Difference between revisions of "Genesis Personalities"

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(Personalities (for Age 164))
(Personalities (for Age 164))
Line 78: Line 78:
 
| 6a = The Spellsword
 
| 6a = The Spellsword
 
| 6b =  
 
| 6b =  
* -50% Science Book Losses on Learn Attacks
+
* -50% Self Spell Costs
* Immune to Amnesia
+
* Immune to Plauge
* Access to [[Mystics#Scientific_Insights|Scientific Insights]]
+
* +2 to Offensive Specialists
* +25% Science Book Production
+
* +5% Maximum Population
* Starts with 5000 Science Books in each Category
+
* +1/+3 to Elites
 +
* Access to [[Mystics#Clear_Sight|Clear Sight]] and [[Mystics#Greater_Protection|Greater Protection]]
 +
* Starts with +1000 Wizards and +1500 soldiers and credits
  
  
| 7a = The Tactician
+
| 7a = The Freak
 
| 7b =  
 
| 7b =  
* +50% Ambush Protection
+
* Military Attacks have 1/15 chance to Auto-Fail
* +50% Credits Gained in Combat
+
* Military Attacks have 1/5 chance to have 15-35% increased gains
* Access to [[Mystics#Quick_Feet|Quick Feet]] and [[Mystics#War_Spoils|War Spoils]]
+
* Instant Damage Operations deal -10% - +35% damage
* +25% Military Science Book Production
+
* All attacks have 5% random factor instead of 3.5%
* Starts with +400 soldiers and +400 specialist credits
+
* +3/+3 to Elites
 +
* Access to [[Mystics#Nightmares|Nightmares]] and [[Mystics#Animate_Dead|Animate Dead]]
 +
* Access to [[Thievery#Propoganda|Propoganda]] and [[Thievery#Greater_Arson|Greater Arson]]
 +
* Starts with +1000 soldiers and credits
 +
* Starts with +1000 thieves and wizards
  
  

Revision as of 00:24, 26 April 2021

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Personalities (for Age 164)

 The General  The Saboteur  The Raider  The Protector
  • +100% Effects from Honor
  • -20% Attack Time
  • 10% of Prisoners taken in combat convert to O-Specs
  • +20% Draft Cost
  • +3/+1 to Elites
  • Starts with +1000 Elites
  • Spellbook: Wrathful Smite, Hero's Inspiration
  • +2 Mana Per Tick
  • +2 Stealth Per Tick
  • +50% to Thievery Den Effectiveness
  • +50% Wizard Production
  • 0/+4 to Elites
  • Access to Sloth, Chastity, Meteor Showers, Invisibility
  • Access to All Thief Operations
  • Starts with +2000 Thieves and +2000 Wizards
 
 The Warlord  The Spellsword  The Freak
  • +10% Offensive Military Efficiency(OME)
  • +25% Draft Speed
  • Converts Specs to Elites
  • +10% Enemy Casualties in Combat
  • +50% Ambush Protection
  • +4/0 to Elites
  • Access to Bloodlust and Aggression
  • Starts with +2000 soldiers and credits
  • -50% Self Spell Costs
  • Immune to Plauge
  • +2 to Offensive Specialists
  • +5% Maximum Population
  • +1/+3 to Elites
  • Access to Clear Sight and Greater Protection
  • Starts with +1000 Wizards and +1500 soldiers and credits
  • Military Attacks have 1/15 chance to Auto-Fail
  • Military Attacks have 1/5 chance to have 15-35% increased gains
  • Instant Damage Operations deal -10% - +35% damage
  • All attacks have 5% random factor instead of 3.5%
  • +3/+3 to Elites
  • Access to Nightmares and Animate Dead
  • Access to Propoganda and Greater Arson
  • Starts with +1000 soldiers and credits
  • Starts with +1000 thieves and wizards