Hostile Meter

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This is part of the Utopia WIKI Mini Guide Series.

THIS PAGE describes a game mechanism - Hostile Meter in utopia. It also aims to discuss the implications of this game mechanism & how others have utilized it. To discuss further implications or ask questions with regards to Hostile Meter, be sure to check out the discussions page.


This guide was written by referring to previous hostile situations on the World of Legends as well as the Genesis server.

NB It has been said (hasn't been checked) that the hostile meter on WoL and Genesis differ in terms of points required to declare war.

Significance of the Hostile Meter

For two kingdoms to gain the ability to declare war on one another, two conditions have to be met.

  1. The kingdoms must be at least unfriendly on one side and hostile on the other.
  2. The hostile meter must not be maxed out.

If these two conditions are met, the kingdom which has the lower hostile meter will than receive the option to declare war.


Attacks and How they Move the Meter

Different successful attack types add to the hostile meter at varying levels of intensity. In Normal Stance, the attacks add to the meter according to the figures given below. In Aggressive Stance, attacks add twice as much to the meter (e.g. a Traditional March in Aggressive would add 2 points to the meter, as opposed to 1 point in normal stance).

Traditional Marches

Traditional Marches add 1 point to the hostile meter per hit.

Razes, Plunders & Learns

Razes/Plunders and Learns add 0.5 points to the meter per hit.

Massacres

To my knowledge, Massacres add 0.5 points per hit.

  • This figure has been disputed, with some saying they add 0.7 points to the meter per hit.

Bounces & Conquests

Bounces and Conquests add a different number of points to the meter.

For example, a true bounce (due to minor miscalculation) would add almost close to a point to the meter. On the other hand, a fog check bounce would add a negligible number of points (<0.5) to the meter.

It is also proposed that the hostile meter moves as a function of offense sent in conquests however there is no hard evidence that I have been able to come up with to prove this.

Ambushes

Unknown

Summarized Table

Attack Type Normal Stance Aggressive Stance
Trad March
1
2
Razes
0.5
1
Plunders
0.5
1
Learns
0.5
1
Massacres
under research
under research
Bounces
under research
under research
Conquests
under research
under research
Ambushes
under research
under research


Declaring War & Maxing the Meter

When a party hits up to 7.5 points they become hostile to the kingdom which they hit. Unfriendly status requires 2.5 points to achieve.

At each day change, both hostile meters decay by 14 - 15% or 1 point, whichever is greater.

Example: Declaration
Kingdom Realest hits Kingdom Bishop with 7 traditional marches and 5 plunders in Normal stance (9.5 points). Kingdom Bishop hits 
Kingdom Realest in return with 3 plunders in Aggressive stance (1*3 = 3 points). In this situation, Kingdom Bishop may declare 
war on Kingdom Realest.
When the Utopian month changes from 24th to the 1st, 15% decays from Realest's meter and 1 point from Bishop's meter, making it 8.075 (Realest) to 2 (Bishop). At this point, War cannot be declared but Bishop has the ability to use unfriendly ops on Realest such as Meteor Showers, Incite Riots, and cast Fireballs. Realest is unable to conduct unfriendly ops against Bishop.
Example: Maxing the Meter So Realest's big brother is unhappy with Bishop and comes alone. His kingdom, Kingdom Shockwave sends 30 traditional marches into Bishop, in aggressive stance (30*2 = 60 points). Bishop decides to forgo Kingdom Realest. So Bishop switches to aggressive stance and retals Shockwave with 30 traditional marches in Aggressive, on the same day.
This means the hostile meter is at 60 points to 60 points, and neither kingdom has the button.
The first kingdom to hit at the day change will automatically give the war button away to the other.

Detailed: Effects of Moving the Meter & Changing Relations

 !The information or formula below is not up to date. Please refer to the Meter discussions tab to contribute to ongoing research or start a new topic.

Normal

No Effects

Unfriendly

Mystics:
Thievery:

Hostile

  • Dragon HP * 0.75
  • Mana costs decrease
  • Stealth costs decrease
  • You get some honor bonuses from ops
  • Monarchy +10% def bonus

War

Thievery