Magic Formulas

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Wizards Per Acre

The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.

Raw WPA

Raw WPA = Number of Wizards / Acres

Mod WPA

Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod * Magic Shield Mod

Limit Wizard training

Guilds train wizards if it allowed and number of wizards a less then Maximum Allowed

Maximum Wizards Allowed to Train = Peasants * 2

Runes Cost Formula

Runes cost = ROUNDDOWN ( (0.68 * Size + 680) * Spell Cost Multiplier )

The Spell Book

Main article The Spell Book

Spell Table [Self Spells]

Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Description
Minor Protection 105% 0.35 Yes Yes Yes Yes Yes Yes Yes Yes 12 Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Greater Protection.
Greater Protection 105% 0.45 Yes No No Yes No Yes No No 24 Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Minor Protection. Also available to Cleric.
Magic Shield 120% 0.5 Yes Yes Yes Yes Yes Yes Yes Yes 14 Increases defensive Magic Effectiveness by 20%
Mystic Aura 0.5 No Yes No Yes No No No No N/A Makes the next spell cast on you fail automatically.
Fertile Lands 125% 0.5 Yes Yes Yes Yes Yes Yes Yes Yes 16 Increases Food production by 25%
Nature's Blessing 100% 0.6 Yes Yes Yes Yes Yes Yes Yes Yes 16 Grants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast.
Love & Peace +0.85% 0.7 Yes Yes Yes Yes Yes Yes Yes Yes 14 Increases base population growth by 0.85%
Tree of Gold 40 - 80% 0.8 No No No Yes No No No No N/A Gives 26.66 to 53.33% of daily income.
Quick Feet 90% 0.8 No No No Yes No Yes No No N/A Decreases the time for your next attack by 10%.
Builder's Boon 75% 1 Yes Yes Yes Yes Yes Yes Yes Yes 12 Reduces construction time by 25%.
Inspire Army 85% / 80% 1.1 No Yes Yes Yes No Yes Yes No 12 Reduces wages paid by 15% and decreases training time by 20%.
Anonymity 1.3 Yes Yes Yes Yes Yes Yes Yes Yes N/A Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack.
Invisibility 110% 1.35 No No No No No No No No 12 Increases offensive thievery offense (offensive TPA) by 10%. Only available to Rogue.
Clear Sight 75% 1.4 No No No No No No No No 18 Gives a 25% chance to catch thieves in addition to the normal chance. Only available to Tactician.
Fanaticism 105% / 97% 1.5 Yes No No No No No No No 8 Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 3%. Also available to Tactician.
Mage's Fury 120% / 80% 1.4 No No Yes No No No No No 8 Magic effectiveness 20% higher for offense, 20% lower for defense. Also available to Mystic.
Revelation 130% 1.55 No No No Yes No Yes No No 8 Increases the spwan rate of new scientists by 30% while the spell is active.
Town Watch 12.5% 1.6 No No No Yes Yes No No No 10 Peasants defend equal to 1/4 of a soldier but suffer high casualties.
Aggression 1.65 Yes No No Yes Yes No No No 12 Soldiers are +1/-1 for the duration of the spell.
Animate Dead 50% 1.7 No No No Yes No No No Yes N/A In your next defensive battle, half your army casualties are returned as soldiers.
War Spoils 1.45 No No No No No No No No 4 While the spell is active, land gained in attacks are taken control of immediately. Only available to War Hero.
Bloodlust 110%, 110%/ 115% 2.0 Yes No No Yes No No No No 6 Increases Offensive Military Efficiency and enemy casualties by 10%, but suffer 15% higher losses.
Reflect Magic 80% 1.8 No Yes No Yes No No No No 12 Has a 25% chance to reflect offensive spells back upon the caster.
Shadowlight 1.9 Yes Yes Yes Yes Yes Yes Yes Yes N/A Reveals the origin province for the next thievery op on you.
Patriotism 130% 2.0 Yes Yes Yes Yes Yes Yes Yes Yes 12 Increases draft speed by 30%. Lowers Propaganda Damage received by unknown%.
Paradise 3.0 No No No No No No No No N/A Creates a few acres of land (consumes explore pool). Only available to Mystic and Rogue.
Cast Ritual N/A 6.0 Yes Yes Yes Yes Yes Yes Yes Yes N/A Increases progress towards the chosen ritual for each cast. Only available from the Ritual tab.
Paladin's Inspiration 130% 1.1 Yes Yes Yes Yes Yes Yes Yes Yes Reduces wages by 30% and training time by 25%. Only available to Paladin.
Scientific Insights 110% 1.25 No No No No No No No No Increases science effectiveness of target province by 10%. Only available to Paladin.
Illuminate Shadows 80% 1.3 No No No No No No No No Reduces damage from thievery operations by 20%. Only available to Paladin.
Wrathful Smite 1.35 No No No No No No No No Increases the enemy casualties of attacking provinces. Only available to Paladin.
Divine Shield 120% 0.8 No No No No No No No No Increases the defensive magic efficiency of target province by 20%. Only available to Paladin.
Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Description

Spell Table [Offensive Spells]

Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Description
Storms 33% 0.8 Yes Yes Yes Yes Yes Yes Yes Yes 12 Kills 1.5% of total population. Cancels Drought.
Drought 75% 1.0 Yes Yes Yes Yes Yes Yes Yes Yes 12 Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses. Cancels Storms.
Gluttony 1.25% 1.2 No No No No No No No No 12 Increases food required by 25%. Only available to Heretic.
Expose Thieves 93-66% 1.2 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Reduces target province's stealth to between 93% to 66% of original stealth.
Greed 125% 1.3 Yes Yes Yes Yes Yes Yes Yes Yes 12 Increases military wages and draft costs of target province by 25%.
Fools Gold 75% 1.4 No No No No No No No No N/A Unfriendly + Hostile + War: Converts 25% of equal sized opponent's gold into worthless lead. Only available to Heretic.
Pitfalls 1.5 No No No No No No No No 12 Causes opponent to suffer higher losses. Only available to War Hero.
Fireball 97% 1.5 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Kills 3% of equal sized opponent's peasants.
Chastity 0.7 No No No No No No No No 4 Reduces Pop Growth Rate to 0. Only available to Mystic.
Lightning Strike 75% 1.55 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Destroys up to 65% of opponent's runes.
Explosions 1.8 Yes Yes Yes Yes Yes Yes Yes Yes 12 When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise.
Amnesia 1.9 Yes Yes Yes Yes Yes Yes Yes Yes N/A War: Reduces the effectiveness of target's science. Removed upon entering End of War Cease-Fire.
Nightmares 97% 2.2 No No No No No No No No N/A Unfriendly + Hostile + War: Makes roughly 1.5% of troops be put back in training over 8 hours. Soldiers will quit instead. Only available to Heretic.
Mystic Vortex 50% 2.8 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed.
Meteor Showers 2.8 No No No No No No No No 8 Unfriendly + Hostile + War: Kills some peasants and troops. Only available to Mystic.
Tornadoes 2.5 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Destroys several of your opponent's buildings.
Land Lust 3.5 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Captures between 1 acre and 1% of opponents land.
Abolish Ritual 3.5 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see Ritual tab for more details.
Blizzard 110% No No No No No No No No 6 Reduces the building effectiveness of target province by 10%. Only available to Heretic.
Magic Ward 1.1 No No No No No No No No Increases the rune costs of target province by 25%. Only available to Paladin.
Barrier of Integrity 1.4 No No No No No No No No Stops all drafting within target province. Only available to Paladin.
Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Description

Retired Spells

Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Description
Fountain of Knowledge 110% 1.55 No No No Yes No Yes No No 18 Science points learned each turn are increased by 10% during the duration of the spell
Vermin 450% 1.2 No No No No No No No No 12 Food decay increased to 4.5% (from 1%). Available to Rogue only
Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Description

Additional Information

The Spellbook
Self Spells Army Spells Defensive Spells Animate Dead  • Greater Protection  • Minor Protection  • Town Watch  • Wrathful Smite  • †Fog
Offensive Spells Aggression  • Anonymity  • Bloodlust  • Fanaticism  • Quick Feet  • War Spoils
Army Spells Inspire Army  • Patriotism  • †Hero's Inspiration
Civil Spells Mystic Security Spells Divine Shield  • Mage's Fury  • Magic Shield  • Mystic Aura  • Nature's Blessing  • †Reflect Magic
Thievery Spells Clear Sight  • Illuminate Shadows  • Invisibility  • Shadowlight
Economy Spells Builders' Boon  • Fertile Lands  • Fountain of Knowledge  • Love & Peace  • Paradise  • Revelation  • Scientific Insights  • Tree of Gold  • †Mind Focus
Combat Spells Economy Damage Spells Friendly Blizzard  • Droughts  • Explosions  • Greed  • Gluttony  • Vermin
Unfriendly Amnesia  • Fool's Gold  • Land Lust  • Lightning Strike  • Magic Ward  • Sloth  • Tornadoes  • †Barrier of Integrity
Population Damage Spells Friendly Storms
Unfriendly Chastity  • Fireball  • Nightmares
Hostile Meteor Showers
Interaction Spells Friendly Crystal Ball  • Pitfalls  • †Crystal Eye
Unfriendly Expose Thieves  • Mystic Vortex
Races & Personalities
Races Avians  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dark Elves  • Dryads  • Gnomes
Personalities The Cleric  • The Mystic  • The Necromancer  • The Rogue  • The Sage  • The Tactician  • The War Hero  • The Warrior
Extinct Personalities The Artisan  • The Freak  • The General  • The Heretic  • The Merchant  • The Paladin  • The Raider  • The Shepherd  • The Undead

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