Difference between revisions of "Genesis Races"

From The Utopian Encyclopedia
Jump to: navigation, search
(Comparison Table (for Age 168))
(Comparison Table (for Age 168))
Line 141: Line 141:
 
| 7c =  
 
| 7c =  
 
* -1 Off Spec Value
 
* -1 Off Spec Value
| 7d = [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Greater_Protection|Greater Protection]]
+
| 7d = [[Mystics#Invisibility|Invisibility]], [[Mystics#Aggression|Aggression]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Bloodlust|Bloodlust]]
 
| 7e =  
 
| 7e =  
 
* Soldier - 3/3, 1.0nw
 
* Soldier - 3/3, 1.0nw
Line 147: Line 147:
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Elite Unit - 5/4, 0gc, 8.75nw
 
* Elite Unit - 5/4, 0gc, 8.75nw
 +
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 +
* War Horse - 1/0, 0.8nw
 +
 +
| 8a = Undead
 +
| 8b =
 +
* +15% Training Ground Effectiveness
 +
* -50% Casualties Attacking and Defending
 +
* Spreads and Immune to Plague
 +
* Converts Specs to Elites
 +
 +
| 8c =
 +
* +10% Combat Land Losses
 +
* -10% Science Effectiveness
 +
* Cannot Use Hospitals
 +
| 8d = [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Nightmares|Nightmares]], [[Mystics#Animate_Dead|Animate Dead]]
 +
| 8e =
 +
* Soldier - 1/1. 1.0nw
 +
* Offensive Specialist - 5/0, 4.0nw
 +
* Defensive Specialist - 0/5, 5.0nw
 +
* Elite Unit - 8/2, 0gc, 8.75nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw

Revision as of 20:49, 5 June 2021


Click here to view Personalities

Comparison Table (for Age 168)

 Dark Elf  Dwarf  Faery  Halfling
  • -50% Spell Cost(not ritual)
  • +15% Off/Def WPA
  • +15% Instant Spell damage
  • +2 Mana per tick
  • +25% Building Efficiency
  • Free Build
  • -50% Build Speed
  • +75% Self-Spell Duration
  • +25% Off/Def WPA
  • Casts Spells on KD Mates
  • Runes Do Not Decay
  • +25% Off/Def (TPA)
  • +15% Thievery Damage
  • +10% Maximum Population
  • +2 Stealth Per Tick
  • +20% Military Wages
  • +150% Food Consumption
  • No Access to Accelerated Build
  • -10% WPA(Off and Def)
  • -5% Income
  • -20% Birth Rate
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/5, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/6, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 2/8, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/5, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Human  Orc  Gnome  Undead
  • 50% Refund on Failed Spells
  • +1 Off to War Horses
  • Immune to Income Penalties
  • +25% Combat Gains
  • +15% Off/Def Combat Kills
  • -50% Draft Costs
  • +25% Thief Den Effectiveness
  • +30% Birth Rate
  • +2 Soldier Off/Def Value
  • +30% Build and Spec Creds
  • Train Thieves with Spec Creds
  • +15% Training Ground Effectiveness
  • -50% Casualties Attacking and Defending
  • Spreads and Immune to Plague
  • Converts Specs to Elites
  • +25% Train Time
  • -20% WPA/TPA
  • Cannot use Dungeons
  • -1 Off Spec Value
  • +10% Combat Land Losses
  • -10% Science Effectiveness
  • Cannot Use Hospitals
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 7/3, 0gc, 8.0nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 2/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 9/1, 0gc, 7.5nw
  • Prisoner/Mercenary - 1/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 3/3, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/4, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1. 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 8/2, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw