Difference between revisions of "Genesis Personalities"

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(Personalities (for Age 164))
(Personalities (for Age 164))
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* +20% Instant Spell Damage
 
* +20% Instant Spell Damage
 
* +50% Wizard Production
 
* +50% Wizard Production
 +
* +3/+2 to Elites
 
* Access to [[Mystics#Mist|Mist]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Amnesia|Amnesia]] and [[Mystics#Gluttony|Gluttony]]
 
* Access to [[Mystics#Mist|Mist]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Amnesia|Amnesia]] and [[Mystics#Gluttony|Gluttony]]
 
* Access to [[Thievery#Assassinate_Wizards|Subdue Wizards]], [[Thievery#Greater_Arson|Greater Arson]]
 
* Access to [[Thievery#Assassinate_Wizards|Subdue Wizards]], [[Thievery#Greater_Arson|Greater Arson]]
* Starts with +200 wizards and +200 thieves
+
* Starts with +1000 wizards and +1000 thieves
  
  

Revision as of 00:12, 26 April 2021

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Personalities (for Age 164)

 The General  The Saboteur  The Raider  The Mystic
  • +100% Effects from Honor
  • -20% Attack Time
  • 10% of Prisoners taken in combat convert to O-Specs
  • +20% Draft Cost
  • +3/+1 to Elites
  • Starts with +1000 Elites
  • Spellbook: Wrathful Smite, Hero's Inspiration
  • +2 Mana Per Tick
  • +2 Stealth Per Tick
  • +50% to Thievery Den Effectiveness
  • +50% Wizard Production
  • 0/+4 to Elites
  • Access to Sloth, Chastity, Meteor Showers, Invisibility
  • Access to All Thief Operations
  • Starts with +2000 Thieves and +2000 Wizards
  • +100% Guilds Effectiveness
  • +1 Mana Recovery per Tick
  • Access to Meteor Showers, Pitfalls, and Revelation
  • +25% Arcane Science Book Production
  • Starts with +400 Wizards
 
 The Rogue  The Sage  The Tactician
  • +100% Thieves' Dens Effectiveness
  • +1 Stealth Recovery per Tick
  • Access to Assassinate Wizards, Greater Arson, Propaganda, and Steal War Horses
  • Access to Invisibility and Revelation
  • +25% Arcane Arts Science Book Production
  • Starts with +400 thieves
  • -50% Science Book Losses on Learn Attacks
  • Immune to Amnesia
  • Access to Scientific Insights
  • +25% Science Book Production
  • Starts with 5000 Science Books in each Category
  • +50% Ambush Protection
  • +50% Credits Gained in Combat
  • Access to Quick Feet and War Spoils
  • +25% Military Science Book Production
  • Starts with +400 soldiers and +400 specialist credits