Difference between revisions of "Genesis Personalities"

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(Personalities (for Age 162))
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= Personalities (for Age 162) =
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= Personalities (for Age 164) =
  
 
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Revision as of 23:19, 25 April 2021

The Genesis server is not currently active

Personalities (for Age 164)

 The Artisan  The Cleric  The Heretic
  • +50% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
  • -25% Build Time
  • -33% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks
  • +25% Economy Science Book Production
  • Starts with +300 Soldiers, +300 Specialist Credits and +100 Building Credits
  • +75% Wizard Production
  • -75% Thieves Lost on Thievery Operations
  • Access to Fool's Gold, Guile, Nightmare and Revelation
  • +25% Arcane Arts Science Book Production
  • Starts with +200 wizards and +200 thieves
 
 The Mystic  The Rogue  The Sage
  • +100% Guilds Effectiveness
  • +1 Mana Recovery per Tick
  • Access to Meteor Showers, Pitfalls, and Revelation
  • +25% Arcane Science Book Production
  • Starts with +400 Wizards
  • +100% Thieves' Dens Effectiveness
  • +1 Stealth Recovery per Tick
  • Access to Assassinate Wizards, Greater Arson, Propaganda, and Steal War Horses
  • Access to Invisibility and Revelation
  • +25% Arcane Arts Science Book Production
  • Starts with +400 thieves
  • -50% Science Book Losses on Learn Attacks
  • Immune to Amnesia
  • Access to Scientific Insights
  • +25% Science Book Production
  • Starts with 5000 Science Books in each Category
 
 The Tactician  The War Hero  The Warrior
  • +50% Ambush Protection
  • +50% Credits Gained in Combat
  • Access to Quick Feet and War Spoils
  • +25% Military Science Book Production
  • Starts with +400 soldiers and +400 specialist credits
  • Elite Unit gains +1 Offensive Strength
  • +50% Elite Conversions in Combat
  • -30% Honor Loss in Combat
  • +25% Military Science Book Production
  • Starts with +200 Soldiers, +200 Specialist Credits and 200 Elites
  • +15% Offensive Military Efficiency
  • -25% Military Train Time
  • -75% Mercenary Cost
  • +25% Military Science Book Production
  • Starts with +400 soldiers and +400 specialist credits