Difference between revisions of "Genesis Personalities"

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(Personalities (for Age 165))
 
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The Genesis server is '''OFFLINE'''.
 
  
= Personalities (for Age 165) =
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Click here to view [[Genesis_Races|Races]].
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= Personalities (for Age 168) =
  
 
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{{ptt 7
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{{ptt 6
 
| 1a = The General
 
| 1a = The General
 
| 1b =  
 
| 1b =  
 
* +100% Effects from [[Honor]]
 
* +100% Effects from [[Honor]]
* -20% Attack Time
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* -10% Attack Time
* Immune to Dragons
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* +30% Dragon Slaying Strength
* +3/0 to Elites
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* +1 to Offensive Specialist Strength
 +
* +3/1 to Elites
 
* Starts with +1000 Elites
 
* Starts with +1000 Elites
* Spellbook: [[Mystics#Wrathful_Smite|Wrathful Smite]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]]
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* Spellbook: [[Mystics#Wrathful_Smite|Wrathful Smite]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]], [[Mystics#Divine_Shield|Divine Shield]]
  
  
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| 2b =  
 
| 2b =  
 
* +2 Stealth Per Tick
 
* +2 Stealth Per Tick
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* +2 Mana Per Tick
 
* +50% to Thievery Den Effectiveness
 
* +50% to Thievery Den Effectiveness
* +50% Wizard Production
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* +50% to Guild Effectiveness
* +0/3 to Elites
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* +0/4 to Elites
* Access to [[Mystics#Invisibility|Invisibility]]
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* Access to [[Mystics#Invisibility|Invisibility]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Sloth|Sloth]]
* Access to All Thief Operations
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* Access to [[Thievery#Assassinate_Wizards|Subdue Wizards]], [[Thievery#Greater_Arson|Greater Arson]], [[Thievery#Propaganda|Propaganda]]
* Starts with +2000 Thieves and +2000 Wizards
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* Starts with +2000 Thieves and Wizards
  
  
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* +20% Sabotage Damage
 
* +20% Sabotage Damage
 
* +20% Instant Spell Damage
 
* +20% Instant Spell Damage
* +1 Mana per Tick
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* -50% Thief Losses
* +1 Stealth per Tick
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* 15% DME
 
* +50% Wizard Production
 
* +50% Wizard Production
* +2/1 to Elites
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* +3/2 to Elites
* Access to [[Mystics#Mist|Mist]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Amnesia|Amnesia]] and [[Mystics#Vermin|Vermin]]
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* Access to [[Mystics#Mist|Mist]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Amnesia|Amnesia]], [[Mystics#Gluttony|Gluttony]]
* Access to [[Thievery#Assassinate_Wizards|Subdue Wizards]], [[Thievery#Greater_Arson|Greater Arson]]
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* Access to All Thief Ops
* Starts with +1000 wizards and +1000 thieves
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* Starts with +1000 soldiers/credits and +1000 thieves
  
  
| 4a = The Protector
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| 4a = The Warlord
 
| 4b =  
 
| 4b =  
* +10% Defensive Military Efficiency(DME)
 
* -50% Military Casualties(Off/Def)
 
* Immune to Plague
 
* +2/1 to Elites
 
* Access to [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Divine_Shield|Divine Shield]]
 
* Starts with +2000 soldiers and credits
 
 
 
| 5a = The Warlord
 
| 5b =
 
 
* +10% Offensive Military Efficiency(OME)
 
* +10% Offensive Military Efficiency(OME)
* +25% Draft Speed
 
* Converts Specs to Elites
 
 
* +10% Enemy Casualties in Combat
 
* +10% Enemy Casualties in Combat
 
* +50% Ambush Protection
 
* +50% Ambush Protection
* +3/0 to Elites
+
* +25% Draft Speed
* Access to [[Mystics#Clearsight|Clearsight]], [[Mystics#Mist|Mist]], [[Mystics#Fanaticism|Fanaticism]]
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* +4/0 to Elites
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* Access to [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Aggression|Aggression]]
 
* Starts with +2000 soldiers and credits
 
* Starts with +2000 soldiers and credits
  
| 6a = The Spellsword
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| 6b =  
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| 5a = The Zulu
* +150% Wizard Production
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| 5b =  
* +2 Mana per Tick
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* +1 Off Spec Strength
* +50% Tower Effectiveness
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* -25% Guard Station Effectiveness
* +0/3 to Elites
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* +100% Chance to Spread Plague
* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Mages_Fury|Mages Fury]]
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* +2 Prisoner/Mercenary Strength
* Starts with +1000 Wizards and +1500 soldiers and credits
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* +2/3 to Elites
 +
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Quick_Feet|Quick Feet]]
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* Access to [[Thievery#Propaganda|Propaganda]] and [[Thievery#Greater_Arson|Greater Arson]]
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* Starts with +1000 Soldiers and Credits
 +
* Starts with 500 Elites
  
  
| 7a = The Freak
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| 6a = The Mystic
| 7b =  
+
| 6b =  
* Military Attacks have 1/15 chance to Auto-Fail
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* +100% Guild Effectiveness
* Military Attacks have 1/5 chance to have 15-35% increased gains
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* +1 Offensive Specialist Strength
* Instant Damage Operations deal -10% - +35% damage
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* Immune to Plague
* All attacks have 5% random factor instead of 3.5%
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* +5% Maximum Population
* +2/2 to Elites
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* -50% Self Spell Costs
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#War_Spoils|War_Spoils]], [[Mystics#Town_Watch|Town Watch]]
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* +1/3 to Elites
* Access to [[Thievery#Propoganda|Propoganda]] and [[Thievery#Greater_Arson|Greater Arson]]
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* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Clear_Sight|Clear Sight]], [[Mystics#Greater_Protection|Greater Protection]]
* Starts with +1000 soldiers and credits
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* Starts with 1000 Wizards
* Starts with +1000 thieves and wizards
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* Starts with +1500 Soldiers and Credits
  
  

Latest revision as of 21:22, 5 June 2021


Click here to view Races.

Personalities (for Age 168)

 The General  The Saboteur  The Raider
  • +20% Sabotage Damage
  • +20% Instant Spell Damage
  • -50% Thief Losses
  • 15% DME
  • +50% Wizard Production
  • +3/2 to Elites
  • Access to Mist, Pitfalls, Amnesia, Gluttony
  • Access to All Thief Ops
  • Starts with +1000 soldiers/credits and +1000 thieves
 
 The Warlord  The Zulu  The Mystic
  • +10% Offensive Military Efficiency(OME)
  • +10% Enemy Casualties in Combat
  • +50% Ambush Protection
  • +25% Draft Speed
  • +4/0 to Elites
  • Access to Bloodlust, Aggression
  • Starts with +2000 soldiers and credits
  • +100% Guild Effectiveness
  • +1 Offensive Specialist Strength
  • Immune to Plague
  • +5% Maximum Population
  • -50% Self Spell Costs
  • +1/3 to Elites
  • Access to Meteor Showers, Chastity, Clear Sight, Greater Protection
  • Starts with 1000 Wizards
  • Starts with +1500 Soldiers and Credits