Dragons, Aid & Stances

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Revision as of 18:58, 10 April 2017 by Utopia wolf (talk | contribs) (Changed science/scientist and cooldown information for fort)
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Stances

You may not change your stance if you have changed it within the last 24 hours. 24 full ticks must pass before it can be changed. A kingdom in Fortified stance will automatically revert to normal at the expiration of the 72nd tick.

  • Stance Effects are negated in war.
  • Stances may not be changed during protection.


Stances
Normal Aggressive Fortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time


  • +30% Military Wages
  • +10% Military losses
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -50% gains on magic and thievery ops in (slides in over a period of 24 hours)
  • -40% Military training time and cost (not thieves)
  • +40% Draft speed
  • -50% Construction time and cost
  • +200% Birth Rate


  • 72 hour maximum duration (with 96 hour cooldown)
  • -50% gains hitting out
  • -50% gains on magic and thievery ops out
  • +500% Explore costs
  • No Paradise spell available
  • No scientist progression and no new scientists

Dragons

At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.


Dragon Type
Emerald Sapphire Gold Ruby

+20% Military losses in combat -15% Attack Gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-10% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Dragon Cost

  • Dragon Cost is determined at the time the dragon is started.
Dragon Cost = Dragon Type Cost Mod * Cost Metric
Cost Metric = MAX ( Target Kingdom NW , Your Kingdom NW ) * 0.875

Dragon HP

  • Dragon HP is determined at the time the dragon is sent.
Dragon HP = Dragon Type HP Mod * Relations Modifier *( Receiving Kingdom NW / 132)
Dragon Type Cost Mod
Saphire 1
Gold 2
Ruby 2.4
Emerald 3
Dragon Type HP Mod
Saphire 1
Gold 2.625
Ruby 4.5
Emerald 5.25
Relations Relations Modifier
Relations: Ceasefire 0.25
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1

Historical Dragon data

  • Previously all dragons cost the same amount of GC and had the same Hit Points which were determined via:
Dragon Cost = MAX ( Target Kingdom NW , Your Kingdom NW ) * 1.25
Dragon HP = ( Receiving Kingdom NW / ~44 ) * Relations Mod

Aid & Tax

Max Shipment

Max Aid Shipment = Province Networth * 4

Tax

Base Tax Rate = -4 * (Trade Balance / Networth + 4)

Tax Rate = DEPEND ( Base Tax Rate ) :
                    Base Tax Rate < 0    = 0
               0 <  Base Tax Rate < 98   = Base Tax Rate
                    Base Tax Rate > 98   = 98
  • Tax Rate is capped at 98% max.
  • If receiving province has been hit significantly and is subject to Gangbang Protection:
    • Tax rate will be cut in half
    • Tax will be capped at 15% rather than the 98% max.
  • Taxes don't take effect until your negative trade balance reaches 400% of your networth (equivalent to one maximum aid shipment).
  • If the province is below the average networth of the Kingdom, then the tax rate is calculated on the average kingdom province networth.

Tax Rate Reduction

Tax Rate Reduction = Trade Balance * ((1 - 0.75) / 100)
It takes 11.5 real life days to halve your trade balance.