Difference between revisions of "Magic Formulas"

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m (Spell Table [Offensive Spells])
m (Spell Table [Offensive Spells])
 
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 +
== Calculating Percent Guilds ==
 +
 +
Unlike all your other units, either the military footmen or the thieves, wizards are not trained by using gold. Your ascendant wizards will have to go through intensive studies in Guilds before being able to serve you properly. They are an absolute necessity for Mages.
 +
 +
Trains 0.02 Wizards Daily (2% chance to train a Wizard per Guild)
 +
Unaffected by BE (Building Efficiency)
 +
Guilds also increase the duration of your self spells and offensive spells.
 +
Guilds are unaffected by Building Efficiency for the purposes of calculating spell duration or wizards trained.
 +
 +
Percent Guilds, or % Guilds, refers to the current percentage of guilds a province has.
 +
<b>% Guilds =</b> Total Number of [[Buildings#Guilds|Guilds]] / Total [[Throne#Top_Bar|Acres]]
 +
 +
== Effects of Percent Guilds ==
 +
=== Spell Duration ===
 +
Percent Guilds determines Spell Duration. The higher the percent Guilds, the longer a spell will last. This remains true until the maximum Duration for that particular Spell is reached. Maximum durations can be attained when 20% of your Land dedicated to Guilds (unaffected by Building Efficiency).<br>
 +
Some Races or Personalities may have a bonus or penalty to Spell Duration. [[Thievery#Destabilize_Guilds|Destabilize Guilds]] lowers Spell Duration.
 +
 +
=== Self Spells ===
 +
For Self Spells, a higher percent Guilds results in a greater:
 +
*Spell Duration
 +
*Chance of a Successful Cast
 +
 +
=== Offensive Spells ===
 +
For Offensive Spells, a higher percent Guilds results in a greater:
 +
*Spell Duration
 +
 
==Wizards Per Acre==
 
==Wizards Per Acre==
 
The ratio of your [[WPA]] to your opponent's WPA will determine the success rate of your conducted magic spells.
 
The ratio of your [[WPA]] to your opponent's WPA will determine the success rate of your conducted magic spells.
  
 
===Raw WPA===
 
===Raw WPA===
  <b>Raw WPA =</b> Number of [[Units|Wizards]] / Acres
+
  <b>Raw WPA =</b> Number of [[Units|Wizards]] /[[Throne#Top_Bar|Acres]]
 +
 
 +
===Calculating Mod WPA===
 +
Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.
 +
<b>Offensive Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * Racial Mod * [[Honour|Honor Mod]] * [[Spells#Mage.27s_Fury|Mage's Fury Mod]]
 +
 
 +
<b>Defensive Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * Racial Mod * [[Honour|Honor Mod]] * [[Spells#Mage.27s_Fury|Mage's Fury Mod]] * [[Spells#Magic_Shield|Magic Shield Mod]]
 +
 
 +
{{Mods}}
 +
| '''Race: [[Race#Elves|Elf]]''' || 1.25 || 1
 +
|-
 +
| '''Mage's Fury: [[Spells#Mage.27s_Fury|Mage's Fury]]''' || 1.25 (off) / 0.75 (def) || 1
 +
|-
 +
| '''Magic Shield: [[Spells#Magic_Shield|Magic Shield]]''' || 1.2 (def) || 1
 +
|-
 +
| '''Ritual: Havoc''' || 1.2 (off) || 1
 +
|}
 +
 
 +
== Effects of Mod WPA ==
 +
=== Offensive Spells ===
 +
<b>Modifier =</b> Your Mod WPA / Opponent's Mod WPA
  
===Mod WPA===
+
The higher this modifier is, the greater the:
<b>Offensive Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * Racial Mod * [[Honour|Honour Mod]] * [[Spells#Mage.27s_Fury|Mage's Fury Mod]]
+
* Chance of a Successful Cast
 +
* Chance of Preventing an Opponent's Spell
  
<b>Defensive Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * Racial Mod * [[Honour|Honour Mod]] * [[Spells#Mage.27s_Fury|Mage's Fury Mod]] * [[Spells#Magic_Shield|Magic Shield Mod]]
+
=== Self Spells ===
 +
WPA does not influence self spells.
  
==Limit Wizard training==
+
==Limit Wizard Training==
  
Guilds train wizards if it allowed and number of wizards a less then Maximum Allowed
+
Guilds train Wizards if it allowed and current number of Wizards is less then Maximum Allowed
  
 
  <b>Maximum Wizards Allowed to Train</b> = [[Units|Peasants]] * 2
 
  <b>Maximum Wizards Allowed to Train</b> = [[Units|Peasants]] * 2
Line 19: Line 67:
  
 
  <b>Runes cost =</b> ''ROUNDDOWN'' ( (0.6 * Size + 200) * Spell Cost Multiplier * 1.5 )
 
  <b>Runes cost =</b> ''ROUNDDOWN'' ( (0.6 * Size + 200) * Spell Cost Multiplier * 1.5 )
 
==The Spell Book==
 
 
''Main article [[Mystics#The_Spell_Book:_Self_Spells|The Spell Book]]''
 
  
 
==Spell Table [Self Spells]==
 
==Spell Table [Self Spells]==
Line 28: Line 72:
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
|- {{OrangeTable}}
 
|- {{OrangeTable}}
! Spell !! Spell-Bonus !! Cost Multiplier !! Avian !! Dark Elf !! Dwarf !! Elf !! Faery !! Gnome !! Halfling !! Human !! Orc !! Undead !! Duration (Average) !! Support Spell !! class="unsortable"|Description
+
! Spell !! class="unsortable"|Description !! Spell<br> Bonus !! Difficulty !! Cost<br> Multiplier !! Duration<br> (Average) !! Support<br> Spell !! Av !! DE <!--!! Dryad--> !! Dw !! Elf !! Fa <!--!! Gn--> !! Ha !! Hu !! Or !! Ud !! Art !! Cl !! He !! Mer !! Mys <!--!! Necro !! Raid--> !! Ro <!--!! Sa--> !! Shep !! Tact !! WH !! Warr
 
|-  
 
|-  
 
! valign="middle" {{OrangeTable}}|Minor Protection
 
! valign="middle" {{OrangeTable}}|Minor Protection
| align="center" valign="middle"| 105%  
+
| <div class="mw-collapsible mw-collapsed">Increases Defensive Military Efficiency by 5% (multiplicative). Stacks with Greater Protection.</div>
 +
| align="center" valign="middle"| 105%
 +
| align="center" valign="middle"| 0.017
 
| align="center" valign="middle"| 0.35  
 
| align="center" valign="middle"| 0.35  
 +
| align="center" valign="middle"| 12
 +
| {{YesCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| 12
+
| {{NoCell}}    <!-- Artisan -->
| {{YesCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
| valign="middle"| Increases Defensive Military Efficiency by 5% (multiplicative). Stacks with Greater Protection.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-  
 
|-  
! valign="middle" {{OrangeTable}}|Greater Protection  
+
! valign="middle" {{OrangeTable}}|Greater Protection
 +
| <div class="mw-collapsible mw-collapsed">Increases Defensive Military Efficiency by 5%. Stacks (multiplicative) with Minor Protection.</div>
 
| align="center" valign="middle"| 105%  
 
| align="center" valign="middle"| 105%  
 +
| align="center" valign="middle"| 0.019
 
| align="center" valign="middle"| 0.45  
 
| align="center" valign="middle"| 0.45  
| {{NoCell}}    <!-- Avian -->
+
| align="center" valign="middle"| 24
 +
| {{YesCell}} <!--Support-->
 +
| {{YesCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 24
+
| {{NoCell}}    <!-- Artisan -->
| {{YesCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
| valign="middle"| Increases Defensive Military Efficiency by 5% (multiplicative). Stacks with Minor Protection.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-  
 
|-  
 
! valign="middle" {{OrangeTable}}|Magic Shield  
 
! valign="middle" {{OrangeTable}}|Magic Shield  
 +
| <div class="mw-collapsible mw-collapsed">Increases Defensive Magic Effectiveness by 20%.</div>
 
| align="center" valign="middle"| 120%  
 
| align="center" valign="middle"| 120%  
 +
| align="center" valign="middle"| 0.022
 
| align="center" valign="middle"| 0.5  
 
| align="center" valign="middle"| 0.5  
 +
| align="center" valign="middle"| 14
 +
| {{YesCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| 14
+
| {{NoCell}}   <!-- Artisan -->
| {{YesCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
| valign="middle"| Increases defensive Magic Effectiveness by 20%
+
| {{NoCell}}    <!-- Heretic -->
|-
+
| {{NoCell}}    <!-- Merchant -->
! valign="middle" {{OrangeTable}}|Divine Shield
+
| {{NoCell}}    <!-- Mystic -->
| align="center" valign="middle"| 80%
+
<!--| {{NoCell}}    <!-- Necromancer -->
| align="center" valign="middle"| 0.5
+
<!--| {{NoCell}}    <!-- Raider -->
| {{NoCell}}    <!-- Avian -->
+
| {{NoCell}}    <!-- Rogue -->
| {{NoCell}}    <!-- Dark Elf -->
+
<!--| {{NoCell}}    <!-- Sage -->
| {{NoCell}}    <!-- Dwarf -->
+
| {{NoCell}}    <!-- Shepherd -->
| {{NoCell}}    <!-- Elf -->
+
| {{NoCell}}    <!-- Tactician -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}   <!-- War Hero -->
| {{NoCell}}    <!-- Gnome -->
+
| {{NoCell}}    <!-- Warrior -->
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| align="center" valign="middle"| 14
 
| {{YesCell}} <!--Support-->
 
| valign="middle"| Decreases Instant Spell Damage by 20%. <!--Only available to [[Personality#The_Cleric|Cleric]].-->
 
 
|-  
 
|-  
 
! valign="middle" {{OrangeTable}}|Mystic Aura  
 
! valign="middle" {{OrangeTable}}|Mystic Aura  
 +
| <div class="mw-collapsible mw-collapsed">Makes the next spell cast on you fail automatically.</div>
 
| align="center" valign="middle"|  
 
| align="center" valign="middle"|  
 +
| align="center" valign="middle"| 0.022
 
| align="center" valign="middle"| 0.5  
 
| align="center" valign="middle"| 0.5  
 +
| align="center" valign="middle"| N/A
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
| {{YesCell}}    <!-- Dwarf -->
+
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Faery -->
 
| {{NoCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
| valign="middle"| Makes the next spell cast on you fail automatically.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-  
 
|-  
 
! valign="middle" {{OrangeTable}}|Fertile Lands  
 
! valign="middle" {{OrangeTable}}|Fertile Lands  
 +
| <div class="mw-collapsible mw-collapsed">Increases Food production by 25%</div>
 
| align="center" valign="middle"| 125%  
 
| align="center" valign="middle"| 125%  
 +
| align="center" valign="middle"| 0.022
 
| align="center" valign="middle"| 0.5  
 
| align="center" valign="middle"| 0.5  
 +
| align="center" valign="middle"| 16
 +
| {{YesCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| 16
+
| {{NoCell}}    <!-- Artisan -->
| {{YesCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
| valign="middle"| Increases Food production by 25%
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-  
 
|-  
 
! valign="middle" {{OrangeTable}}|Nature's Blessing  
 
! valign="middle" {{OrangeTable}}|Nature's Blessing  
 +
| <div class="mw-collapsible mw-collapsed">Grants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast.</div>
 
| align="center" valign="middle"| 100%  
 
| align="center" valign="middle"| 100%  
 +
| align="center" valign="middle"| 0.023
 
| align="center" valign="middle"| 0.6  
 
| align="center" valign="middle"| 0.6  
 +
| align="center" valign="middle"| 16
 +
| {{YesCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| 16
+
| {{NoCell}}    <!-- Artisan -->
| {{YesCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
| valign="middle"| Grants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-  
 
|-  
 
! valign="middle" {{OrangeTable}}|Love & Peace  
 
! valign="middle" {{OrangeTable}}|Love & Peace  
 +
| <div class="mw-collapsible mw-collapsed">Increases Birth Rate by +0.85% and War Horse production rate by 40%.</div>
 
| align="center" valign="middle"| +0.85%
 
| align="center" valign="middle"| +0.85%
 +
| align="center" valign="middle"| 0.024
 
| align="center" valign="middle"| 0.7  
 
| align="center" valign="middle"| 0.7  
 +
| align="center" valign="middle"| 14
 +
| {{YesCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| 14
+
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Divine Shield
 +
| <div class="mw-collapsible mw-collapsed">Decreases Instant Spell Damage taken by 20%.</div>
 +
| align="center" valign="middle"| 80%
 +
| align="center" valign="middle"| 0.024
 +
| align="center" valign="middle"| 0.8
 +
| align="center" valign="middle"| 12
 
| {{YesCell}} <!--Support-->
 
| {{YesCell}} <!--Support-->
| valign="middle"| Increases base population growth by +0.85% and war horse production rate by 40%.
 
|-
 
! valign="middle" {{OrangeTable}}|Quick Feet
 
| align="center" valign="middle"| 85%
 
| align="center" valign="middle"| 0.8
 
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Faery -->
 
| {{NoCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
| {{YesCell}}    <!-- Halfling -->
+
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{YesCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Quick Feet
 +
| <div class="mw-collapsible mw-collapsed">Decreases Attack Time by 10%.</div>
 +
| align="center" valign="middle"| 85%
 +
| align="center" valign="middle"| 0.026
 +
| align="center" valign="middle"| 0.8
 
| align="center" valign="middle"| 2
 
| align="center" valign="middle"| 2
 
| {{NoCell}} <!--Support-->
 
| {{NoCell}} <!--Support-->
|| Decreases attack time by 15%.
 
|-
 
! valign="middle" {{OrangeTable}}|Tree of Gold
 
| align="center" valign="middle"|
 
| align="center" valign="middle"| 0.8
 
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
| {{NoCell}}    <!-- Halfling -->
+
| {{YesCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Gives 26.66 to 53.33% of daily income.
+
| {{NoCell}}   <!-- Heretic -->
 
+
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Builder's Boon  
 
! valign="middle" {{OrangeTable}}|Builder's Boon  
 +
| <div class="mw-collapsible mw-collapsed">Reduces Construction Time by 25%.</div>
 
| align="center" valign="middle"| 75%  
 
| align="center" valign="middle"| 75%  
 +
| align="center" valign="middle"| 0.027
 
| align="center" valign="middle"| 1  
 
| align="center" valign="middle"| 1  
 +
| align="center" valign="middle"| 12
 +
| {{YesCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| 12
+
| {{NoCell}}    <!-- Artisan -->
| {{YesCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Reduces construction time by 25%.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-  
 
|-  
 
! valign="middle" {{OrangeTable}}|Inspire Army  
 
! valign="middle" {{OrangeTable}}|Inspire Army  
| align="center" valign="middle"| 85% / 80%
+
| <div class="mw-collapsible mw-collapsed">Reduces wages by 15% and decreases training time by 20%.</div>
 +
| align="center" valign="middle"| 85%/80%
 +
| align="center" valign="middle"| 0.028
 
| align="center" valign="middle"| 1.1
 
| align="center" valign="middle"| 1.1
 +
| align="center" valign="middle"| 12
 +
| {{YesCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| 12
+
| {{NoCell}}    <!-- Artisan -->
| {{YesCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Reduces wages by 15% and decreases training time by 20%.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-  
 
|-  
 
! valign="middle" {{OrangeTable}}|Hero's Inspiration
 
! valign="middle" {{OrangeTable}}|Hero's Inspiration
| align="center" valign="middle"| 70% / 75%
+
| <div class="mw-collapsible mw-collapsed">Reduces Military Wages by 30% and Training Time by 30%.</div>
 +
| align="center" valign="middle"| 70%/70%
 +
| align="center" valign="middle"| 0.017
 
| align="center" valign="middle"| 1.1
 
| align="center" valign="middle"| 1.1
 +
| align="center" valign="middle"| 14
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Faery -->
 
| {{NoCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
| {{NoCell}}    <!-- Gnome -->
+
| {{NoCell}}    <!-- Halfling -->
| {{YesCell}}    <!-- Human -->
+
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 14
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Reduces wages by 30% and training time by 25%. <!--Only available to [[Race#Dryad|Dryad]].-->
+
| {{NoCell}}    <!-- Heretic -->
|-class="sortbottom"  {{OrangeTable}}
+
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{YesCell}}    <!-- War Hero -->
 +
| {{NoCell}}   <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Scientific Insights
 
! valign="middle" {{OrangeTable}}|Scientific Insights
 +
| <div class="mw-collapsible mw-collapsed">Increases Science Efficiency by 10%.</div>
 
| align="center" valign="middle"| 110%
 
| align="center" valign="middle"| 110%
 +
| align="center" valign="middle"| 0.019
 
| align="center" valign="middle"| 1.25
 
| align="center" valign="middle"| 1.25
 +
| align="center" valign="middle"| 9
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Faery -->
 
| {{NoCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 9
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Increases science effectiveness by 10%. <!--Only available to [[Personality#The_Sage|Sage]].-->
+
| {{NoCell}}   <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{YesCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Anonymity  
 
! valign="middle" {{OrangeTable}}|Anonymity  
 +
| <div class="mw-collapsible mw-collapsed">Hides province name in the next attack, but reveals Kingdom location. No Honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack.</div>
 
| align="center" valign="middle"|  
 
| align="center" valign="middle"|  
 +
| align="center" valign="middle"| 0.04
 
| align="center" valign="middle"| 1.3
 
| align="center" valign="middle"| 1.3
 +
| align="center" valign="middle"| N/A
 +
| {{NoCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Illuminate Shadows
 
! valign="middle" {{OrangeTable}}|Illuminate Shadows
 +
| <div class="mw-collapsible mw-collapsed">Reduces Damage taken from Thievery Operations by 20%.</div>
 
| align="center" valign="middle"| 80%
 
| align="center" valign="middle"| 80%
 +
| align="center" valign="middle"| 0.02
 
| align="center" valign="middle"| 1.3
 
| align="center" valign="middle"| 1.3
 +
| align="center" valign="middle"| 8
 +
| {{YesCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{YesCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}| Salvation
 +
| <div class="mw-collapsible mw-collapsed">Reduces All Military Casualties by 15%.</div>
 +
| align="center" valign="middle"| 85%
 +
| align="center" valign="middle"| 0.02
 +
| align="center" valign="middle"| 1.3
 
| align="center" valign="middle"| 8
 
| align="center" valign="middle"| 8
 
| {{YesCell}} <!--Support-->
 
| {{YesCell}} <!--Support-->
|| Reduces damage from thievery operations by 20%. <!--Only available to [[Personality#The_Cleric|Cleric]].-->
+
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="middle" {{OrangeTable}}|Wrathful Smite
+
! valign="middle" {{OrangeTable}}|Wrath
 +
| <div class="mw-collapsible mw-collapsed">Increases the Military Casualties of attacking provinces by 20%.</div>
 
| align="center" valign="middle"| 120%
 
| align="center" valign="middle"| 120%
 +
| align="center" valign="middle"| 0.021
 
| align="center" valign="middle"| 1.35
 
| align="center" valign="middle"| 1.35
 +
| align="center" valign="middle"| 8
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
| {{NoCell}}    <!-- Elf -->
+
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 8
+
| {{NoCell}}    <!-- Artisan -->
| {{YesCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Increases the enemy casualties of attacking provinces. <!--Only available to [[Personality#The_Cleric|Cleric]].-->
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}   <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Invisibility  
 
! valign="middle" {{OrangeTable}}|Invisibility  
| align="center" valign="middle"| 120%/80%
+
| <div class="mw-collapsible mw-collapsed">Increases Offensive Thievery Effectiveness (Offensive TPA) by 10%. Reduce Thieves lost during Thievery Operations by 20%.</div>
 +
| align="center" valign="middle"| 110%/80%
 +
| align="center" valign="middle"| 0.032
 
| align="center" valign="middle"| 1.35
 
| align="center" valign="middle"| 1.35
 +
| align="center" valign="middle"| 12
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
| {{NoCell}}    <!-- Dark Elf -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
| {{NoCell}}    <!-- Faery -->
+
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 12
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Increases offensive thievery offense (offensive TPA) by 20%. Reduce thieves lost during thievery operations by 20%.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Clear Sight  
 
! valign="middle" {{OrangeTable}}|Clear Sight  
 +
| <div class="mw-collapsible mw-collapsed">Gives a 25% chance to catch enemy thieves.</div>
 
| align="center" valign="middle"| 75%
 
| align="center" valign="middle"| 75%
 +
| align="center" valign="middle"| 0.033
 
| align="center" valign="middle"| 1.4
 
| align="center" valign="middle"| 1.4
| {{YesCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Faery -->
 
| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
 
| align="center" valign="middle"| 16  
 
| align="center" valign="middle"| 16  
 
| {{NoCell}} <!--Support-->
 
| {{NoCell}} <!--Support-->
|| Gives a 25% chance to catch enemy thieves.
 
|-
 
! valign="middle" {{OrangeTable}}|Fanaticism
 
| align="center" valign="middle"| 105% / 95%
 
| align="center" valign="middle"| 1.5
 
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 8
+
| {{NoCell}}    <!-- Artisan -->
| {{YesCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 5%.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{YesCell}}   <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Mage's Fury  
 
! valign="middle" {{OrangeTable}}|Mage's Fury  
| align="center" valign="middle"| 125% / 75%
+
| <div class="mw-collapsible mw-collapsed">Magic Effectiveness 25% higher for Offense, 25% lower for Defense.</div>
 +
| align="center" valign="middle"| 125%/75%
 +
| align="center" valign="middle"| 0.033
 
| align="center" valign="middle"| 1.4  
 
| align="center" valign="middle"| 1.4  
 +
| align="center" valign="middle"| 6
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
| {{NoCell}}    <!-- Dark Elf -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 6
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Magic effectiveness 25% higher for offense, 25% lower for defense.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|War Spoils  
 
! valign="middle" {{OrangeTable}}|War Spoils  
| align="center" valign="middle"|  
+
| <div class="mw-collapsible mw-collapsed">While the spell is active, you immediately take control of Land gained on Attacks.</div>
 +
| align="center" valign="middle"|
 +
| align="center" valign="middle"| 0.034
 
| align="center" valign="middle"| 1.45
 
| align="center" valign="middle"| 1.45
 +
| align="center" valign="middle"| 4
 +
| {{YesCell}} <!--Support-->
 +
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{YesCell}}    <!-- Gnome -->
 +
| {{YesCell}}    <!-- Halfling -->
 +
| {{YesCell}}    <!-- Human -->
 +
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Mind Focus
 +
| <div class="mw-collapsible mw-collapsed">Increases Wizard production by 25%.</div>
 +
| align="center" valign="middle"| 125%
 +
| align="center" valign="middle"| 0.033
 +
| align="center" valign="middle"| 1.475
 +
| align="center" valign="middle"| 12
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Faery -->
 
| {{NoCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
| {{YesCell}}    <!-- Halfling -->
+
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 4
+
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Fanaticism
 +
| <div class="mw-collapsible mw-collapsed">Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 5%.</div>
 +
| align="center" valign="middle"| 105%/95%
 +
| align="center" valign="middle"| 0.034
 +
| align="center" valign="middle"| 1.5
 +
| align="center" valign="middle"| 6
 
| {{NoCell}} <!--Support-->
 
| {{NoCell}} <!--Support-->
|| While the spell is active, land gained in attacks are taken control of immediately.
+
| {{YesCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 +
| {{YesCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{YesCell}}    <!-- Gnome -->
 +
| {{YesCell}}    <!-- Halfling -->
 +
| {{YesCell}}    <!-- Human -->
 +
| {{YesCell}}    <!-- Orc -->
 +
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Guile
 
! valign="middle" {{OrangeTable}}|Guile
| align="center" valign="middle"| 120%
+
| <div class="mw-collapsible mw-collapsed">Increases Instant Spell Damage and Sabotage Operation Damage by 10% for the duration.</div>
 +
| align="center" valign="middle"| 110%
 +
| align="center" valign="middle"| 0.039
 
| align="center" valign="middle"| 1.5
 
| align="center" valign="middle"| 1.5
 +
| align="center" valign="middle"| 8
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
| {{NoCell}}    <!-- Faery -->
+
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 8
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Increases Instant Spell Damage and Sabotage Operation Damage by 20% for the duration. <!--Only available to [[Personality#the_heretic|Heretic]]-->
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}   <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Revelation
 
! valign="middle" {{OrangeTable}}|Revelation
 +
| <div class="mw-collapsible mw-collapsed">Increases the Spawn Rate of new Scientists by 30% while the spell is active.</div>
 
| align="center" valign="middle"| 130%
 
| align="center" valign="middle"| 130%
 +
| align="center" valign="middle"| 0.035
 
| align="center" valign="middle"| 1.55
 
| align="center" valign="middle"| 1.55
 +
| align="center" valign="middle"| 10
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 8
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Increases the spawn rate of new scientists by 30% while the spell is active. <!--Available to [[Personality#the_heretic|Heretic]], [[Personality#the_mystic|Mystic]] and [[Personality#the_rogue|Rogue]].-->
+
| {{NoCell}}   <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{YesCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Fountain of Knowledge
 
! valign="middle" {{OrangeTable}}|Fountain of Knowledge
 +
| <div class="mw-collapsible mw-collapsed">Increases the Science Book production by 10% while the spell is active.</div>
 
| align="center" valign="middle"| 110%
 
| align="center" valign="middle"| 110%
 +
| align="center" valign="middle"| 0.033
 
| align="center" valign="middle"| 1.55
 
| align="center" valign="middle"| 1.55
 +
| align="center" valign="middle"| 10
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
| {{NoCell}}    <!-- Faery -->
+
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 10
+
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Tree of Gold
 +
| <div class="mw-collapsible mw-collapsed">Instantly generates 26.66% to 53.33% of daily Income.</div>
 +
| align="center" valign="middle"|
 +
| align="center" valign="middle"| 0.025
 +
| align="center" valign="middle"| 1.6
 +
| align="center" valign="middle"| N/A
 
| {{NoCell}} <!--Support-->
 
| {{NoCell}} <!--Support-->
|| Increases the Science book production by 10% while the spell is active.
+
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 +
| {{YesCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Town Watch  
 
! valign="middle" {{OrangeTable}}|Town Watch  
 +
| <div class="mw-collapsible mw-collapsed">Every 5 Peasants defend with 1 strength, but suffer high Casualties.</div>
 
| align="center" valign="middle"|  
 
| align="center" valign="middle"|  
 +
| align="center" valign="middle"| 0.037
 
| align="center" valign="middle"| 1.6
 
| align="center" valign="middle"| 1.6
 +
| align="center" valign="middle"| 10
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
| {{NoCell}}    <!-- Faery -->
+
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 10
+
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Aggression
 +
| <div class="mw-collapsible mw-collapsed">Soldiers are +2/-2 strength for the duration of the spell.</div>
 +
| align="center" valign="middle"| +2/-2
 +
| align="center" valign="middle"| 0.037
 +
| align="center" valign="middle"| 1.625
 +
| align="center" valign="middle"| 12
 
| {{NoCell}} <!--Support-->
 
| {{NoCell}} <!--Support-->
|| Every 5 peasants defend with 1 strength but suffer high casualties.
+
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 +
| {{YesCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="middle" {{OrangeTable}}|Ghost Workers
+
! valign="middle" {{OrangeTable}}|Miner's Mystique
| align="center" valign="middle"| 80%
+
| <div class="mw-collapsible mw-collapsed">Peasants generate an extra 0.3gc per tick.</div>
 +
| align="center" valign="middle"| +0.3
 +
| align="center" valign="middle"| 0.038
 
| align="center" valign="middle"| 1.65
 
| align="center" valign="middle"| 1.65
 +
| align="center" valign="middle"| 14
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
| {{NoCell}}    <!-- Dwarf -->
+
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{YesCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
| {{NoCell}}    <!-- Faery -->
+
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
| {{YesCell}}    <!-- Undead -->
+
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Ghost Workers
 +
| <div class="mw-collapsible mw-collapsed">Lowers Jobs required for maximum efficiency by 25%.</div>
 +
| align="center" valign="middle"| 75%
 +
| align="center" valign="middle"| 0.038
 +
| align="center" valign="middle"| 1.65
 
| align="center" valign="middle"| 14
 
| align="center" valign="middle"| 14
 
| {{NoCell}} <!--Support-->
 
| {{NoCell}} <!--Support-->
|| Lowers jobs required for maximum efficiency by 20%.
 
|-
 
! valign="middle" {{OrangeTable}}|Aggression
 
| align="center" valign="middle"| +2/-2
 
| align="center" valign="middle"| 1.65
 
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
| {{NoCell}}    <!-- Faery -->
+
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{YesCell}}    <!-- Orc -->
+
| {{NoCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Undead -->
+
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| 12
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Soldiers are +1/-1 for the duration of the spell.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}   <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Animate Dead  
 
! valign="middle" {{OrangeTable}}|Animate Dead  
 +
| <div class="mw-collapsible mw-collapsed">In your next defensive battle, 50% your Military Casualties are returned as Soldiers.</div>
 
| align="center" valign="middle"| 50%
 
| align="center" valign="middle"| 50%
 +
| align="center" valign="middle"| 0.038
 
| align="center" valign="middle"| 1.7
 
| align="center" valign="middle"| 1.7
 +
| align="center" valign="middle"| N/A
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
| {{YesCell}}    <!-- Faery -->
+
| {{NoCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
| {{YesCell}}    <!-- Undead -->
+
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| In your next defensive battle, half your army casualties are returned as soldiers.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{YesCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}   <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Mist
 
! valign="middle" {{OrangeTable}}|Mist
 +
| <div class="mw-collapsible mw-collapsed">10% lower resource losses in battle.</div>
 
| align="center" valign="middle"| 90%
 
| align="center" valign="middle"| 90%
 +
| align="center" valign="middle"| 0.038
 
| align="center" valign="middle"| 1.7
 
| align="center" valign="middle"| 1.7
 +
| align="center" valign="middle"| 4
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
| {{YesCell}}    <!-- Dwarf -->
+
<!--| {{NoCell}}    <!-- Dryad -->
| {{NoCell}}    <!-- Elf -->
+
| {{NoCell}}    <!-- Dwarf -->
| {{NoCell}}    <!-- Faery -->
+
| {{YesCell}}    <!-- Elf -->
| {{NoCell}}    <!-- Gnome -->
+
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 6
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| 10% lower resource losses in battles.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Reflect Magic  
 
! valign="middle" {{OrangeTable}}|Reflect Magic  
| align="center" valign="middle"| 25%
+
| <div class="mw-collapsible mw-collapsed">25% chance to reflect Offensive Spells back upon casters.</div>
 +
| align="center" valign="middle"| 25%
 +
| align="center" valign="middle"| 0.4
 
| align="center" valign="middle"| 1.8
 
| align="center" valign="middle"| 1.8
 +
| align="center" valign="middle"| 12
 +
| {{NoCell}} <!--Support-->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Faery -->
 
| {{NoCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{YesCell}}    <!-- Orc -->
+
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 12
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| 25% chance to reflect offensive spells back upon the caster.
+
| {{NoCell}}   <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{YesCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Shadowlight  
 
! valign="middle" {{OrangeTable}}|Shadowlight  
 +
| <div class="mw-collapsible mw-collapsed">Reveals the origin Province for the next Thievery Operation on you. Makes the next Sabotage Operation targeting you fail automatically.</div>
 
| align="center" valign="middle"|  
 
| align="center" valign="middle"|  
 +
| align="center" valign="middle"| 0.042
 
| align="center" valign="middle"| 1.9
 
| align="center" valign="middle"| 1.9
 +
| align="center" valign="middle"| N/A
 +
| {{YesCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Reveals the origin province for the next thievery op on you.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Bloodlust  
 
! valign="middle" {{OrangeTable}}|Bloodlust  
| align="center" valign="middle"| 110%, 110% / 120%
+
| <div class="mw-collapsible mw-collapsed">Increases Offensive Military Efficiency by 10% and Enemy Military Casualties by 15%, but suffer 15% higher Military Casualties.</div>
 +
| align="center" valign="middle"| 110%<br> 115%/115%
 +
| align="center" valign="middle"| 0.04
 
| align="center" valign="middle"| 2.0
 
| align="center" valign="middle"| 2.0
| {{NoCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Faery -->
 
| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
 
| align="center" valign="middle"| 6
 
| align="center" valign="middle"| 6
 
| {{NoCell}} <!--Support-->
 
| {{NoCell}} <!--Support-->
|| Increases Offensive Military Efficiency by 10% and enemy military casualties by 10%, but suffer 20% higher military casualties.
 
|-
 
! valign="middle" {{OrangeTable}}|Mind Focus
 
| align="center" valign="middle"| 150%
 
| align="center" valign="middle"| 2.0
 
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
| {{NoCell}}    <!-- Orc -->
+
| {{YesCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 12
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Increases Wizard production by 50%.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Patriotism  
 
! valign="middle" {{OrangeTable}}|Patriotism  
| align="center" valign="middle"| 130%
+
| <div class="mw-collapsible mw-collapsed">Increases draft speed by 30%. Lowers Propaganda Damage taken by 30%.</div>
 +
| align="center" valign="middle"| 130%/70%
 +
| align="center" valign="middle"| 0.045
 
| align="center" valign="middle"| 2.0
 
| align="center" valign="middle"| 2.0
 +
| align="center" valign="middle"| 12
 +
| {{YesCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| 12
+
| {{NoCell}}    <!-- Artisan -->
| {{YesCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Increases draft speed by 30%. Lowers Propaganda Damage received by 30%.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Paradise  
 
! valign="middle" {{OrangeTable}}|Paradise  
 +
| <div class="mw-collapsible mw-collapsed">Creates a few acres of land. Consumes explore pool. Not available during War or Protection.</div>
 
| align="center" valign="middle"|  
 
| align="center" valign="middle"|  
 +
| align="center" valign="middle"| 0.5
 
| align="center" valign="middle"| 3.0
 
| align="center" valign="middle"| 3.0
 +
| align="center" valign="middle"| N/A
 +
| {{NoCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Creates a few acres of land. Consumes explore pool. Not available during War.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-  
 
|-  
 
! valign="middle" {{OrangeTable}}|Cast Ritual  
 
! valign="middle" {{OrangeTable}}|Cast Ritual  
| align="center" valign="middle"| N/A
+
| <div class="mw-collapsible mw-collapsed"> Increases progress towards the chosen ritual for each cast. Only available on the [[Ritual]] tab.</div>
 +
| align="center" valign="middle"|
 +
| align="center" valign="middle"| N/A
 
| align="center" valign="middle"| 6.0
 
| align="center" valign="middle"| 6.0
 +
| align="center" valign="middle"| N/A
 +
| {{NoCell}} <!--Support-->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| {{NoCell}} <!--Support-->
+
| {{NoCell}}    <!-- Cleric -->
|| Increases progress towards the chosen ritual for each cast. Only available on the [[Ritual]] tab.
+
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}   <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-class="sortbottom" {{OrangeTable}}
 
|-class="sortbottom" {{OrangeTable}}
! Spell !! Spell-Bonus !! Cost Multiplier !! Avian !! Dark Elf !! Dwarf !! Elf !! Faery !! Halfling !! Human !! Orc !! Undead !! Duration (Average) !! Support Spell !! class="unsortable"|Description
+
! Spell !! class="unsortable"|Description !! Spell<br> Bonus !! Difficulty !! Cost<br> Multiplier !! Duration<br> (Average) !! Support<br> Spell !! Av !! DE <!--!! Dryad--> !! Dw !! Elf !! Fa <!--!! Gn--> !! Ha !! Hu !! Or !! Ud !! Art !! Cl !! He !! Mer !! Mys <!--!! Necro !! Raid--> !! Ro <!--!! Sa--> !! Shep !! Tact !! WH !! Warr
 
|}
 
|}
  
Line 668: Line 1,329:
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
|- {{OrangeTable}}
 
|- {{OrangeTable}}
! Spell !! Spell-Bonus !! Cost Multiplier !! Avian !! Dark Elf !! Dwarf !! Elf !! Faery !! Gnome !! Halfling !! Human !! Orc !! Undead !! Duration (Average) !! class="unsortable"|Description
+
! Spell !! class="unsortable"|Description !! Spell<br> Bonus !! Difficulty !! Cost<br> Multiplier !! Duration<br> (Average) !! Av !! DE <!--!! Dryad--> !! Dw !! Elf !! Fa <!--!! Gn--> !! Ha !! Hu !! Or !! Ud !! Art !! Cl !! He !! Mer !! Mys <!--!! Necro !! Raid--> !! Ro <!--!! Sa--> !! Shep !! Tact !! WH !! Warr
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Crystal Ball
 
! valign="middle" {{OrangeTable}}|Crystal Ball
 +
| <div class="mw-collapsible mw-collapsed">Reveals target's Throne, displaying Troops and Resources. Fully accurate. Costs 1 Mana.</div>
 
| align="center" valign="middle"|  
 
| align="center" valign="middle"|  
 +
| align="center" valign="middle"| 0.004
 
| align="center" valign="middle"| 0.35
 
| align="center" valign="middle"| 0.35
 +
| align="center" valign="middle"| N/A
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| Reveals target's Throne, displaying troops and resources. Fully accurate.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Storms
 
! valign="middle" {{OrangeTable}}|Storms
 +
| <div class="mw-collapsible mw-collapsed">Kills Peasants equal to 1.5% of total Population. Cancels Drought. Increases Tornado damage taken by 15%.</div>
 
| align="center" valign="middle"|  
 
| align="center" valign="middle"|  
 +
| align="center" valign="middle"| 0.009
 
| align="center" valign="middle"| 0.8
 
| align="center" valign="middle"| 0.8
 +
| align="center" valign="middle"| 12
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| 12
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| Kills 1.5% of total population. Cancels Drought.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Drought  
 
! valign="middle" {{OrangeTable}}|Drought  
 +
| <div class="mw-collapsible mw-collapsed">Food production reduced by 25%. Draft Speed reduced by 15%. Kills some War Horses. Cancels Storms. Increases Arson damage taken by 15%.</div>
 
| align="center" valign="middle"| 75% / 85%
 
| align="center" valign="middle"| 75% / 85%
 +
| align="center" valign="middle"| 0.01
 
| align="center" valign="middle"| 1.0
 
| align="center" valign="middle"| 1.0
 +
| align="center" valign="middle"| 12
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| 12
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| Food production reduced by 25%. Draft Speed is also reduced by 15%. Kills some war horses. Cancels Storms.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="middle" {{OrangeTable}}|Gluttony
+
! valign="middle" {{OrangeTable}}|Magic Ward
| align="center" valign="middle"| 125%
+
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Increases the Rune Costs of target province by 100%.</div>
| align="center" valign="middle"| 1.2
+
| align="center" valign="middle"| 200%
 +
| align="center" valign="middle"| 0.02
 +
| align="center" valign="middle"| 1.15
 +
| align="center" valign="middle"| 6
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
| {{YesCell}}    <!-- Dwarf -->
+
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Faery -->
 
| {{NoCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Avian -->
+
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 12
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| Increases food required by 25%.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{YesCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="middle" {{OrangeTable}}|Expose Thieves
+
! valign="middle" {{OrangeTable}}|Gluttony
| align="center" valign="middle"| 90%-80%
+
| <div class="mw-collapsible mw-collapsed">Increases Food required by 25%.</div>
 +
| align="center" valign="middle"| 125%
 +
| align="center" valign="middle"| 0.014
 
| align="center" valign="middle"| 1.2
 
| align="center" valign="middle"| 1.2
 +
| align="center" valign="middle"| 12
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Vermin
 +
| <div class="mw-collapsible mw-collapsed">Destroys on average about 50% of target's Food.</div>
 +
| align="center" valign="middle"| 50%
 +
| align="center" valign="middle"| 0.014
 +
| align="center" valign="middle"| 1.275
 
| align="center" valign="middle"| N/A
 
| align="center" valign="middle"| N/A
| valign="middle"| ''Unfriendly + Hostile + War'': Reduces target province's stealth to between 90% to 80% of original stealth.
 
|-
 
! valign="middle" {{OrangeTable}}|Magic Ward
 
| align="center" valign="middle"| 150%
 
| align="center" valign="middle"| 1.2
 
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
| {{YesCell}}    <!-- Dark Elf -->
+
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
| {{NoCell}}    <!-- Faery -->
+
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
| {{NoCell}}    <!-- Halfling -->
+
| {{YesCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
| {{NoCell}}    <!-- Avian -->
+
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 6
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| ''Unfriendly + Hostile + War'': Increases the rune costs of target province by 50%.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Greed  
 
! valign="middle" {{OrangeTable}}|Greed  
 +
| <div class="mw-collapsible mw-collapsed">Increases Military Wages and Draft Costs of target province by 25%.</div>
 
| align="center" valign="middle"| 125%
 
| align="center" valign="middle"| 125%
 +
| align="center" valign="middle"| 0.016
 
| align="center" valign="middle"| 1.3
 
| align="center" valign="middle"| 1.3
 +
| align="center" valign="middle"| 12
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| 12
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| Increases military wages and draft costs of target province by 25%.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="middle" {{OrangeTable}}|Vermin
+
! valign="middle" {{OrangeTable}}|Expose Thieves
| align="center" valign="middle"| 50%
+
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Reduces target province's Stealth by 5% of current Stealth level every Tick.</div>
| align="center" valign="middle"| 1.2
+
| align="center" valign="middle"| 0.95
| {{NoCell}}    <!-- Avian -->
+
| align="center" valign="middle"| 0.024
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Faery -->
 
| {{NoCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| align="center" valign="middle"| 12
 
| valign="middle"| Destroys on average about 50% of target's food.
 
|-
 
! valign="middle" {{OrangeTable}}|Fool's Gold
 
| align="center" valign="middle"| 75%
 
 
| align="center" valign="middle"| 1.4
 
| align="center" valign="middle"| 1.4
| {{NoCell}}    <!-- Avian -->
+
| align="center" valign="middle"| 6
 +
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
| {{NoCell}}    <!-- Dwarf -->
+
<!--| {{YesCell}}    <!-- Dryad -->
| {{NoCell}}    <!-- Elf -->
+
| {{YesCell}}    <!-- Dwarf -->
| {{NoCell}}    <!-- Faery -->
+
| {{YesCell}}    <!-- Elf -->
| {{NoCell}}    <!-- Gnome -->
+
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Halfling -->
+
<!--| {{YesCell}}    <!-- Gnome -->
| {{NoCell}}    <!-- Human -->
+
| {{YesCell}}    <!-- Halfling -->
| {{NoCell}}    <!-- Orc -->
+
| {{YesCell}}    <!-- Human -->
| {{NoCell}}    <!-- Undead -->
+
| {{YesCell}}    <!-- Orc -->
| align="center" valign="middle"| N/A
+
| {{YesCell}}    <!-- Undead -->
| valign="middle"| ''Unfriendly + Hostile + War'': Destroys up to 25% of target's gold.
+
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Chastity
 
! valign="middle" {{OrangeTable}}|Chastity
| align="center" valign="middle"| 0%
+
| <div class="mw-collapsible mw-collapsed">Reduces Birth Rate by 50%.</div>
 +
| align="center" valign="middle"| 50%
 +
| align="center" valign="middle"| 0.024
 
| align="center" valign="middle"| 1.4
 
| align="center" valign="middle"| 1.4
 +
| align="center" valign="middle"| 6
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
| {{NoCell}}    <!-- Dark Elf -->
+
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 4
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| Reduces Population Growth to 0.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Sloth
 
! valign="middle" {{OrangeTable}}|Sloth
| align="center" valign="middle"| 50%
+
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Reduces Drafting Rate of target province by 50%. Increases Draft Cost by 100%.</div>
 +
| align="center" valign="middle"| 50% / 200%
 +
| align="center" valign="middle"| 0.024
 
| align="center" valign="middle"| 1.4
 
| align="center" valign="middle"| 1.4
 +
| align="center" valign="middle"| 6
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
| {{YesCell}}    <!-- Faery -->
 
| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| align="center" valign="middle"| 6
 
| valign="middle"| ''Unfriendly + Hostile + War'': Reduces drafting within a target province by 50%.
 
|-
 
! valign="middle" {{OrangeTable}}|Pitfalls
 
| align="center" valign="middle"| 125%
 
| align="center" valign="middle"| 1.5
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
 
| {{NoCell}}    <!-- Faery -->
 
| {{NoCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 12
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| Causes opponent to suffer 25% higher defensive military casualties.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Fireball  
 
! valign="middle" {{OrangeTable}}|Fireball  
 +
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Kills ~6% of opponent's Peasants.</div>
 
| align="center" valign="middle"| 94%  
 
| align="center" valign="middle"| 94%  
 +
| align="center" valign="middle"| 0.02
 
| align="center" valign="middle"| 1.5
 
| align="center" valign="middle"| 1.5
 +
| align="center" valign="middle"| N/A
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Fool's Gold
 +
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Destroys up to 25% of target's Gold.</div>
 +
| align="center" valign="middle"| 75%
 +
| align="center" valign="middle"| 0.02
 +
| align="center" valign="middle"| 1.5
 
| align="center" valign="middle"| N/A
 
| align="center" valign="middle"| N/A
| valign="middle"| ''Unfriendly + Hostile + War'': Kills 4-7% of equal sized opponent's peasants.
+
| {{NoCell}}    <!-- Avian -->
 +
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{NoCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{YesCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Lightning Strike  
 
! valign="middle" {{OrangeTable}}|Lightning Strike  
 +
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Destroys up to 65% of opponent's Runes.</div>
 
| align="center" valign="middle"|  
 
| align="center" valign="middle"|  
 +
| align="center" valign="middle"| 0.02
 
| align="center" valign="middle"| 1.55
 
| align="center" valign="middle"| 1.55
 +
| align="center" valign="middle"| N/A
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| ''Unfriendly + Hostile + War'': Destroys up to 65% of opponent's runes.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Explosions  
 
! valign="middle" {{OrangeTable}}|Explosions  
 +
| <div class="mw-collapsible mw-collapsed">When sending aid if either the donor or the receiver are under the explosions spell, there is a 50% chance that the shipment will be reduced to 55%-80% of what it would have been otherwise.</div>
 
| align="center" valign="middle"|  
 
| align="center" valign="middle"|  
 +
| align="center" valign="middle"| 0.02
 
| align="center" valign="middle"| 1.8
 
| align="center" valign="middle"| 1.8
 +
| align="center" valign="middle"| 12
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| 12
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| When sending aid if either the donor or the receiver are under the explosions spell, there is a 50% chance that the shipment will be reduced to 55%-80% of what it would have been otherwise.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Blizzard
 
! valign="middle" {{OrangeTable}}|Blizzard
 +
| <div class="mw-collapsible mw-collapsed">Reduces the building effectiveness of target province by 10%.</div>
 
| align="center" valign="middle"| 90%
 
| align="center" valign="middle"| 90%
 +
| align="center" valign="middle"| 0.02
 
| align="center" valign="middle"| 1.8
 
| align="center" valign="middle"| 1.8
 +
| align="center" valign="middle"| 6
 +
| {{NoCell}}    <!-- Avian -->
 +
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 +
| {{NoCell}}    <!-- Dwarf -->
 +
| {{NoCell}}    <!-- Elf -->
 +
| {{YesCell}}    <!-- Faery -->
 +
<!--| {{NoCell}}    <!-- Gnome -->
 +
| {{NoCell}}    <!-- Halfling -->
 +
| {{NoCell}}    <!-- Human -->
 +
| {{NoCell}}    <!-- Orc -->
 +
| {{NoCell}}    <!-- Undead -->
 +
| {{NoCell}}    <!-- Artisan -->
 +
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
<!--| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 +
|-
 +
! valign="middle" {{OrangeTable}}|Pitfalls
 +
| <div class="mw-collapsible mw-collapsed">Causes opponent to suffer 15% higher Defensive Military Casualties.</div>
 +
| align="center" valign="middle"| 115%
 +
| align="center" valign="middle"| 0.024
 +
| align="center" valign="middle"| 1.8
 +
| align="center" valign="middle"| 12
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
| {{NoCell}}    <!-- Elf -->
+
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 6
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| Reduces the building effectiveness of target province by 10%.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Nightmares  
 
! valign="middle" {{OrangeTable}}|Nightmares  
 +
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Roughly 1.5% of target's Troops are put back in Training over 8 Ticks.</div>
 
| align="center" valign="middle"| 98.5%
 
| align="center" valign="middle"| 98.5%
 +
| align="center" valign="middle"| 0.039
 
| align="center" valign="middle"| 2.2
 
| align="center" valign="middle"| 2.2
 +
| align="center" valign="middle"| N/A
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
| {{YesCell}}    <!-- Dark Elf -->
+
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Faery -->
 
| {{NoCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| ''Unfriendly + Hostile + War'': Roughly 1.5% of target's troops are put back in training over 8 hours.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{YesCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Tornadoes  
 
! valign="middle" {{OrangeTable}}|Tornadoes  
 +
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Destroys several of your opponent's Buildings.</div>
 
| align="center" valign="middle"|   
 
| align="center" valign="middle"|   
 +
| align="center" valign="middle"| 0.03
 
| align="center" valign="middle"| 2.5
 
| align="center" valign="middle"| 2.5
 +
| align="center" valign="middle"| N/A
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| ''Unfriendly + Hostile + War'': Destroys several of your opponent's buildings.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Mystic Vortex  
 
! valign="middle" {{OrangeTable}}|Mystic Vortex  
 +
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': For each active spell your opponent has, there's a 50% chance it's removed.</div>
 
| align="center" valign="middle"| 50%
 
| align="center" valign="middle"| 50%
 +
| align="center" valign="middle"| 0.031
 
| align="center" valign="middle"| 2.8
 
| align="center" valign="middle"| 2.8
 +
| align="center" valign="middle"| N/A
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| ''Unfriendly + Hostile + War'': For each active spell your opponent has, there's a 50% chance it's removed.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Amnesia  
 
! valign="middle" {{OrangeTable}}|Amnesia  
| align="center" valign="middle"|  
+
| <div class="mw-collapsible mw-collapsed">''War'': Temporarily removes ~5% of target's total allocated Science Books. These return over 24 ticks.</div>
 +
| align="center" valign="middle"| 0.95
 +
| align="center" valign="middle"| 0.034
 
| align="center" valign="middle"| 2.8
 
| align="center" valign="middle"| 2.8
 +
| align="center" valign="middle"| N/A
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| ''War'': Reduces the effectiveness of target's science by ~2%. Effect removed upon entering End of War Cease-Fire.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
 
! valign="middle" {{OrangeTable}}|Meteor Showers  
 
! valign="middle" {{OrangeTable}}|Meteor Showers  
 +
| <div class="mw-collapsible mw-collapsed">''Hostile + War'': Kills Peasants and Troops every Tick.</div>
 
| align="center" valign="middle"|  
 
| align="center" valign="middle"|  
| align="center" valign="middle"| 2.8
+
| align="center" valign="middle"| 0.04
 +
| align="center" valign="middle"| 3.5
 +
| align="center" valign="middle"| 8
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Avian -->
 
| {{NoCell}}    <!-- Dark Elf -->
 
| {{NoCell}}    <!-- Dark Elf -->
 +
<!--| {{NoCell}}    <!-- Dryad -->
 
| {{NoCell}}    <!-- Dwarf -->
 
| {{NoCell}}    <!-- Dwarf -->
| {{YesCell}}    <!-- Elf -->
+
| {{NoCell}}    <!-- Elf -->
 
| {{NoCell}}    <!-- Faery -->
 
| {{NoCell}}    <!-- Faery -->
| {{NoCell}}    <!-- Gnome -->
+
<!--| {{NoCell}}    <!-- Gnome -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Halfling -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Human -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Orc -->
 
| {{NoCell}}    <!-- Undead -->
 
| {{NoCell}}    <!-- Undead -->
| align="center" valign="middle"| 8
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| ''Unfriendly + Hostile + War'': Kills some peasants and troops.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{YesCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="middle" {{OrangeTable}}|Land Lust
+
! valign="middle" {{OrangeTable}}|Abolish Ritual
| align="center" valign="middle"|  
+
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see [[Ritual]] tab for more details.</div>
| align="center" valign="middle"| 3.5
+
| align="center" valign="middle"| -2%
 +
| align="center" valign="middle"| 0.032
 +
| align="center" valign="middle"| 2.8
 +
| align="center" valign="middle"| N/A
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| ''Unfriendly + Hostile + War'': Captures between 1 acre and 1.35% of opponents land.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
 +
<!--| {{NoCell}}    <!-- Necromancer -->
 +
<!--| {{NoCell}}    <!-- Raider -->
 +
| {{NoCell}}    <!-- Rogue -->
 +
<!--| {{NoCell}}    <!-- Sage -->
 +
| {{NoCell}}    <!-- Shepherd -->
 +
| {{NoCell}}    <!-- Tactician -->
 +
| {{NoCell}}    <!-- War Hero -->
 +
| {{NoCell}}    <!-- Warrior -->
 
|-
 
|-
! valign="middle" {{OrangeTable}}|Abolish Ritual
+
! valign="middle" {{OrangeTable}}|Land Lust
 +
| <div class="mw-collapsible mw-collapsed">''Unfriendly + Hostile + War'': Captures between 1 and 1.25% of opponents Acres.</div>
 
| align="center" valign="middle"|  
 
| align="center" valign="middle"|  
| align="center" valign="middle"| 3.5
+
| align="center" valign="middle"| 0.04
 +
| align="center" valign="middle"| 4
 +
| align="center" valign="middle"| N/A
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Avian -->
 
| {{YesCell}}    <!-- Dark Elf -->
 
| {{YesCell}}    <!-- Dark Elf -->
 +
<!--| {{YesCell}}    <!-- Dryad -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Dwarf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Elf -->
 
| {{YesCell}}    <!-- Faery -->
 
| {{YesCell}}    <!-- Faery -->
| {{YesCell}}    <!-- Gnome -->
+
<!--| {{YesCell}}    <!-- Gnome -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Halfling -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Human -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Orc -->
 
| {{YesCell}}    <!-- Undead -->
 
| {{YesCell}}    <!-- Undead -->
| align="center" valign="middle"| N/A
+
| {{NoCell}}    <!-- Artisan -->
| valign="middle"| ''Unfriendly + Hostile + War'': Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see [[Ritual]] tab for more details.
+
| {{NoCell}}    <!-- Cleric -->
 +
| {{NoCell}}    <!-- Heretic -->
 +
| {{NoCell}}    <!-- Merchant -->
 +
| {{NoCell}}    <!-- Mystic -->
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<!--| {{NoCell}}    <!-- Necromancer -->
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<!--| {{NoCell}}    <!-- Raider -->
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| {{NoCell}}    <!-- Rogue -->
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<!--| {{NoCell}}    <!-- Sage -->
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| {{NoCell}}    <!-- Shepherd -->
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| {{NoCell}}    <!-- Tactician -->
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| {{NoCell}}    <!-- War Hero -->
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| {{NoCell}}    <!-- Warrior -->
 
|-class="sortbottom"  {{OrangeTable}}
 
|-class="sortbottom"  {{OrangeTable}}
! Spell !! Spell-Bonus !! Cost Multiplier !! Avian !! Dark Elf !! Dwarf !! Elf !! Faery !! Gnome !! Halfling !! Human !! Orc !! Undead !! Duration (Average) !! class="unsortable"|Description
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! Spell !! class="unsortable"|Description !! Spell<br> Bonus !! Difficulty !! Cost<br> Multiplier !! Duration<br> (Average) !! Av !! DE <!--!! Dryad--> !! Dw !! Elf !! Fa <!--!! Gn--> !! Ha !! Hu !! Or !! Ud !! Art !! Cl !! He !! Mer !! Mys <!--!! Necro !! Raid--> !! Ro <!--!! Sa--> !! Shep !! Tact !! WH !! Warr
 
|}
 
|}
 
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<!--==Retired Spells==
==Retired Spells==
 
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
|- {{OrangeTable}}
 
|- {{OrangeTable}}
 
! Spell !! Spell-Bonus !! Cost Multiplier !! Avian !! Dark Elf !! Dwarf !! Elf !! Faery !! Halfling !! Human !! Orc !! Undead !! Duration (Average) !! Support Spell !! class="unsortable"|Description
 
! Spell !! Spell-Bonus !! Cost Multiplier !! Avian !! Dark Elf !! Dwarf !! Elf !! Faery !! Halfling !! Human !! Orc !! Undead !! Duration (Average) !! Support Spell !! class="unsortable"|Description
|-
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!
 
 
! Spell !! Spell-Bonus !! Cost Multiplier !! Avian !! Dark Elf !! Dwarf !! Elf !! Faery !! Halfling !! Human !! Orc !! Undead !! Duration (Average) !! Support Spell !! Description
 
! Spell !! Spell-Bonus !! Cost Multiplier !! Avian !! Dark Elf !! Dwarf !! Elf !! Faery !! Halfling !! Human !! Orc !! Undead !! Duration (Average) !! Support Spell !! Description
|}
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|}-->
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==Spells and Ability to Cast==
 +
 
 +
For full information on all of the current Spells refer to [[Mystics|Mystics]].
  
== Additional Information ==
+
<!--To see what races and personalities are capable of casting each spell, refer to the [[Mystics_Spell_Table|Mystic Spell Table]].-->
* [[Percent Guilds]]
 
* [[WPA]]
 
* [[Mystics]]
 
  
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{{Guide navigation}}
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{{Races}}
 
{{Spellbook}}
 
{{Spellbook}}
{{Races}}
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[[Category:Guide]]
 
[[Category:Formulas]]
 
[[Category:Formulas]]
 
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Latest revision as of 19:25, 18 February 2024

Calculating Percent Guilds

Unlike all your other units, either the military footmen or the thieves, wizards are not trained by using gold. Your ascendant wizards will have to go through intensive studies in Guilds before being able to serve you properly. They are an absolute necessity for Mages.

Trains 0.02 Wizards Daily (2% chance to train a Wizard per Guild) Unaffected by BE (Building Efficiency) Guilds also increase the duration of your self spells and offensive spells. Guilds are unaffected by Building Efficiency for the purposes of calculating spell duration or wizards trained.

Percent Guilds, or % Guilds, refers to the current percentage of guilds a province has.

% Guilds = Total Number of Guilds / Total Acres

Effects of Percent Guilds

Spell Duration

Percent Guilds determines Spell Duration. The higher the percent Guilds, the longer a spell will last. This remains true until the maximum Duration for that particular Spell is reached. Maximum durations can be attained when 20% of your Land dedicated to Guilds (unaffected by Building Efficiency).
Some Races or Personalities may have a bonus or penalty to Spell Duration. Destabilize Guilds lowers Spell Duration.

Self Spells

For Self Spells, a higher percent Guilds results in a greater:

  • Spell Duration
  • Chance of a Successful Cast

Offensive Spells

For Offensive Spells, a higher percent Guilds results in a greater:

  • Spell Duration

Wizards Per Acre

The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.

Raw WPA

Raw WPA = Number of Wizards /Acres

Calculating Mod WPA

Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.

Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honor Mod * Mage's Fury Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honor Mod * Mage's Fury Mod * Magic Shield Mod
Modifier Type Active Otherwise
Race: Elf 1.25 1
Mage's Fury: Mage's Fury 1.25 (off) / 0.75 (def) 1
Magic Shield: Magic Shield 1.2 (def) 1
Ritual: Havoc 1.2 (off) 1

Effects of Mod WPA

Offensive Spells

Modifier = Your Mod WPA / Opponent's Mod WPA

The higher this modifier is, the greater the:

  • Chance of a Successful Cast
  • Chance of Preventing an Opponent's Spell

Self Spells

WPA does not influence self spells.

Limit Wizard Training

Guilds train Wizards if it allowed and current number of Wizards is less then Maximum Allowed

Maximum Wizards Allowed to Train = Peasants * 2

Runes Cost Formula

Runes cost = ROUNDDOWN ( (0.6 * Size + 200) * Spell Cost Multiplier * 1.5 )

Spell Table [Self Spells]

Spell Description Spell
Bonus
Difficulty Cost
Multiplier
Duration
(Average)
Support
Spell
Av DE Dw Elf Fa Ha Hu Or Ud Art Cl He Mer Mys Ro Shep Tact WH Warr
Minor Protection
Increases Defensive Military Efficiency by 5% (multiplicative). Stacks with Greater Protection.
105% 0.017 0.35 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Greater Protection
Increases Defensive Military Efficiency by 5%. Stacks (multiplicative) with Minor Protection.
105% 0.019 0.45 24 Yes Yes No No No Yes No No No No No No No No No No No No No No
Magic Shield
Increases Defensive Magic Effectiveness by 20%.
120% 0.022 0.5 14 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Mystic Aura
Makes the next spell cast on you fail automatically.
0.022 0.5 N/A No No No No No No No No No No No No No No No No No No No No
Fertile Lands
Increases Food production by 25%
125% 0.022 0.5 16 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Nature's Blessing
Grants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast.
100% 0.023 0.6 16 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Love & Peace
Increases Birth Rate by +0.85% and War Horse production rate by 40%.
+0.85% 0.024 0.7 14 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Divine Shield
Decreases Instant Spell Damage taken by 20%.
80% 0.024 0.8 12 Yes No No No No No No No No No No Yes No No No No No No No No
Quick Feet
Decreases Attack Time by 10%.
85% 0.026 0.8 2 No No No No No Yes Yes No No No No No No No No No No No No No
Builder's Boon
Reduces Construction Time by 25%.
75% 0.027 1 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Inspire Army
Reduces wages by 15% and decreases training time by 20%.
85%/80% 0.028 1.1 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Hero's Inspiration
Reduces Military Wages by 30% and Training Time by 30%.
70%/70% 0.017 1.1 14 No No No No No No No No No No No No No No No No No No Yes No
Scientific Insights
Increases Science Efficiency by 10%.
110% 0.019 1.25 9 No No No No No No No No No No No No No No No No No No No No
Anonymity
Hides province name in the next attack, but reveals Kingdom location. No Honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack.
0.04 1.3 N/A No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Illuminate Shadows
Reduces Damage taken from Thievery Operations by 20%.
80% 0.02 1.3 8 Yes No No No No No No No No No No Yes No No No No No No No No
Salvation
Reduces All Military Casualties by 15%.
85% 0.02 1.3 8 Yes No No No Yes Yes No No No No No No No No No No No No No No
Wrath
Increases the Military Casualties of attacking provinces by 20%.
120% 0.021 1.35 8 No No No No Yes Yes No No No No No No No No No No No No No No
Invisibility
Increases Offensive Thievery Effectiveness (Offensive TPA) by 10%. Reduce Thieves lost during Thievery Operations by 20%.
110%/80% 0.032 1.35 12 No No Yes No No Yes No No No No No No No No No No No No No No
Clear Sight
Gives a 25% chance to catch enemy thieves.
75% 0.033 1.4 16 No No No No No No No No No No No No No Yes No No No No No No
Mage's Fury
Magic Effectiveness 25% higher for Offense, 25% lower for Defense.
125%/75% 0.033 1.4 6 No No Yes No No Yes No No No No No No No No No No No No No No
War Spoils
While the spell is active, you immediately take control of Land gained on Attacks.
0.034 1.45 4 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Mind Focus
Increases Wizard production by 25%.
125% 0.033 1.475 12 No No No No No No No No No No No No No No No No No No No No
Fanaticism
Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 5%.
105%/95% 0.034 1.5 6 No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Guile
Increases Instant Spell Damage and Sabotage Operation Damage by 10% for the duration.
110% 0.039 1.5 8 No No No No No Yes No No No No No No No No No No No No No No
Revelation
Increases the Spawn Rate of new Scientists by 30% while the spell is active.
130% 0.035 1.55 10 No No No No No No No No No No No No No No No No No No No No
Fountain of Knowledge
Increases the Science Book production by 10% while the spell is active.
110% 0.033 1.55 10 No No No No No Yes No Yes No No No No No No No No No No No No
Tree of Gold
Instantly generates 26.66% to 53.33% of daily Income.
0.025 1.6 N/A No No No No No Yes No Yes No No No No No No No No No No No No
Town Watch
Every 5 Peasants defend with 1 strength, but suffer high Casualties.
0.037 1.6 10 No No No No No Yes Yes No No No No No No No No No No No No No
Aggression
Soldiers are +2/-2 strength for the duration of the spell.
+2/-2 0.037 1.625 12 No No No No No Yes No No Yes No No No No No No No No No No No
Miner's Mystique
Peasants generate an extra 0.3gc per tick.
+0.3 0.038 1.65 14 No No No Yes No Yes No No No No No No No No No No No No No No
Ghost Workers
Lowers Jobs required for maximum efficiency by 25%.
75% 0.038 1.65 14 No No No No No Yes No No No Yes No No No No No No No No No No
Animate Dead
In your next defensive battle, 50% your Military Casualties are returned as Soldiers.
50% 0.038 1.7 N/A No No No No No No No No No No No No No No No No No No No No
Mist
10% lower resource losses in battle.
90% 0.038 1.7 4 No No No No Yes Yes No No No No No No No No No No No No No No
Reflect Magic
25% chance to reflect Offensive Spells back upon casters.
25% 0.4 1.8 12 No No No No No No No No No No No No No No No No Yes No No No
Shadowlight
Reveals the origin Province for the next Thievery Operation on you. Makes the next Sabotage Operation targeting you fail automatically.
0.042 1.9 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Bloodlust
Increases Offensive Military Efficiency by 10% and Enemy Military Casualties by 15%, but suffer 15% higher Military Casualties.
110%
115%/115%
0.04 2.0 6 No No No No No Yes No No Yes No No No No No No No No No No No
Patriotism
Increases draft speed by 30%. Lowers Propaganda Damage taken by 30%.
130%/70% 0.045 2.0 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Paradise
Creates a few acres of land. Consumes explore pool. Not available during War or Protection.
0.5 3.0 N/A No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Cast Ritual
Increases progress towards the chosen ritual for each cast. Only available on the Ritual tab.
N/A 6.0 N/A No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Spell Description Spell
Bonus
Difficulty Cost
Multiplier
Duration
(Average)
Support
Spell
Av DE Dw Elf Fa Ha Hu Or Ud Art Cl He Mer Mys Ro Shep Tact WH Warr

Spell Table [Offensive Spells]

Spell Description Spell
Bonus
Difficulty Cost
Multiplier
Duration
(Average)
Av DE Dw Elf Fa Ha Hu Or Ud Art Cl He Mer Mys Ro Shep Tact WH Warr
Crystal Ball
Reveals target's Throne, displaying Troops and Resources. Fully accurate. Costs 1 Mana.
0.004 0.35 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Storms
Kills Peasants equal to 1.5% of total Population. Cancels Drought. Increases Tornado damage taken by 15%.
0.009 0.8 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Drought
Food production reduced by 25%. Draft Speed reduced by 15%. Kills some War Horses. Cancels Storms. Increases Arson damage taken by 15%.
75% / 85% 0.01 1.0 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Magic Ward
Unfriendly + Hostile + War: Increases the Rune Costs of target province by 100%.
200% 0.02 1.15 6 No No No No No No No No No No No No No Yes No No No No No
Gluttony
Increases Food required by 25%.
125% 0.014 1.2 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Vermin
Destroys on average about 50% of target's Food.
50% 0.014 1.275 N/A No No No No Yes Yes No No No No No No No No No No No No No
Greed
Increases Military Wages and Draft Costs of target province by 25%.
125% 0.016 1.3 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Expose Thieves
Unfriendly + Hostile + War: Reduces target province's Stealth by 5% of current Stealth level every Tick.
0.95 0.024 1.4 6 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Chastity
Reduces Birth Rate by 50%.
50% 0.024 1.4 6 No Yes No No Yes No No No No No No No No No No No No No No
Sloth
Unfriendly + Hostile + War: Reduces Drafting Rate of target province by 50%. Increases Draft Cost by 100%.
50% / 200% 0.024 1.4 6 No No No No No No No No No No No No No No No No No No No
Fireball
Unfriendly + Hostile + War: Kills ~6% of opponent's Peasants.
94% 0.02 1.5 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Fool's Gold
Unfriendly + Hostile + War: Destroys up to 25% of target's Gold.
75% 0.02 1.5 N/A No No No No No No No No No No No Yes No No No No No No No
Lightning Strike
Unfriendly + Hostile + War: Destroys up to 65% of opponent's Runes.
0.02 1.55 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Explosions
When sending aid if either the donor or the receiver are under the explosions spell, there is a 50% chance that the shipment will be reduced to 55%-80% of what it would have been otherwise.
0.02 1.8 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Blizzard
Reduces the building effectiveness of target province by 10%.
90% 0.02 1.8 6 No Yes No No Yes No No No No No No No No No No No No No No
Pitfalls
Causes opponent to suffer 15% higher Defensive Military Casualties.
115% 0.024 1.8 12 No No No Yes Yes No No No No No No No No No No No No No No
Nightmares
Unfriendly + Hostile + War: Roughly 1.5% of target's Troops are put back in Training over 8 Ticks.
98.5% 0.039 2.2 N/A No No No No No No No No No No No Yes No No No No No No No
Tornadoes
Unfriendly + Hostile + War: Destroys several of your opponent's Buildings.
0.03 2.5 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Mystic Vortex
Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed.
50% 0.031 2.8 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Amnesia
War: Temporarily removes ~5% of target's total allocated Science Books. These return over 24 ticks.
0.95 0.034 2.8 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Meteor Showers
Hostile + War: Kills Peasants and Troops every Tick.
0.04 3.5 8 No No No No No No No No No No No No No Yes No No No No No
Abolish Ritual
Unfriendly + Hostile + War: Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see Ritual tab for more details.
-2% 0.032 2.8 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Land Lust
Unfriendly + Hostile + War: Captures between 1 and 1.25% of opponents Acres.
0.04 4 N/A Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Spell Description Spell
Bonus
Difficulty Cost
Multiplier
Duration
(Average)
Av DE Dw Elf Fa Ha Hu Or Ud Art Cl He Mer Mys Ro Shep Tact WH Warr

Spells and Ability to Cast

For full information on all of the current Spells refer to Mystics.


The Utopia Guide
Introduction Getting Started with Utopia  • Creating a province  • Race & Personality
The Menus Throne  • Kingdom  • News

Explore  • Growth  • Science  • Military

Mystics  • Thievery  • War Room • Aid  • Dragon  • Ritual

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Advanced MunkBot  • Invitations  • Reservations  • Utopia  • Province  • World of Legends  • Formulas
Rules Game Rules
Races & Personalities
Races Avians  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dark Elves  • Dryads  • Gnomes
Personalities The Cleric  • The Mystic  • The Necromancer  • The Rogue  • The Sage  • The Tactician  • The War Hero  • The Warrior
Extinct Personalities The Artisan  • The Freak  • The General  • The Heretic  • The Merchant  • The Paladin  • The Raider  • The Shepherd  • The Undead
The Spellbook
Self Spells Army Spells Defensive Spells Animate Dead  • Greater Protection  • Minor Protection  • Town Watch  • Wrathful Smite  • †Fog
Offensive Spells Aggression  • Anonymity  • Bloodlust  • Fanaticism  • Quick Feet  • War Spoils
Army Spells Inspire Army  • Patriotism  • †Hero's Inspiration
Civil Spells Mystic Security Spells Divine Shield  • Mage's Fury  • Magic Shield  • Mystic Aura  • Nature's Blessing  • †Reflect Magic
Thievery Spells Clear Sight  • Illuminate Shadows  • Invisibility  • Shadowlight
Economy Spells Builders' Boon  • Fertile Lands  • Fountain of Knowledge  • Love & Peace  • Paradise  • Revelation  • Scientific Insights  • Tree of Gold  • †Mind Focus
Combat Spells Economy Damage Spells Friendly Blizzard  • Droughts  • Explosions  • Greed  • Gluttony  • Vermin
Unfriendly Amnesia  • Fool's Gold  • Land Lust  • Lightning Strike  • Magic Ward  • Sloth  • Tornadoes  • †Barrier of Integrity
Population Damage Spells Friendly Storms
Unfriendly Chastity  • Fireball  • Nightmares
Hostile Meteor Showers
Interaction Spells Friendly Crystal Ball  • Pitfalls  • †Crystal Eye
Unfriendly Expose Thieves  • Mystic Vortex