Difference between revisions of "Genesis Races"

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(Comparison Table (for Age 162))
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=Comparison Table (for Age 162)=
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=Comparison Table (for Age 164)=
  
 
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  When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
 
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{{rtt 9
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{{rtt 8
 
| 1a = Avian
 
| 1a = Avian
 
| 1b =  
 
| 1b =  
* -15% Attack Time
+
* +30% Build and Specialist Credits
 +
* -30% Attack Time
 
* +40% Birth Rate
 
* +40% Birth Rate
 
| 1c =  
 
| 1c =  
* -10% Building Efficiency
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* +10% Off/Def Casualties
 
* No Access to Stables and War Horses
 
* No Access to Stables and War Horses
 
| 1d = [[Mystics#Clear_Sight|Clear Sight]]
 
| 1d = [[Mystics#Clear_Sight|Clear Sight]]

Revision as of 23:21, 25 April 2021

Genesis Server is offline

Comparison Table (for Age 164)

 Avian  Dark Elf  Dwarf  Elf
  • +30% Build and Specialist Credits
  • -30% Attack Time
  • +40% Birth Rate
  • +20% Sabotage Operation Damage
  • Successful Spell Casts refund 100% Runes (excluding Ritual)
  • +25% Building Efficiency
  • -50% Building Construction and Raze Cost
  • +20% Instant Spell Damage
  • +50% Bonuses from Honor
  • +10% Off/Def Casualties
  • No Access to Stables and War Horses
  • +20% Explore Costs
  • +100% Food Consumption
  • +15% Military Train Cost
  • No Access to Dungeons
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 8/3, 1000gc, 8.5nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - N/A, 0.0nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 6/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/6, 950gc, 8.25nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/5, 1150gc, 8.75nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/6, 6.0nw
  • Elite Unit - 6/3, 800gc, 7.0nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Faery  Halfling  Human  Orc
  • +30% Magic Effectiveness (WPA)
  • Accurate Espionage
  • +30% Thievery Effectiveness (TPA)
  • +10% Population
  • Can Train Thieves with Specialist Credits
  • +30% Income
  • +15% Science Efficiency
  • Immune to All Income Penalties
  • +20% Combat Gains
  • +15% Enemy Military Casualties
  • -20% Birth Rate
  • -15% Magic Effectiveness (WPA)
  • +15% Military Casualties
  • -50% Bonuses from Honor
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/6, 1250gc, 7.5nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/4, 850gc, 7.25nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/4, 1200gc, 8.0nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 8/2, 900gc, 7.5nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw