Difference between revisions of "Genesis Races"

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(Comparison Table (for Age 167))
(Comparison Table (for Age 168))
Line 81: Line 81:
 
| 4a = Halfling
 
| 4a = Halfling
 
| 4b =  
 
| 4b =  
* +20% Off/Def (TPA)
+
* +25% Off/Def (TPA)
* +20% Thievery Damage
+
* +15% Thievery Damage
* +20% Maximum Population
+
* +10% Maximum Population
 
* +2 Stealth Per Tick
 
* +2 Stealth Per Tick
* +20% Crime Effectiveness
 
 
| 4c =  
 
| 4c =  
 
* -20% Birth Rate
 
* -20% Birth Rate
Line 93: Line 92:
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 3/4, 0gc, 7.25nw
+
* Elite Unit - 4/5, 0gc, 7.25nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
Line 99: Line 98:
 
| 5a = Human
 
| 5a = Human
 
| 5b =  
 
| 5b =  
* +5% Science Effectiveness
+
* 50% Refund on Failed Spells
 
* +1 Off to War Horses
 
* +1 Off to War Horses
 
* Immune to Income Penalties
 
* Immune to Income Penalties
* +1 Defensive Spec Value
 
* +20% Resilience Effectiveness
 
 
| 5c =  
 
| 5c =  
 +
* +25% Train Time
  
| 5d = [[Mystics#Mist|Mist]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Fools_Gold|Fools Gold]]
+
| 5d = [[Mystics#Revelation|Revelation]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Tree_of_Gold|Tree of Gold]]
 
| 5e =  
 
| 5e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
* Defensive Specialist - 0/6, 5.0nw
+
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 4/4, 0gc, 8.0nw
+
* Elite Unit - 7/3, 0gc, 8.0nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 2/0, 0.8nw
 
* War Horse - 2/0, 0.8nw
Line 117: Line 115:
 
| 6a = Orc
 
| 6a = Orc
 
| 6b =  
 
| 6b =  
* +20% Combat Gains
+
* +25% Combat Gains
* +10% Off/Def Combat Kills
+
* +15% Off/Def Combat Kills
 
* -50% Draft Costs
 
* -50% Draft Costs
* +1 Soldier Off/Def
 
 
| 6c =  
 
| 6c =  
* No Elite Conversions Per Tick, Only on Attacks
+
* -20% WPA/TPA
| 6d = [[Mystics#Heros_Inspiration|Heros Inspiration]], [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#War_Spoils|War Spoils]]
+
* Cannot use Dungeons
 +
| 6d = [[Mystics#Heros_Inspiration|Heros Inspiration]], [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Mist|Mist]], [[Mystics#Bloodlust|Bloodlust]]
 
| 6e =  
 
| 6e =  
* Soldier - 2/2, 1.0nw
+
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 7/1, 0gc, 7.5nw
+
* Elite Unit - 9/1, 0gc, 7.5nw
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
+
* Prisoner/Mercenary - 1/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  
Line 135: Line 133:
 
| 7a = Gnome
 
| 7a = Gnome
 
| 7b =  
 
| 7b =  
* Free Raze
+
* +25% Thief Den Effectiveness
* +25% Birth Rate
+
* +30% Birth Rate
* +15% TPA(Off/Def)
+
* +2 Soldier Off/Def Value
* +50% Flat Rate Capacity and Building Production
+
* +30% Build and Spec Creds
* +20% Artisan Effectiveness
+
* Train Thieves with Spec Creds
  
 
| 7c =  
 
| 7c =  
Line 145: Line 143:
 
| 7d = [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Greater_Protection|Greater Protection]]
 
| 7d = [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Greater_Protection|Greater Protection]]
 
| 7e =  
 
| 7e =  
* Soldier - 1/1, 1.0nw
+
* Soldier - 3/3, 1.0nw
* Offensive Specialist - 4/0, 4.0nw
+
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 4/4, 0gc, 8.75nw
+
* Elite Unit - 5/4, 0gc, 8.75nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw

Revision as of 20:41, 5 June 2021


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Comparison Table (for Age 168)

 Dark Elf  Dwarf  Faery  Halfling
  • -50% Spell Cost(not ritual)
  • +15% Off/Def WPA
  • +15% Instant Spell damage
  • +2 Mana per tick
  • +25% Building Efficiency
  • Free Build
  • -50% Build Speed
  • +75% Self-Spell Duration
  • +25% Off/Def WPA
  • Casts Spells on KD Mates
  • Runes Do Not Decay
  • +25% Off/Def (TPA)
  • +15% Thievery Damage
  • +10% Maximum Population
  • +2 Stealth Per Tick
  • +20% Military Wages
  • +150% Food Consumption
  • No Access to Accelerated Build
  • -10% WPA(Off and Def)
  • -5% Income
  • -20% Birth Rate
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/5, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/6, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 2/8, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/5, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Human  Orc  Gnome  {{{8a}}}
  • 50% Refund on Failed Spells
  • +1 Off to War Horses
  • Immune to Income Penalties
  • +25% Combat Gains
  • +15% Off/Def Combat Kills
  • -50% Draft Costs
  • +25% Thief Den Effectiveness
  • +30% Birth Rate
  • +2 Soldier Off/Def Value
  • +30% Build and Spec Creds
  • Train Thieves with Spec Creds

{{{8b}}}

{{{8d}}}

  • +25% Train Time
  • -20% WPA/TPA
  • Cannot use Dungeons
  • -1 Off Spec Value

{{{8c}}}

  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 7/3, 0gc, 8.0nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 2/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 9/1, 0gc, 7.5nw
  • Prisoner/Mercenary - 1/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 3/3, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/4, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw

{{{8e}}}