Difference between revisions of "Genesis Races"

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(Comparison Table (for Age 168))
 
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Here are a list of the current bonuses and penalties for the Utopian Races on the Genesis server for [[Age]] 14???
 
  
== Humans ==
 
  
*Offensive Specialist – Swordsman
+
Click here to view [[Genesis_Personalities|Personalities]]
*Defensive Specialist – Archer
 
*Elite Unit – Knight (6/3, $750)
 
  
*+ Income : +30%
+
=Comparison Table (for Age 168)=
*+ Science Effectiveness : +20%
 
*+ Defensive Specialist Strength : +1
 
*- Magic Effectiveness : -25%
 
*Specific Spellbook – Greater Protection, Aggression, Pitfalls
 
  
== Elves ==
+
<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
 +
The rtt (Race-table template) number must be equivalent to the total number of races.
 +
For example: if there are 8 races, use rtt 8
 +
Using the wrong template number will result in either extra or absent cells.
 +
The Race-table templates can be used to display up to 12 races only.
 +
Template Parameters:
 +
in the format #-,
 +
where # is a whole number from 1 to 12,
 +
and - is a letter from a to e.
  
*Offensive Specialist – Ranger
+
Each number corresponds to a major cell position reading left-right, top-bottom
*Defensive Specialist – Archer
+
Each letter corresponds to segments within each cell, which should be organised as follows:
*Elite Unit – Elf Lord (6/4, $700)
+
  #a = Race's name
 +
  #b = Race's advantages
 +
  #c = Race's disadvantages
 +
  #d = Race's spell book
 +
  #e = Race's elite strength and cost
  
*+ Spell Strength : +30%
+
When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
*+ Mana Recovery / Hour : +1
+
-->
*+ Combat Losses : -50%
+
{{rtt 8
*- No Access to Dungeons
+
| 1a = Dark Elf
*Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Tree of Gold
+
| 1b =
 +
* -50% Spell Cost(not ritual)
 +
* +15% Off/Def WPA
 +
* +15% Instant Spell damage
 +
* +2 Mana per tick
 +
| 1c =
 +
* +20% Military Wages
 +
| 1d = [[Mystics#Mages_Fury|Mages Fury]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Chastity|Chastity]]
 +
| 1e =
 +
* Soldier - 1/1, 1.0nw
 +
* Offensive Specialist - 5/0, 4.0nw
 +
* Defensive Specialist - 0/5, 5.0nw
 +
* Elite Unit - 5/5, 0gc, 8.25nw
 +
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 +
* War Horse - 1/0, 0.8nw
  
== Dwarves ==
+
| 2a = Dwarf
*Offensive Specialist – Warrior
+
| 2b =  
*Defensive Specialist – Axeman
+
* +25% Building Efficiency
*Elite Unit – Berserker (7/4, $900)
+
* Free Build
 +
* -50% Build Speed
 +
| 2c =  
 +
* +150% Food Consumption
 +
* No Access to Accelerated Build
 +
* -10% WPA(Off and Def)
 +
| 2d = [[Mystics#Vermin|Vermin]], [[Mystics#Amnesia|Amnesia]], [[Mystics#Mystic_Aura|Mystic Aura]]
 +
| 2e =  
 +
* Soldier - 1/1, 1.0nw
 +
* Offensive Specialist - 5/0, 4.0nw
 +
* Defensive Specialist - 0/5, 5.0nw
 +
* Elite Unit - 4/6, 0gc, 8.75nw
 +
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 +
* War Horse - 1/0, 0.8nw
 +
 
 +
 
 +
| 3a = Faery
 +
| 3b =
 +
* +75% Self-Spell Duration
 +
* +25% Off/Def WPA
 +
* Casts Spells on KD Mates
 +
* Runes Do Not Decay
 +
| 3c =
 +
* -5% Income
 +
| 3d = [[Mystics#Amnesia|Amnesia]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Animate_Dead|Animate Dead]],[[Mystics#Invisibility|Invisibility]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Mages_Fury|Mages Fury]], [[Mystics#Chastity|Chastity]], [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Gluttony|Gluttony]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Heros_Inspiration|Heros Inspiration]], [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]]
 +
| 3e =
 +
* Soldier - 1/1, 1.0nw
 +
* Offensive Specialist - 5/0, 4.0nw
 +
* Defensive Specialist - 0/5, 5.0nw
 +
* Elite Unit - 2/8, 0gc, 7.5nw
 +
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 +
* War Horse - 1/0, 0.8nw
 +
 
 +
| 4a = Halfling
 +
| 4b =
 +
* +25% Off/Def (TPA)
 +
* +15% Thievery Damage
 +
* +10% Maximum Population
 +
* +2 Stealth Per Tick
 +
| 4c =
 +
* -20% Birth Rate
 +
| 4d = [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Town_Watch|Town Watch]]
 +
| 4e =
 +
* Soldier - 1/1, 1.0nw
 +
* Offensive Specialist - 5/0, 4.0nw
 +
* Defensive Specialist - 0/5, 5.0nw
 +
* Elite Unit - 4/5, 0gc, 7.25nw
 +
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 +
* War Horse - 1/0, 0.8nw
 +
 
 +
| 5a = Human
 +
| 5b =
 +
* 50% Refund on Failed Spells
 +
* +1 Off to War Horses
 +
* Immune to Income Penalties
 +
| 5c =
 +
* +25% Train Time
 +
 
