Difference between revisions of "Genesis Races"

From The Utopian Encyclopedia
Jump to: navigation, search
(Comparison Table (for Age 165))
(Comparison Table (for Age 165))
Line 115: Line 115:
 
* +1 Soldier Off/Def
 
* +1 Soldier Off/Def
 
| 6c =  
 
| 6c =  
* -20% Off/Def WPA
+
* -1 Def to Defensive Specialist
* -20% Off/Def TPA
+
| 6d = [[Mystics#Aggression|Aggression]], [[Mystics#Bloodlust|Bloodlust]]
| 6d = [[Mystics#Aggression|Aggression]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]], [[Mystics#Reflect_Magic|Reflect Magic]]
 
 
| 6e =  
 
| 6e =  
 
* Soldier - 2/2, 1.0nw
 
* Soldier - 2/2, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
* Defensive Specialist - 0/5, 5.0nw
+
* Defensive Specialist - 0/4, 5.0nw
* Elite Unit - 8/2, 0gc, 7.5nw
+
* Elite Unit - 6/1, 0gc, 7.5nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
Line 135: Line 134:
 
* No Access to Hospitals
 
* No Access to Hospitals
 
* +10% Combat Land Loss
 
* +10% Combat Land Loss
* -15% Science Effectiveness
+
| 7d = [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Ghost_Workers|Ghost Workers]]
| 7d = [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Nightmares|Nightmares]], [[Mystics#Ghost_Workers|Ghost Workers]]
 
 
| 7e =  
 
| 7e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 9/3, 0gc, 8.75nw
+
* Elite Unit - 6/1, 0gc, 8.75nw
 
* Prisoner/Mercenary - 3/0, 0.6nw/0nw
 
* Prisoner/Mercenary - 3/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw

Revision as of 18:00, 6 May 2021

Genesis Server is ONLINE

Comparison Table (for Age 165)

 Elf  Dwarf  Faery  Halfling
  • Runes Do Not Decay
  • +30% Off/Def WPA
  • +30% Spell damage
  • +2 Mana per tick
  • +30% Building Efficiency
  • Free Build
  • -50% Build Speed
  • +1 Offensive Specialist
  • Cast Support Spells on KD Members
  • +15% Off/Def WPA
  • +15% Off/Def TPA
  • +30% Off/Def (TPA)
  • +30% Thievery Damage
  • Train Thieves With Credits
  • +2 Stealth Per Tick
  • -10% TPA(Off/Def)
  • +100% Food Consumption
  • No Access to Accelerated Build
  • -5% Maximum Population
  • -10% WPA(Off/Def)
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/4, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 6/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/3, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 2/5, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/4, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Human  Orc  Undead
  • +15% Science Effectiveness
  • +1 Off to War Horses
  • +20% Combat Gains
  • +10% Off/Def Combat Kills
  • -50% Draft Costs
  • +1 Soldier Off/Def
  • -75% Offensive Military Casualties
  • Spreads and is Immune to the Plague
  • No Food Needed
  • Converts Specs to Elites
  • -1 Def to Defensive Specialist
  • No Access to Hospitals
  • +10% Combat Land Loss
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/3, 0gc, 8.0nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 2/0, 0.8nw
  • Soldier - 2/2, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/4, 5.0nw
  • Elite Unit - 6/1, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/1, 0gc, 8.75nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw