Difference between revisions of "Genesis Races"

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=Comparison Table (for Age 162)=
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<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
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The rtt (Race-table template) number must be equivalent to the total number of races.
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For example: if there are 8 races, use rtt 8
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Using the wrong template number will result in either extra or absent cells.
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The Race-table templates can be used to display up to 12 races only.
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Template Parameters:
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in the format #-,
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where # is a whole number from 1 to 12,
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and - is a letter from a to e.
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Each number corresponds to a major cell position reading left-right, top-bottom
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Each letter corresponds to segments within each cell, which should be organised as follows:
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  #a = Race's name
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  #b = Race's advantages
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  #c = Race's disadvantages
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  #d = Race's spell book
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  #e = Race's elite strength and cost
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When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
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-->
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{{rtt 9
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| 1a = Avian
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| 1b =
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* -15% Attack Time
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* +40% Birth Rate
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| 1c =
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* -10% Building Efficiency
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* No Access to Stables and War Horses
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| 1d = [[Mystics#Clear_Sight|Clear Sight]]
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| 1e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 8/3, 1000gc, 8.5nw
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* Prisoner/Mercenary - 3/0, 0.6nw/0nw
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* War Horse - N/A, 0.0nw
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| 2a = Dark Elf
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| 2b =
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* +20% Sabotage Operation Damage
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* Successful Spell Casts refund 100% Runes (excluding Ritual)
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| 2c =
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* +20% Explore Costs
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| 2d = [[Mystics#Mage.27s_Fury|Mage's Fury]], [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Sloth|Sloth]]
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| 2e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 6/0, 4.8nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 4/6, 950gc, 8.25nw
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* Prisoner/Mercenary - 3/0, 0.6nw/0nw
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* War Horse - 1/0, 0.8nw
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| 3a = Dwarf
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| 3b =
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* +25% Building Efficiency
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* -50% Building Construction and Raze Cost
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| 3c =
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* +100% Food Consumption
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| 3d = [[Mystics#Mist|Mist]]
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| 3e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 6/5, 1150gc, 8.75nw
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* Prisoner/Mercenary - 3/0, 0.6nw/0nw
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* War Horse - 1/0, 0.8nw
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| 4a = Elf
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| 4b =
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* +20% Instant Spell Damage
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* +50% Bonuses from Honor
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| 4c =
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* +15% Military Train Cost
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* No Access to Dungeons
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| 4d = [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Mystic_Aura|Mystic Aura]]
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| 4e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/6, 6.0nw
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* Elite Unit - 6/3, 800gc, 7.0nw
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* Prisoner/Mercenary - 3/0, 0.6nw/0nw
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* War Horse - 1/0, 0.8nw
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| 5a = Faery
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| 5b =
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* +30% Magic Effectiveness (WPA)
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* Accurate Espionage
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| 5c =
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* -20% Birth Rate
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| 5d = [[Mystics#Blizzard|Blizzard]], [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Chastity|Chastity]], [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Tree_of_Gold|Tree of Gold]]
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| 5e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 3/6, 1250gc, 7.5nw
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* Prisoner/Mercenary - 3/0, 0.6nw/0nw
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* War Horse - 1/0, 0.8nw
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| 6a = Halfling
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| 6b =
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* +30% Thievery Effectiveness (TPA)
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* +10% Population
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* Can Train Thieves with Specialist Credits
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| 6c =
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| 6d = [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]]
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| 6e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 5/4, 850gc, 7.25nw
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* Prisoner/Mercenary - 3/0, 0.6nw/0nw
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* War Horse - 1/0, 0.8nw
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| 7a = Human
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| 7b =
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* +30% Income
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* +15% Science Efficiency
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* Immune to All Income Penalties
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| 7c =
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* -15% Magic Effectiveness (WPA)
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| 7d = [[Mystics#Reflect_Magic|Reflect Magic]]
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| 7e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 6/4, 1200gc, 8.0nw
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* Prisoner/Mercenary - 3/0, 0.6nw/0nw
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* War Horse - 1/0, 0.8nw
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| 8a = Orc
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| 8b =
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* +20% Combat Gains
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* +15% Enemy Military Casualties
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| 8c =
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* +15% Military Casualties
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* -50% Bonuses from Honor
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| 8d = [[Mystics#Aggression|Aggression]]
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| 8e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 8/2, 900gc, 7.5nw
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* Prisoner/Mercenary - 3/0, 0.6nw/0nw
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* War Horse - 1/0, 0.8nw
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| 9a = Undead
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| 9b =
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* -30% Offensive Military Casualties
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* Spreads and is Immune to the Plague
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* No Food Needed
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| 9c =
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* No Access to Hospitals
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| 9d = [[Mystics#Animate_Dead|Animate Dead]]
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| 9e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 7/3, 900gc, 8.75nw
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* Prisoner/Mercenary - 3/0, 0.6nw/0nw
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* War Horse - 1/0, 0.8nw
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}}
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[[Category:Genesis]]
 
[[Category:Genesis]]

Revision as of 23:17, 25 April 2021

Genesis Server is offline

Comparison Table (for Age 162)

 Avian  Dark Elf  Dwarf
  • -15% Attack Time
  • +40% Birth Rate
  • +20% Sabotage Operation Damage
  • Successful Spell Casts refund 100% Runes (excluding Ritual)
  • +25% Building Efficiency
  • -50% Building Construction and Raze Cost
  • -10% Building Efficiency
  • No Access to Stables and War Horses
  • +20% Explore Costs
  • +100% Food Consumption
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 8/3, 1000gc, 8.5nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - N/A, 0.0nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 6/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/6, 950gc, 8.25nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/5, 1150gc, 8.75nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Elf  Faery  Halfling
  • +20% Instant Spell Damage
  • +50% Bonuses from Honor
  • +30% Magic Effectiveness (WPA)
  • Accurate Espionage
  • +30% Thievery Effectiveness (TPA)
  • +10% Population
  • Can Train Thieves with Specialist Credits
  • +15% Military Train Cost
  • No Access to Dungeons
  • -20% Birth Rate
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/6, 6.0nw
  • Elite Unit - 6/3, 800gc, 7.0nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/6, 1250gc, 7.5nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/4, 850gc, 7.25nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Human  Orc  Undead
  • +30% Income
  • +15% Science Efficiency
  • Immune to All Income Penalties
  • +20% Combat Gains
  • +15% Enemy Military Casualties
  • -30% Offensive Military Casualties
  • Spreads and is Immune to the Plague
  • No Food Needed
  • -15% Magic Effectiveness (WPA)
  • +15% Military Casualties
  • -50% Bonuses from Honor
  • No Access to Hospitals
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/4, 1200gc, 8.0nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 8/2, 900gc, 7.5nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 7/3, 900gc, 8.75nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw