Difference between revisions of "Genesis Races"

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(Comparison Table (for Age 167))
(Comparison Table (for Age 167))
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| 7c =  
 
| 7c =  
 
* -1 Off Spec Value
 
* -1 Off Spec Value
| 7d = [[Mystics#Town_Watch|Town Watch]]
+
| 7d = [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Greater_Protection|Greater Protection]]
 
| 7e =  
 
| 7e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw

Revision as of 21:02, 25 May 2021


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Comparison Table (for Age 167)

 Elf  Dwarf  Faery  Halfling
  • Runes Do Not Decay
  • +30% Off/Def WPA
  • +30% Spell damage
  • +2 Mana per tick
  • Runes Do Not Decay
  • +30% Building Efficiency
  • Free Build
  • -50% Build Speed
  • Cast Support Spells on KD Members
  • +15% Off/Def WPA
  • +15% Off/Def TPA
  • +30% Off/Def (TPA)
  • +30% Thievery Damage
  • Train Thieves With Credits
  • +2 Stealth Per Tick
  • -10% TPA(Off/Def)
  • +100% Food Consumption
  • No Access to Accelerated Build
  • -5% Income
  • -10% WPA(Off/Def)
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/4, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 6/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/3, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 2/5, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/4, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Human  Orc  Gnome
  • +15% Science Effectiveness
  • +1 Off to War Horses
  • +20% Combat Gains
  • +10% Off/Def Combat Kills
  • -50% Draft Costs
  • +1 Soldier Off/Def
  • Free Raze
  • +25% Birth Rate
  • +15% TPA(Off/Def)
  • +50% Flat Rate Capacity and Building Production
  • +20% Artisan Effectiveness
  • +20% Own Casualties Attacking and Defending
  • -1 Off Spec Value
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/3, 0gc, 8.0nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 2/0, 0.8nw
  • Soldier - 2/2, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/1, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 4/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/4, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw