Difference between revisions of "Genesis Personalities"

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(Personalities (for Age 164))
(Personalities (for Age 165))
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* +10% Enemy Casualties in Combat
 
* +10% Enemy Casualties in Combat
 
* +50% Ambush Protection
 
* +50% Ambush Protection
* +4/0 to Elites
+
* +3/0 to Elites
* Access to [[Mystics#Bloodlust|Bloodlust]] and [[Mystics#Aggression|Aggression]]
+
* Access to [[Mystics#Clearsight|Clearsight]], [[Mystics#Mist|Mist]], [[Mystics#Fanaticism|Fanaticism]]
 
* Starts with +2000 soldiers and credits
 
* Starts with +2000 soldiers and credits
  
 
| 6a = The Spellsword
 
| 6a = The Spellsword
 
| 6b =  
 
| 6b =  
* -50% Self Spell Costs
+
* +150% Wizard Production
* Immune to Plague
+
* +2 Mana per Tick
* +2 to Offensive Specialists
+
* +50% Tower Effectiveness
* +5% Maximum Population
+
* +0/3 to Elites
* +1/+3 to Elites
+
* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Mages_Fury|Mages Fury]]
* Access to [[Mystics#Clear_Sight|Clear Sight]] and [[Mystics#Greater_Protection|Greater Protection]]
 
 
* Starts with +1000 Wizards and +1500 soldiers and credits
 
* Starts with +1000 Wizards and +1500 soldiers and credits
  
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* Instant Damage Operations deal -10% - +35% damage
 
* Instant Damage Operations deal -10% - +35% damage
 
* All attacks have 5% random factor instead of 3.5%
 
* All attacks have 5% random factor instead of 3.5%
* +3/+3 to Elites
+
* +2/2 to Elites
* Access to [[Mystics#Nightmares|Nightmares]] and [[Mystics#Animate_Dead|Animate Dead]]
+
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#War_Spoils|War_Spoils]], [[Mystics#Town_Watch|Town Watch]]
 
* Access to [[Thievery#Propoganda|Propoganda]] and [[Thievery#Greater_Arson|Greater Arson]]
 
* Access to [[Thievery#Propoganda|Propoganda]] and [[Thievery#Greater_Arson|Greater Arson]]
 
* Starts with +1000 soldiers and credits
 
* Starts with +1000 soldiers and credits

Revision as of 18:21, 6 May 2021

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Personalities (for Age 165)

 The General  The Saboteur  The Raider  The Protector
  • +2 Stealth Per Tick
  • +50% to Thievery Den Effectiveness
  • +50% Wizard Production
  • 0/+3 to Elites
  • Access to Invisibility
  • Access to All Thief Operations
  • Starts with +2000 Thieves and +2000 Wizards
 
 The Warlord  The Spellsword  The Freak
  • +10% Offensive Military Efficiency(OME)
  • +25% Draft Speed
  • Converts Specs to Elites
  • +10% Enemy Casualties in Combat
  • +50% Ambush Protection
  • +3/0 to Elites
  • Access to Clearsight, Mist, Fanaticism
  • Starts with +2000 soldiers and credits
  • Military Attacks have 1/15 chance to Auto-Fail
  • Military Attacks have 1/5 chance to have 15-35% increased gains
  • Instant Damage Operations deal -10% - +35% damage
  • All attacks have 5% random factor instead of 3.5%
  • +2/2 to Elites
  • Access to Nightmares, War_Spoils, Town Watch
  • Access to Propoganda and Greater Arson
  • Starts with +1000 soldiers and credits
  • Starts with +1000 thieves and wizards