Difference between revisions of "Genesis Personalities"

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(Personalities (for Age 166))
(Personalities (for Age 166))
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* +100% Wizard Production
 
* +100% Wizard Production
 
* +1 Mana per Tick
 
* +1 Mana per Tick
* +20% to Magic Effectiveness
+
* +20% WPA
 +
* +50% Tower Production
 
* +3/1 to Elites
 
* +3/1 to Elites
 
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#Vermin|Vermin]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Clear_Sight|Clear Sight]], and [[Mystics#Pitfalls|Pitfalls]]
 
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#Vermin|Vermin]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Clear_Sight|Clear Sight]], and [[Mystics#Pitfalls|Pitfalls]]

Revision as of 11:30, 15 May 2021


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Personalities (for Age 166)

 The General  The Saboteur  The Raider  The Protector
  • +2 Stealth Per Tick
  • +75% to Thievery Den Effectiveness
  • +75% Wizard Production
  • +0/4 to Elites
  • Access to Invisibility, Fountain of Knowledge
  • Access to All Thief Operations
  • Starts with +2000 Thieves and +1000 Wizards
 
 The Warlord  The Spellsword  The Freak  The Mystic
  • +10% Offensive Military Efficiency(OME)
  • +10% Enemy Casualties in Combat
  • +50% Ambush Protection
  • +4/0 to Elites
  • Access to Bloodlust, Mist, Fanaticism, and Reflect Magic
  • Starts with +2000 soldiers and credits
  • T/M Instant Damage Operations deal -10% to +25% damage
  • Military Attacks have 1/5 chance to have -20% to +25% attack gains
  • All attacks have 5% random factor instead of 3.5%
  • +3/3 to Elites
  • Access to Nightmares, War Spoils, Town Watch
  • Access to Propoganda and Steal War Horses
  • Starts with +1000 Soldiers and Credits
  • Starts with +1000 Thieves and Wizards
  • +150% Wizard Production
  • +2 Mana Per Tick
  • +50% Tower Effectiveness
  • +0/4 to Elites
  • Access to Meteor Showers, Chastity, Blizzard
  • Starts with +1000 Thieves and 2000 Wizards