Difference between revisions of "Genesis Personalities"

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(Personalities (for Age 167))
(Personalities (for Age 167))
Line 96: Line 96:
 
| 7a = The Undead
 
| 7a = The Undead
 
| 7b =  
 
| 7b =  
* Military Attacks have 1/15 chance to Auto-Fail
+
* -100% Food Consumption
* Military Attacks have 1/5 chance to have 15-35% increased gains
+
* -25% Military Losses
* Instant Damage Operations deal -10% - +35% damage
+
* Carries and is Immune to Plague
* All attacks have 5% random factor instead of 3.5%
+
* +1 Off Spec Value
* +3/3 to Elites
+
* +25% Military Efficiency
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#War_Spoils|War Spoils]], [[Mystics#Town_Watch|Town Watch]]
+
* +15% Housing, Tactics, and Invocation Efficiency
* Access to [[Thievery#Propoganda|Propoganda]] and [[Thievery#Steal_War_Horses|Steal War Horses]]
+
* NO ELITES
* Starts with +1000 Soldiers and Credits
+
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Ghost_Workers|Ghost Workers]]
* Starts with +1000 Thieves and Wizards
+
* Starts with +3000 Soldiers and Credits
 +
 
  
 
| 8a = The Mystic
 
| 8a = The Mystic
Line 110: Line 111:
 
* +150% Wizard Production
 
* +150% Wizard Production
 
* +2 Mana Per Tick
 
* +2 Mana Per Tick
* +50% Tower Effectiveness
+
* +25% Tower Effectiveness
* +0/4 to Elites
+
* Wizards do not die on failed spells
* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Blizzard|Blizzard]]
+
* Failed Cast refund 100% runes
* Starts with +1000 Thieves and 2000 Wizards
+
* +10% Production and Channeling Effectiveness
 +
* +0/3 to Elites
 +
* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Amnesia|Amnesia]]
 +
* Starts with 2000 Wizards
  
  

Revision as of 22:24, 25 May 2021


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Personalities (for Age 167)

 The General  The Saboteur  The Raider  The Protector
  • +2 Stealth Per Tick
  • +75% to Thievery Den Effectiveness
  • +75% Wizard Production
  • +15% Crime Effectiveness
  • +0/3 to Elites
  • Access to Invisibility, Meteor Showers, Chastity
  • Access to All Thief Operations
  • Starts with +2000 Thieves and +1000 Wizards
  • +10% Defensive Military Efficiency
  • -50% Military Casualties(Off/Def)
  • Cast Support Spells on KD Members
  • +15% Shielding Effectiveness
  • +2/2 to Elites
  • Access to Tree of Gold, Sloth, Fools Gold
  • Starts with +2000 soldiers and credits
 
 The Warlord  The Spellsword  The Undead  The Mystic
  • +10% Offensive Military Efficiency(OME)
  • +10% Enemy Casualties in Combat
  • +25% Ambush Protection
  • +25% Draft Speed
  • +15% Valor Effectiveness
  • +3/0 to Elites
  • Access to Bloodlust, Aggression, Heros Inspiration
  • Starts with +2000 soldiers and credits
  • -25% Self Spell Cost(Not Ritual)
  • +100% Wizard Production
  • +1 Mana per Tick
  • +15% Instant Spell Damage
  • +15% Siege Effectiveness
  • +1/2 to Elites
  • Access to Mystics#Mages_Fury, Clear Sight, Pitfalls
  • Starts with +1000 Wizards and +1000 Soldiers/Credits
  • -100% Food Consumption
  • -25% Military Losses
  • Carries and is Immune to Plague
  • +1 Off Spec Value
  • +25% Military Efficiency
  • +15% Housing, Tactics, and Invocation Efficiency
  • NO ELITES
  • Access to Nightmares, Animate Dead, Ghost Workers
  • Starts with +3000 Soldiers and Credits
  • +150% Wizard Production
  • +2 Mana Per Tick
  • +25% Tower Effectiveness
  • Wizards do not die on failed spells
  • Failed Cast refund 100% runes
  • +10% Production and Channeling Effectiveness
  • +0/3 to Elites
  • Access to Meteor Showers, Chastity, Amnesia
  • Starts with 2000 Wizards