Difference between revisions of "Genesis Personalities"

From The Utopian Encyclopedia
Jump to: navigation, search
(Personalities (for Age 162))
 
(32 intermediate revisions by the same user not shown)
Line 1: Line 1:
The Genesis server is not currently active
 
  
= Personalities (for Age 164) =
+
 
 +
Click here to view [[Genesis_Races|Races]].
 +
 
 +
= Personalities (for Age 168) =
  
 
<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
 
<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
Line 21: Line 23:
 
-->
 
-->
  
{{ptt 9
+
{{ptt 6
| 1a = The Artisan
+
| 1a = The General
 
| 1b =  
 
| 1b =  
* +50% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
+
* +100% Effects from [[Honor]]
* -25% Build Time
+
* -10% Attack Time
* -33% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks
+
* +30% Dragon Slaying Strength
* +25% Economy Science Book Production
+
* +1 to Offensive Specialist Strength
* Starts with +300 Soldiers, +300 Specialist Credits and +100 Building Credits
+
* +3/1 to Elites
 +
* Starts with +1000 Elites
 +
* Spellbook: [[Mystics#Wrathful_Smite|Wrathful Smite]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]], [[Mystics#Divine_Shield|Divine Shield]]
  
  
| 2a = The Cleric
+
| 2a = The Saboteur
 
| 2b =  
 
| 2b =  
* -30% Military Casualties
+
* +2 Stealth Per Tick
* Can Cast Support Spells on Kingdom Members
+
* +2 Mana Per Tick
* Access to [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Illuminate_Shadows|Illuminate Shadows]], and [[Mystics#Wrathful_Smite|Wrathful Smite]]
+
* +50% to Thievery Den Effectiveness
* +25% Economy Book Production
+
* +50% to Guild Effectiveness
* Starts with +400 Soldiers and +400 Specialist credits
+
* +0/4 to Elites
 +
* Access to [[Mystics#Invisibility|Invisibility]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Sloth|Sloth]]
 +
* Access to [[Thievery#Assassinate_Wizards|Subdue Wizards]], [[Thievery#Greater_Arson|Greater Arson]], [[Thievery#Propaganda|Propaganda]]
 +
* Starts with +2000 Thieves and Wizards
  
  
| 3a = The Heretic
+
| 3a = The Raider
 
| 3b =   
 
| 3b =   
* +75% Wizard Production
+
* +20% Sabotage Damage
* -75% Thieves Lost on Thievery Operations
+
* +20% Instant Spell Damage
* Access to [[Mystics#Fool.27s_Gold|Fool's Gold]], [[Mystics#Guile|Guile]], [[Mystics#Nightmare|Nightmare]] and [[Mystics#Revelation|Revelation]]
+
* -50% Thief Losses
* +25% Arcane Arts Science Book Production
+
* 15% DME
* Starts with +200 wizards and +200 thieves
+
* +50% Wizard Production
 +
* +3/2 to Elites
 +
* Access to [[Mystics#Mist|Mist]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Amnesia|Amnesia]], [[Mystics#Gluttony|Gluttony]]
 +
* Access to All Thief Ops
 +
* Starts with +1000 soldiers/credits and +1000 thieves
  
  
| 4a = The Mystic
+
| 4a = The Warlord
 
| 4b =  
 
| 4b =  
* +100% Guilds Effectiveness
+
* +10% Offensive Military Efficiency(OME)
* +1 Mana Recovery per Tick
+
* +10% Enemy Casualties in Combat
* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Pitfalls|Pitfalls]], and [[Mystics#Revelation|Revelation]]
+
* +50% Ambush Protection
* +25% Arcane Science Book Production
+
* +25% Draft Speed
* Starts with +400 Wizards
+
* +4/0 to Elites
 +
* Access to [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Aggression|Aggression]]
 +
* Starts with +2000 soldiers and credits
  