 +
| 5d = [[Mystics#Revelation|Revelation]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Tree_of_Gold|Tree of Gold]]
 +
| 5e =
 +
* Soldier - 1/1, 1.0nw
 +
* Offensive Specialist - 5/0, 4.0nw
 +
* Defensive Specialist - 0/5, 5.0nw
 +
* Elite Unit - 7/3, 0gc, 8.0nw
 +
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 +
* War Horse - 2/0, 0.8nw
 +
 
 +
| 6a = Orc
 +
| 6b =
 +
* +25% Combat Gains
 +
* +15% Off/Def Combat Kills
 +
* -50% Draft Costs
 +
| 6c =
 +
* -20% WPA/TPA
 +
* Cannot use Dungeons
 +
| 6d = [[Mystics#Heros_Inspiration|Heros Inspiration]], [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Mist|Mist]], [[Mystics#Bloodlust|Bloodlust]]
 +
| 6e =
 +
* Soldier - 1/1, 1.0nw
 +
* Offensive Specialist - 5/0, 4.0nw
 +
* Defensive Specialist - 0/5, 5.0nw
 +
* Elite Unit - 9/1, 0gc, 7.5nw
 +
* Mercenary - 2/0, 0nw
 +
* War Horse - 1/0, 0.8nw
 +
 
 +
 
 +
| 7a = Gnome
 +
| 7b =
 +
* +25% Thief Den Effectiveness
 +
* +30% Birth Rate
 +
* +2 Soldier Off/Def Value
 +
* +30% Build and Spec Creds
 +
* Train Thieves with Spec Creds
 +
 
 +
| 7c =
 +
* -5% OME
 +
| 7d = [[Mystics#Invisibility|Invisibility]], [[Mystics#Aggression|Aggression]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Bloodlust|Bloodlust]]
 +
| 7e =
 +
* Soldier - 3/3, 1.0nw
 +
* Offensive Specialist - 5/0, 4.0nw
 +
* Defensive Specialist - 0/5, 5.0nw
 +
* Elite Unit - 5/4, 0gc, 8.75nw
 +
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 +
* War Horse - 1/0, 0.8nw
 +
 
 +
| 8a = Undead
 +
| 8b =
 +
* +15% Training Ground Effectiveness
 +
* -50% Casualties Attacking and Defending
 +
* Spreads and Immune to Plague
 +
* Converts Specs to Elites
 +
 
 +
| 8c =
 +
* +10% Combat Land Losses
 +
* -10% Science Effectiveness
 +
* Cannot Use Hospitals
 +
| 8d = [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Nightmares|Nightmares]], [[Mystics#Animate_Dead|Animate Dead]]
 +
| 8e =
 +
* Soldier - 1/1. 1.0nw
 +
* Offensive Specialist - 5/0, 4.0nw
 +
* Defensive Specialist - 0/5, 5.0nw
 +
* Elite Unit - 8/2, 0gc, 8.75nw
 +
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 +
* War Horse - 1/0, 0.8nw
 +
 
 +
}}
  
*+ Building Efficiency : +25%
 
*+ Free Building Construction
 
*+ Immunity to Fog
 
*- Thievery Effectiveness : -20%
 
*- Can't use Accelerated Construction
 
*Specific Spellbook – Fog, Animate Dead
 
  
 
[[Category:Genesis]]
 
[[Category:Genesis]]

Latest revision as of 10:17, 13 June 2021


Click here to view Personalities

Comparison Table (for Age 168)

 Dark Elf  Dwarf  Faery  Halfling
  • -50% Spell Cost(not ritual)
  • +15% Off/Def WPA
  • +15% Instant Spell damage
  • +2 Mana per tick
  • +25% Building Efficiency
  • Free Build
  • -50% Build Speed
  • +75% Self-Spell Duration
  • +25% Off/Def WPA
  • Casts Spells on KD Mates
  • Runes Do Not Decay
  • +25% Off/Def (TPA)
  • +15% Thievery Damage
  • +10% Maximum Population
  • +2 Stealth Per Tick
  • +20% Military Wages
  • +150% Food Consumption
  • No Access to Accelerated Build
  • -10% WPA(Off and Def)
  • -5% Income
  • -20% Birth Rate
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/5, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/6, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 2/8, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/5, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Human  Orc  Gnome  Undead
  • 50% Refund on Failed Spells
  • +1 Off to War Horses
  • Immune to Income Penalties
  • +25% Combat Gains
  • +15% Off/Def Combat Kills
  • -50% Draft Costs
  • +25% Thief Den Effectiveness
  • +30% Birth Rate
  • +2 Soldier Off/Def Value
  • +30% Build and Spec Creds
  • Train Thieves with Spec Creds
  • +15% Training Ground Effectiveness
  • -50% Casualties Attacking and Defending
  • Spreads and Immune to Plague
  • Converts Specs to Elites
  • +25% Train Time
  • -20% WPA/TPA
  • Cannot use Dungeons
  • -5% OME
  • +10% Combat Land Losses
  • -10% Science Effectiveness
  • Cannot Use Hospitals
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 7/3, 0gc, 8.0nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 2/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 9/1, 0gc, 7.5nw
  • Mercenary - 2/0, 0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 3/3, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/4, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1. 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 8/2, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw