ruby
! width="25%" | Ruby
+
! width="20%" | Sapphire
 +
! width="20%" | Topaz
 +
 
  
 
|- bgcolor="#f9fafb" style="vertical-align:top"
 
|- bgcolor="#f9fafb" style="vertical-align:top"
 +
|
 +
-7.5% Science Efficiency
 
|  
 
|  
+20% Military losses in combat &  
+
+20% Military Casualties &  
 
-15% Attack gains
 
-15% Attack gains
 +
|
 +
-10% Military Efficiency
 
|
 
|
 
-25% Thievery & Magic Effectiveness
 
-25% Thievery & Magic Effectiveness
 
|
 
|
-25% from Building Efficiency
+
-25% Building Efficiency
|
 
-10% from Military Efficiency
 
  
 
|-
 
|-
| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 1% of buildings per tick.  
+
| bgcolor="#f9fafb" colspan="5" align="left" | All dragons result in  
 +
* 10% lower income,  
 +
* 10% lower food production,  
 +
* the loss of 20% of new draftees,  
 +
* and destroy 3% of buildings every 6 ticks.  
 
|}
 
|}
  
==Additional Information==
+
==Dragon Cost==
[[Dragons,_Aid_%26_Stances#Dragons|Dragons Formulas]]
+
Dragon Cost is determined at the time the dragon is started.
*Ruby - Slightly more expensive, a lot more health
+
 
*Sapphire - A lot cheaper, health reduced significantly
+
A simple summary:
*Topaz - Cost unchanged, health slightly reduced
+
*Sapphire/Topaz - Cheaper, health reduced
 +
*Amethyst/Ruby - Slightly more expensive, more health
 
*Emerald - A lot more expensive, health increased significantly
 
*Emerald - A lot more expensive, health increased significantly
 +
 +
<b>Dragon Cost = </b>(Dragon Type Cost Mod * Cost Metric)
 +
<!-- <b>Cost Metric =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 0.656 -->
 +
<b>Cost Metric =</b> Target Kingdom NW * 0.656
 +
 +
{| cellpadding="4"
 +
|-bgcolor="#dedeff"
 +
| '''Dragon Type''' || '''Cost Mod'''
 +
|-
 +
|-
 +
| '''Sapphire || 2
 +
|-
 +
| '''Topaz  || 2
 +
|-
 +
| '''Amethyst || 2.4
 +
|-
 +
| '''Ruby || 2.4
 +
|-
 +
| '''Emerald  || 3
 +
|-
 +
|}
 +
 +
==Dragon HP==
 +
Dragon HP is determined at the time the dragon is sent.
 +
 +
<b>Dragon HP =</b> Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
 +
 +
{| cellpadding="4"
 +
|-bgcolor="#dedeff"
 +
| '''Dragon Type''' || '''HP Mod'''
 +
|-
 +
| '''Sapphire || 6.375
 +
|-
 +
| '''Topaz  || 6.375
 +
|-
 +
| '''Amethyst || 7.65
 +
|-
 +
| '''Ruby || 7.65
 +
|-
 +
| '''Emerald  || 9.5625
 +
|-
 +
|}
 +
 +
{| cellpadding="4"
 +
|-bgcolor="#dedeff"
 +
| '''Relations''' || '''Relations Modifier'''
 +
|-
 +
| '''Relations: None || 0.5
 +
|-
 +
| '''Relations: [[Relations#Hostile|Unfriendly]] || 0.5
 +
|-
 +
| '''Relations: [[Relations#Hostile|Hostile]] || 0.75
 +
|-
 +
| '''Relations: [[Relations#War|War]] || 1
 +
|-
 +
|}
 +
 +
<!--
 +
===Historical Dragon data===
 +
* Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via:
 +
<b>Dragon Cost =</b> ''MAX'' ( Target Kingdom NW , Your Kingdom NW ) * 1.25
 +
 +
<b>Dragon HP =</b> ( Receiving Kingdom NW / ~44 ) * Relations Mod
 +
-->
  
 
{{PreviousNext| [[Preferences]] | [[Ritual]]}}
 
{{PreviousNext| [[Preferences]] | [[Ritual]]}}
 
{{Guide navigation}}
 
{{Guide navigation}}

Revision as of 21:04, 12 September 2021

Dragons are creatures that help to disturb target Kingdom.

Monarch and Stewards can choose which Dragon type and the target Kingdom.

When Dragon is chosen, provinces can donate money for funding.

When the Dragon is sent to an opposing kingdom, it will wreak havoc on their lands - reducing income, food production and lowering the draft rate of a province. The Dragon will continue its work for five full months (120 ticks) or until slain by the enemy kingdom's forces.


Dragon's Behavior

  • All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.
  • Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is worth 1/0, it will cause +1 damage per soldier towards the slaying of the dragon. If your elite is 7/5, it will cause +7 damage per troop towards the slaying of the dragon.
  • Thieves and Wizards CANNOT be used to slay a dragon.
  • Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers)
  • All provinces can boost their dragon slaying strength by investing in Valor science.
  • Dragons will fly away on their own on the dawning of the 6th Utopian month; having lasted for a total of 120 utopian days.
  • Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth. Dragon send range will be removed when targeting a Kingdom you are at war with.
  • Monarchs and Stewards have the option to start a dragon project. Once a dragon project is started a Fund Dragon menu link will appear in the navigation area for all qualified provinces to help funding the dragon project. When fully funded, only the Monarch or Steward(s) will have the ability to send the dragon.
  • Provinces in protection may not fund or slay a dragon.
  • Once a kingdom receives a Dragon, a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
  • A dragon will automatically be cancelled upon the commencement of a EOWCF. Dragons are NOT automatically cancelled when a regular ceasefire or forced ceasefire happens.

Dragon Types & Effects

Dragon Type
Amethyst Emerald Ruby Sapphire Topaz


-7.5% Science Efficiency

+20% Military Casualties & -15% Attack gains

-10% Military Efficiency

-25% Thievery & Magic Effectiveness

-25% Building Efficiency

All dragons result in
  • 10% lower income,
  • 10% lower food production,
  • the loss of 20% of new draftees,
  • and destroy 3% of buildings every 6 ticks.

Dragon Cost

Dragon Cost is determined at the time the dragon is started.

A simple summary:

  • Sapphire/Topaz - Cheaper, health reduced
  • Amethyst/Ruby - Slightly more expensive, more health
  • Emerald - A lot more expensive, health increased significantly
Dragon Cost = (Dragon Type Cost Mod * Cost Metric)
Cost Metric = Target Kingdom NW * 0.656
Dragon Type Cost Mod
Sapphire 2
Topaz 2
Amethyst 2.4
Ruby 2.4
Emerald 3

Dragon HP

Dragon HP is determined at the time the dragon is sent.

Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
Dragon Type HP Mod
Sapphire 6.375
Topaz 6.375
Amethyst 7.65
Ruby 7.65
Emerald 9.5625
Relations Relations Modifier
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1


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