  
| 5a = The Rogue
+
| 5a = The Zulu
 
| 5b =  
 
| 5b =  
* +100% Thieves' Dens Effectiveness
+
* +1 Off Spec Strength
* +1 Stealth Recovery per Tick
+
* -25% Guard Station Effectiveness
* Access to Assassinate Wizards, Greater Arson, Propaganda, and Steal War Horses
+
* +100% Chance to Spread Plague
* Access to [[Mystics#Invisibility|Invisibility]] and [[Mystics#Revelation|Revelation]]
+
* +2 Prisoner/Mercenary Strength
* +25% Arcane Arts Science Book Production
+
* +2/3 to Elites
* Starts with +400 thieves
+
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Quick_Feet|Quick Feet]]
 +
* Access to [[Thievery#Propaganda|Propaganda]] and [[Thievery#Greater_Arson|Greater Arson]]
 +
* Starts with +1000 Soldiers and Credits
 +
* Starts with 500 Elites
  
| 6a = The Sage
+
 
 +
| 6a = The Mystic
 
| 6b =  
 
| 6b =  
* -50% Science Book Losses on Learn Attacks
+
* +100% Guild Effectiveness
* Immune to Amnesia
+
* +1 Offensive Specialist Strength
* Access to [[Mystics#Scientific_Insights|Scientific Insights]]
+
* Immune to Plague
* +25% Science Book Production
+
* +5% Maximum Population
* Starts with 5000 Science Books in each Category
+
* -50% Self Spell Costs
 
+
* +1/3 to Elites
 
+
* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Clear_Sight|Clear Sight]], [[Mystics#Greater_Protection|Greater Protection]]
| 7a = The Tactician
+
* Starts with 1000 Wizards
| 7b =
+
* Starts with +1500 Soldiers and Credits
* +50% Ambush Protection
 
* +50% Credits Gained in Combat
 
* Access to [[Mystics#Quick_Feet|Quick Feet]] and [[Mystics#War_Spoils|War Spoils]]
 
* +25% Military Science Book Production
 
* Starts with +400 soldiers and +400 specialist credits
 
 
 
 
 
| 8a = The War Hero
 
| 8b =
 
* Elite Unit gains +1 Offensive Strength
 
* +50% Elite Conversions in Combat
 
* -30% Honor Loss in Combat
 
* +25% Military Science Book Production
 
* Starts with +200 Soldiers, +200 Specialist Credits and 200 Elites
 
 
 
  
| 9a = The Warrior
 
| 9b =
 
* +15% Offensive Military Efficiency
 
* -25% Military Train Time
 
* -75% Mercenary Cost
 
* +25% Military Science Book Production
 
* Starts with +400 soldiers and +400 specialist credits
 
  
 
}}
 
}}

Latest revision as of 21:22, 5 June 2021


Click here to view Races.

Personalities (for Age 168)

 The General  The Saboteur  The Raider
  • +20% Sabotage Damage
  • +20% Instant Spell Damage
  • -50% Thief Losses
  • 15% DME
  • +50% Wizard Production
  • +3/2 to Elites
  • Access to Mist, Pitfalls, Amnesia, Gluttony
  • Access to All Thief Ops
  • Starts with +1000 soldiers/credits and +1000 thieves
 
 The Warlord  The Zulu  The Mystic
  • +10% Offensive Military Efficiency(OME)
  • +10% Enemy Casualties in Combat
  • +50% Ambush Protection
  • +25% Draft Speed
  • +4/0 to Elites
  • Access to Bloodlust, Aggression
  • Starts with +2000 soldiers and credits
  • +100% Guild Effectiveness
  • +1 Offensive Specialist Strength
  • Immune to Plague
  • +5% Maximum Population
  • -50% Self Spell Costs
  • +1/3 to Elites
  • Access to Meteor Showers, Chastity, Clear Sight, Greater Protection
  • Starts with 1000 Wizards
  • Starts with +1500 Soldiers and Credits