Difference between revisions of "Genesis Races"

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(Comparison Table (for Age 164))
(Comparison Table (for Age 164))
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* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 3/6, 1250gc, 7.5nw  
+
* Elite Unit - 3/6, 0gc, 7.5nw  
* Prisoner/Mercenary - 3/0, 0.6nw/0nw
+
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  
 
| 5a = Halfling
 
| 5a = Halfling
 
| 5b =  
 
| 5b =  
* +30% Thievery Effectiveness (TPA)
+
* +15% Off/Def (TPA)
 +
* +15% Thievery Damage
 
* +10% Population
 
* +10% Population
* Can Train Thieves with Specialist Credits
+
* +1 Stealth Per Tick
 
| 5c =  
 
| 5c =  
| 5d = [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]]  
+
* -20% Birth Rate
 +
* +10% Training Cost
 +
| 5d = [[Mystics#Town_Watch|Town Watch]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Magic_Ward|Magic Ward]]  
 
| 5e =  
 
| 5e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 5/4, 850gc, 7.25nw
+
* Elite Unit - 5/5, 0gc, 7.25nw
* Prisoner/Mercenary - 3/0, 0.6nw/0nw
+
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  

Revision as of 23:47, 25 April 2021

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Comparison Table (for Age 164)

 Avian  Dark Elf  Dwarf  Faery
  • +30% Build and Specialist Credits
  • -30% Attack Time
  • +40% Birth Rate
  • -50% Offensive Spell Cost
  • +15% Off/Def WPA
  • +15% Spell damage
  • +1 Mana per tick
  • +20% Building Efficiency
  • -50% Build Speed
  • -100% Build Cost
  • +50% Self-Spell Duration
  • Runes Do Not Decay
  • Train Thieves With Credits
  • +25% Off/Def WPA
  • +25% Off/Def TPA
  • +10% Off/Def Casualties
  • No Access to Stables and War Horses
  • +25% Military Wages
  • +100% Food Consumption
  • No Access to Accelerated Build
  • -5% Maximum Population
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 7/3, 0gc, 8.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - N/A, 0.0nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/5, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/6, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/6, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Halfling  Human  Orc  Undead
  • +15% Off/Def (TPA)
  • +15% Thievery Damage
  • +10% Population
  • +1 Stealth Per Tick
  • +30% Income
  • +15% Science Efficiency
  • Immune to All Income Penalties
  • +20% Combat Gains
  • +15% Enemy Military Casualties
  • -30% Offensive Military Casualties
  • Spreads and is Immune to the Plague
  • No Food Needed
  • -20% Birth Rate
  • +10% Training Cost
  • -15% Magic Effectiveness (WPA)
  • +15% Military Casualties
  • -50% Bonuses from Honor
  • No Access to Hospitals
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/5, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/4, 1200gc, 8.0nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 8/2, 900gc, 7.5nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 7/3, 900gc, 8.75nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw