Difference between revisions of "Genesis Races"

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(Comparison Table (for Age 167))
(Comparison Table (for Age 167))
Line 64: Line 64:
 
| 3a = Faery
 
| 3a = Faery
 
| 3b =  
 
| 3b =  
* Cast Support Spells on KD Members
+
* +30% Spell Duration
* +15% Off/Def WPA
+
* +25% Off/Def WPA
* +15% Off/Def TPA
+
* +25% Off/Def TPA
 +
* Runes Do Not Decay
 +
* +10% Crime and Channeling Effectiveness
 
| 3c =  
 
| 3c =  
 
* -5% Income
 
* -5% Income
| 3d = [[Mystics#Scientific_Insights|Scientific Insights]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Bloodlust|Bloodlust]],[[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Greater_Protection|Greater Protection]]
+
| 3d = [[Mystics#Amnesia|Amnesia]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Animate_Dead|Animate Dead]],[[Mystics#Invisibility|Invisibility]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Mages_Fury|Mages Fury]], [[Mystics#Chastity|Chastity]], [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Gluttony|Gluttony]], [[Mystics#Nightmare|Nightmare]], [[Mystics#Heros_Inspiration|Heros Inspiration]]
 
| 3e =  
 
| 3e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 2/5, 0gc, 7.5nw  
+
* Elite Unit - 2/6, 0gc, 7.5nw  
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw

Revision as of 21:17, 25 May 2021


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Comparison Table (for Age 167)

 Dark Elf  Dwarf  Faery  Halfling
  • -30% Spell Cost
  • +15% Off/Def WPA
  • +15% Spell damage
  • +2 Mana per tick
  • +20% Channeling Effectiveness
  • +30% Building Efficiency
  • Free Build
  • -50% Build Speed
  • +30% Spell Duration
  • +25% Off/Def WPA
  • +25% Off/Def TPA
  • Runes Do Not Decay
  • +10% Crime and Channeling Effectiveness
  • +30% Off/Def (TPA)
  • +30% Thievery Damage
  • Train Thieves With Credits
  • +2 Stealth Per Tick
  • +15% Military Wages
  • +100% Food Consumption
  • No Access to Accelerated Build
  • -5% Income
  • -10% WPA(Off/Def)
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/5, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 6/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/3, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 2/6, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/4, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Human  Orc  Gnome
  • +5% Science Effectiveness
  • +1 Off to War Horses
  • Immune to Income Penalties
  • +1 Defensive Spec Value
  • +20% Resilience Effectiveness
  • +20% Combat Gains
  • +10% Off/Def Combat Kills
  • -50% Draft Costs
  • +1 Soldier Off/Def
  • Free Raze
  • +25% Birth Rate
  • +15% TPA(Off/Def)
  • +50% Flat Rate Capacity and Building Production
  • +20% Artisan Effectiveness
  • +20% Own Casualties Attacking and Defending
  • -1 Off Spec Value
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/6, 5.0nw
  • Elite Unit - 4/4, 0gc, 8.0nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 2/0, 0.8nw
  • Soldier - 2/2, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/1, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 4/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/4, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw