Difference between revisions of "Magic Formulas"

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! valign="middle" {{OrangeTable}}|Quick Feet  
 
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| align="center" valign="middle"| N/A
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|| Decreases the time for your next attack by 10%.
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|| Decreases attack time by 15%. Only available to [[Personality#The_Tactician|Tactician]].
 
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! valign="middle" {{OrangeTable}}|Tree of Gold
 
! valign="middle" {{OrangeTable}}|Tree of Gold
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|| While the spell is active, land gained in attacks are taken control of immediately.
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|| While the spell is active, land gained in attacks are taken control of immediately. Only available to [[Personality#The_Tactician|Tactician]].
 
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! valign="middle" {{OrangeTable}}|Guile
 
! valign="middle" {{OrangeTable}}|Guile
| align="center" valign="middle"| 115%
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| align="center" valign="middle"| 120%
 
| align="center" valign="middle"| 1.5
 
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|| Increases Instant Spell Damage and Sabotage Operation Damage by 15% for the duration. Only available to [[Personality#the_heretic|Heretic]]
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|| Increases Instant Spell Damage and Sabotage Operation Damage by 20% for the duration. Only available to [[Personality#the_heretic|Heretic]]
 
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! valign="middle" {{OrangeTable}}|Revelation
 
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Revision as of 21:33, 10 April 2021

Wizards Per Acre

The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.

Raw WPA

Raw WPA = Number of Wizards / Acres

Mod WPA

Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod * Magic Shield Mod

Limit Wizard training

Guilds train wizards if it allowed and number of wizards a less then Maximum Allowed

Maximum Wizards Allowed to Train = Peasants * 2

Runes Cost Formula

Runes cost = ROUNDDOWN ( (0.68 * Size + 680) * Spell Cost Multiplier )

The Spell Book

Main article The Spell Book

Spell Table [Self Spells]

Spell Spell-Bonus Cost Multiplier Avian Dark Elf Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Support Spell Description
Minor Protection 105% 0.35 Yes Yes Yes Yes Yes Yes Yes Yes Yes 12 Yes Increases Defensive Military Efficiency by 5% (multiplicative). Stacks with Greater Protection.
Greater Protection 105% 0.45 No No No No No No No No No 24 Yes Increases Defensive Military Efficiency by 5% (multiplicative). Stacks with Minor Protection. Only available to Cleric.
Magic Shield 120% 0.5 Yes Yes Yes Yes Yes Yes Yes Yes Yes 14 Yes Increases defensive Magic Effectiveness by 20%
Divine Shield 80% 0.5 No No No No No No No No No 14 Yes Decreases Instant Spell Damage by 20%. Only available to Cleric.
Mystic Aura 0.5 No No No Yes No No No No No N/A No Makes the next spell cast on you fail automatically.
Fertile Lands 125% 0.5 Yes Yes Yes Yes Yes Yes Yes Yes Yes 16 Yes Increases Food production by 25%
Nature's Blessing 100% 0.6 Yes Yes Yes Yes Yes Yes Yes Yes Yes 16 Yes Grants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast.
Love & Peace +0.85% 0.7 Yes Yes Yes Yes Yes Yes Yes Yes Yes 14 Yes Increases base population growth by +0.85% and war horse production rate by 40%.
Quick Feet 85% 0.8 No No No No No Yes No No No 2 No Decreases attack time by 15%. Only available to Tactician.
Tree of Gold 0.8 No No No No Yes No No No No N/A No Gives 26.66 to 53.33% of daily income.
Builder's Boon 75% 1 Yes Yes Yes Yes Yes Yes Yes Yes Yes 12 Yes Reduces construction time by 25%.
Inspire Army 85% / 80% 1.1 Yes Yes Yes Yes Yes Yes Yes Yes Yes 12 Yes Reduces wages by 15% and decreases training time by 20%.
Scientific Insights 110% 1.25 No No No No No No No No No 9 No Increases science effectiveness by 10%. Only available to Sage.
Anonymity 1.3 Yes Yes Yes Yes Yes Yes Yes Yes Yes N/A No Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack.
Illuminate Shadows 80% 1.3 No No No No No No No No No 8 Yes Reduces damage from thievery operations by 20%. Only available to Cleric.
Wrathful Smite 120% 1.35 No No No No No No No No No 8 Yes Increases the enemy casualties of attacking provinces. Only available to Cleric.
Invisibility 120%/80% 1.35 No No No No No No No No No 12 No Increases offensive thievery offense (offensive TPA) by 20%. Reduce thieves lost during thievery operations by 20%. Only available to Rogue.
Clear Sight 75% 1.4 Yes No No No No No No No No 16 No Gives a 25% chance to catch enemy thieves.
Fanaticism 105% / 95% 1.5 No No No No No No No No No 8 Yes Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 5%. Only available to Cleric.
Mage's Fury 125% / 75% 1.4 No Yes No No No No No No No 6 No Magic effectiveness 25% higher for offense, 25% lower for defense.
War Spoils 1.45 No No No No No No No No No 4 No While the spell is active, land gained in attacks are taken control of immediately. Only available to Tactician.
Guile 120% 1.5 No No No No No No No No No 8 No Increases Instant Spell Damage and Sabotage Operation Damage by 20% for the duration. Only available to Heretic
Revelation 130% 1.55 No No No No No No No No No 8 No Increases the spawn rate of new scientists by 30% while the spell is active. Available to Heretic, Mystic and Rogue.
Fountain of Knowledge 110% 1.55 No No No Yes No No No No No 10 No Increases the Science book production by 10% while the spell is active.
Town Watch 1.6 No No No No No Yes No No No 10 No Every 5 peasants defend with 1 strength but suffer high casualties.
Ghost Workers 80% 1.65 No No No No Yes No No No No 14 No Lowers jobs required for maximum efficiency by 20%.
Aggression +1/-1 1.65 No No No No No No No Yes No 12 No Soldiers are +1/-1 for the duration of the spell.
Animate Dead 50% 1.7 No No No No No No No No Yes N/A No In your next defensive battle, half your army casualties are returned as soldiers.
Mist 90% 1.7 No No Yes No No No No No No 6 No 10% lower resource losses in battles.
Reflect Magic 25% 1.8 No No No No No No Yes No No 12 No 25% chance to reflect offensive spells back upon the caster.
Shadowlight 1.9 Yes Yes Yes Yes Yes Yes Yes Yes Yes N/A No Reveals the origin province for the next thievery op on you.
Bloodlust 110%, 110% / 120% 2.0 No No No No Yes No No No No 6 No Increases Offensive Military Efficiency by 10% and enemy military casualties by 10%, but suffer 20% higher military casualties.
Patriotism 130% 2.0 Yes Yes Yes Yes Yes Yes Yes Yes Yes 12 Yes Increases draft speed by 30%. Lowers Propaganda Damage received by 30%.
Paradise 3.0 Yes Yes Yes Yes Yes Yes Yes Yes Yes N/A No Creates a few acres of land. Consumes explore pool. Not available during War.
Cast Ritual N/A 6.0 Yes Yes Yes Yes Yes Yes Yes Yes Yes N/A No Increases progress towards the chosen ritual for each cast. Only available on the Ritual tab.
Spell Spell-Bonus Cost Multiplier Avian Dark Elf Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Support Spell Description

Spell Table [Offensive Spells]

Spell Spell-Bonus Cost Multiplier Avian Dark Elf Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Description
Crystal Ball 0.35 Yes Yes Yes Yes Yes Yes Yes Yes Yes N/A Reveals target's Throne, displaying troops and resources. Fully accurate.
Storms 0.8 Yes Yes Yes Yes Yes Yes Yes Yes Yes 12 Kills 1.5% of total population. Cancels Drought.
Drought 75% / 85% 1.0 Yes Yes Yes Yes Yes Yes Yes Yes Yes 12 Food production reduced by 25%. Draft Speed is also reduced by 15%. Kills some war horses. Cancels Storms.
Gluttony 125% 1.2 Yes Yes Yes Yes Yes Yes Yes Yes Yes 12 Increases food required by 25%.
Expose Thieves 90%-80% 1.2 Yes Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Reduces target province's stealth to between 90% to 80% of original stealth.
Magic Ward 150% 1.2 No Yes No No No No No No No 6 Unfriendly + Hostile + War: Increases the rune costs of target province by 50%.
Greed 125% 1.3 Yes Yes Yes Yes Yes Yes Yes Yes Yes 12 Increases military wages and draft costs of target province by 25%.
Vermin 50% 1.2 No No No No No Yes No No No 12 Destroys up to 50% of target's food.
Fool's Gold 75% 1.4 No No No No No No No No No N/A Unfriendly + Hostile + War: Destroys up to 25% of target's gold. Only available to Heretic.
Chastity 0% 1.4 No No No No Yes No No No No 4 Reduces Population Growth to 0.
Sloth 50% 1.4 No Yes No No No No No No No 6 Unfriendly + Hostile + War: Reduces drafting within a target province by 50%.
Pitfalls 125% 1.5 No No No No No No No No No 12 Causes opponent to suffer 25% higher defensive military casualties. Only available to Mystic.
Fireball 95% 1.5 Yes Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Kills 4-7% of equal sized opponent's peasants.
Lightning Strike 1.55 Yes Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Destroys up to 65% of opponent's runes.
Explosions 1.8 Yes Yes Yes Yes Yes Yes Yes Yes Yes 12 When sending aid if either the donor or the receiver are under the explosions spell, there is a 50% chance that the shipment will be reduced to 55%-80% of what it would have been otherwise.
Blizzard 90% 1.8 No No No No Yes No No No No 6 Reduces the building effectiveness of target province by 10%.
Amnesia 1.9 Yes Yes Yes Yes Yes Yes Yes Yes Yes N/A War: Reduces the effectiveness of target's science by ~2%. Effect removed upon entering End of War Cease-Fire.
Nightmares 98.5% 2.2 No No No No No No No No No N/A Unfriendly + Hostile + War: Roughly 1.5% of target's troops are put back in training over 8 hours. Soldiers will turn to peasants instead. Only available to Heretic.
Tornadoes 2.5 Yes Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Destroys several of your opponent's buildings.
Mystic Vortex 50% 2.8 Yes Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed.
Meteor Showers 2.8 No No No No No No No No No 8 Unfriendly + Hostile + War: Kills some peasants and troops. Only available to Mystic.
Land Lust 3.5 Yes Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Captures between 1 acre and 1.35% of opponents land.
Abolish Ritual 3.5 Yes Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see Ritual tab for more details.
Spell Spell-Bonus Cost Multiplier Avian Dark Elf Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Description

Retired Spells

Spell Spell-Bonus Cost Multiplier Avian Dark Elf Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Support Spell Description
Hero's Inspiration 70% / 75% 1.1 No No No No No No No No No 14 No Reduces wages by 30% and training time by 25%. Only available to War Hero.
Spell Spell-Bonus Cost Multiplier Avian Dark Elf Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Support Spell Description

Additional Information

The Spellbook
Self Spells Army Spells Defensive Spells Animate Dead  • Greater Protection  • Minor Protection  • Town Watch  • Wrathful Smite  • †Fog
Offensive Spells Aggression  • Anonymity  • Bloodlust  • Fanaticism  • Quick Feet  • War Spoils
Army Spells Inspire Army  • Patriotism  • †Hero's Inspiration
Civil Spells Mystic Security Spells Divine Shield  • Mage's Fury  • Magic Shield  • Mystic Aura  • Nature's Blessing  • †Reflect Magic
Thievery Spells Clear Sight  • Illuminate Shadows  • Invisibility  • Shadowlight
Economy Spells Builders' Boon  • Fertile Lands  • Fountain of Knowledge  • Love & Peace  • Paradise  • Revelation  • Scientific Insights  • Tree of Gold  • †Mind Focus
Combat Spells Economy Damage Spells Friendly Blizzard  • Droughts  • Explosions  • Greed  • Gluttony  • Vermin
Unfriendly Amnesia  • Fool's Gold  • Land Lust  • Lightning Strike  • Magic Ward  • Sloth  • Tornadoes  • †Barrier of Integrity
Population Damage Spells Friendly Storms
Unfriendly Chastity  • Fireball  • Nightmares
Hostile Meteor Showers
Interaction Spells Friendly Crystal Ball  • Pitfalls  • †Crystal Eye
Unfriendly Expose Thieves  • Mystic Vortex
Races & Personalities
Races Avians  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dark Elves  • Dryads  • Gnomes
Personalities The Cleric  • The Mystic  • The Necromancer  • The Rogue  • The Sage  • The Tactician  • The War Hero  • The Warrior
Extinct Personalities The Artisan  • The Freak  • The General  • The Heretic  • The Merchant  • The Paladin  • The Raider  • The Shepherd  • The Undead

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