Difference between revisions of "Genesis Races"

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(Comparison Table (for Age 167))
(Comparison Table (for Age 167))
Line 46: Line 46:
 
| 2a = Dwarf
 
| 2a = Dwarf
 
| 2b =  
 
| 2b =  
* +30% Building Efficiency
+
* +20% Building Efficiency
 
* Free Build
 
* Free Build
 
* -50% Build Speed
 
* -50% Build Speed
 +
* +1 Offensive Spec Value
 +
* +15% Tools Effectiveness
 
| 2c =  
 
| 2c =  
* +100% Food Consumption
+
* +150% Food Consumption
 
* No Access to Accelerated Build
 
* No Access to Accelerated Build
| 2d = [[Mystics#Gluttony|Gluttony]], [[Mystics#Amnesia|Amnesia]], [[Mystics#Tree_of_Gold|Tree of Gold]]
+
| 2d = [[Mystics#Vermin|Vermin]], [[Mystics#Amnesia|Amnesia]], [[Mystics#Mystic_Aura|Mystic Aura]]
 
| 2e =  
 
| 2e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 6/0, 4.0nw
 
* Offensive Specialist - 6/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 4/3, 0gc, 8.75nw  
+
* Elite Unit - 5/3, 0gc, 8.75nw  
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw

Revision as of 21:25, 25 May 2021


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Comparison Table (for Age 167)

 Dark Elf  Dwarf  Faery  Halfling
  • -30% Spell Cost
  • +15% Off/Def WPA
  • +15% Spell damage
  • +2 Mana per tick
  • +20% Channeling Effectiveness
  • +20% Building Efficiency
  • Free Build
  • -50% Build Speed
  • +1 Offensive Spec Value
  • +15% Tools Effectiveness
  • +30% Spell Duration
  • +25% Off/Def WPA
  • +25% Off/Def TPA
  • Runes Do Not Decay
  • +10% Crime and Channeling Effectiveness
  • +20% Off/Def (TPA)
  • +20% Thievery Damage
  • +20% Maximum Population
  • +2 Stealth Per Tick
  • +20% Crime Effectiveness
  • +15% Military Wages
  • +150% Food Consumption
  • No Access to Accelerated Build
  • -5% Income
  • -20% Birth Rate
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/5, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 6/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/3, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 2/6, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/4, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Human  Orc  Gnome
  • +5% Science Effectiveness
  • +1 Off to War Horses
  • Immune to Income Penalties
  • +1 Defensive Spec Value
  • +20% Resilience Effectiveness
  • +20% Combat Gains
  • +10% Off/Def Combat Kills
  • -50% Draft Costs
  • +1 Soldier Off/Def
  • Free Raze
  • +25% Birth Rate
  • +15% TPA(Off/Def)
  • +50% Flat Rate Capacity and Building Production
  • +20% Artisan Effectiveness
  • +20% Own Casualties Attacking and Defending
  • -1 Off Spec Value
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/6, 5.0nw
  • Elite Unit - 4/4, 0gc, 8.0nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 2/0, 0.8nw
  • Soldier - 2/2, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/1, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 4/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/4, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw