NewFAQ

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This is the FAQ Page for Utopia. If you have questions, it is suggested you post them at the discussions page or put them up on the Utopian Forums.


Getting Started Questions

Q: ~What race and personality should I select??

A: * Beginners Guide to Choosing Race and Personalities


Q: What should I do when I first join? What buildings to build for protection?

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Q: I'm a ******/******, what buildings should my "build" consist of?

A: This answer shouldn't be specific to a build, but discussion of what to look for in builds, and how one should be focused on the dynamic situation more than some constant "build"

Q: ~What does x building do? When should I have x building?(this will be the direct link to the page with all the comments for each building)

A: *Building Uses

Q: What should I do with starting science?

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Q: What should I set my draft rate to?

A: In protection, it is best to set draft rate to 0 so that you do not draft while you are populating. For hostilities and war it is best to consider your ppa(population per acre)and draft accordingly. See *blank* for more info. More generally, higher dr give more raw power, but lowers BE making the various mods given by buildings less effective.


Q: What is military wages? What should I put them to?

A: Military wages modify the amount each spec/elite costs per tick. Over time, raising or lowering wages will raise or lower military efficiency. It takes 3 days of higher wages for the military efficiency to go from -7%(50% wages) to +7%(200% wages).

Q: ~What self spells should I cast? Which are good to cast? When should I cast them(note: this will link to a page with each spell and a comment on it concerning when to do it, how good it is, ect.)

A:*Spell Uses

Beginner Game Play Questions

Q: What is PPA(population per acre) distribution? How can I use it to be more effective?

A: Population per acre is the max population a province has devided by the amount of acres it has. The manner in which this population is divied between various factors (peasents, thieves, wizards, ospecs, dspecs, soldiers, elites, ect) constitutes the raw numbers underlying a province. When thinking about how you want to run your province and how you can make it more affective it is good to think about how the population is distributed how that distribution is modded by buildings science and how this will perform in various situations.

Q: I keep getting hit out of war by massive kd's, how do I prevent this?

A: One way that large kingdoms(whores) generate land is by hitting random provinces that are in nw range. In order to know how not to be targeted it is important to know what they are looking for in a good target.

Q: How often do I need to play to be effective?

A: Utopia has myriad kd's, many with their own diverse goals. These goals demand varying levels of activity in order to be successful. In a casual kd, one may be able to log in twice a day and be effective, while in a more hardcore kd a player may be expected to idle in IRC all age and be available to log in at any time. There's a kd with most people on your level of activity somewhere.

Q: How do magic and thief ops work? What determines their success-rate? What determines their damage?

A: The success of a magic op is a function of the relative mod wpa between a target province and the caster province * the difficulty of the spell * the relative nw between caster and target. A common rule of thumb is that having *2 your targets mod wpa will grant decent success on most non-mystic specific ops and that having *4-5 your targets mod wpa will grand decent success on most mystic specific ops. NW differential between caster and target also gives a certain amount of auto-fail. Many WPA mods(such as the saphire dragon mod) double as an auto-fail mod. FB is partially immune to the affects of nw. Duration on offensive spells is a function of modified guild % with 20% guilds(after mods) giving max durations.

The success of a thief op is a function of the relative mod tpa between both parties, the difficulty of the op, and anything that might give auto-fail(WT or CS). The damage done by an op is a function of the amount of raw theives sent(up to a cap on all ops but prop), relative nw, and any gains modifiers.

Q: How do I calculate my attack so that I don't bounce?

A: First you should read the Ambush guide for more information on how to calculate an Ambush. The main idea is that the army being ambushed will only fight at 80% of its defense because it is being surprised attacked by the ambush. The information you need to calculate your enemy army's defense for your ambush include: Spy on Military report, Offense and Defense Values of your enemy's different specialists and elites. Once you have this information, you will calculate the army's defense: (eliteDefense*number_of_elites + number _offensiveSpecialists*defensiveSpecialistvalue + soldiers) = Army's_Defense . Now you multiple this number by .8 and this gives you the minimum number of points you must send to ambush the army. Values for defense of defensive specialists and elites are different for each race, so you should look this information up here on the Race page to be sure. Remember that you cannot count on modifiers and can only use ONE general for the attack. (Well, you can use more generals but no bonuses will be given). Keep in mind that you must ambush the most RECENT attack first, so make sure you are getting all your numbers from the correct army in your SoM. If you do not want to calculate the Ambush yourself you can simply take the SoM and then fill in the information on an Ambush Calculator - make sure you choose an updated one from the External Sites page or ask in the forums for Ambush calculators other players use.

Q: When/Why should I ambush?

A:

When to Ambush: Before your enemy's army returns back home with your land - other wise you cannot ambush them. Reasons to Ambush: Once you take your enemy's SoM, if you can attack your enemy, return home, and then still ambush them, this gives you 2 attacks for every 1 attack your enemy has made on you which means you will likely have a net gain in land over. During war you might need to ambush armies to keep your enemies from getting too much of your land or to keep them from trying to recover from a chain. Ambush is also useful if you are trying to harm your enemy's offensive specialist number or number of elites - by ambushing you could cause a decrease in your enemy's offensive power. A major reason to ambush would also be if you do not have enough offense to attack your enemy's At Home army - ambush could let you get some of your land back without having to use as much offense on a regular attack. Ambushes are also quicker than traditional attacks so your army will not be out as long.

Q: How do I ambush?

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Q: Someone said that offense is better than defense in Utopia. Is this the case? Why is offense more sustainable?

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Q: There are so many numbers in this game. How important is the math in this game? Can I play without calculating everything?

A: In short - yes, you can play without calculating everything but you should at minimum know HOW everything is calculated. For example the attack war room tells you what percentage of the defense value you are sending in offensive points - knowing that there is a random factor of about 3 percent means you should make sure this percentage showing is 104% or above so that your army does not bounce. Your province might not be as finely tuned as other provinces that are more planned out strategically by calculating everything. But you can still play without a calculator and there are many tools that can help you with this as well.

Q:I want to be a hybrid, but my monarch said this isn't viable. Why isn't it viable? Can they be viable? Can I op without being a "hybrid?"

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Advanced Game Play Questions/Starting Monarch Questions

Q: What is nw-efficiency? What are the different uses of looking at offense/nw as opposed to offense/acres. What about other nw v. land comparisons?

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Q: What is KD-wide nw/land distribution? What are nw/land tiers? How does it effect gameplay?

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Q: Why would I fit my race/pers within a KD-wide scheme? How can I think about more effective KD-wide schemes?

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Q: How do you make an unbreakable(UB)? What is the purpose of an unbreakable? What should I look for in a province that I want to make unbreakable?

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Q: How do I prevent the other KD from making an unbreakable(UB)? When should I act on the other kd's attempt to make an UB?

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Q: Who should I target in war?

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Q: How do you win wars?

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Q: What is a chain? How does it work? When should I do one?

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Q: What is a max gains strategy? How does it work? When should I do one?

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Q: How can I use a program like pimp in order to better plan wars? How do I know which ops to use when?

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Q: What are some good ways to organize my kd-mates to be more effective through orders?

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Q: I know I am calculating everything correctly. Why do I keep bouncing when I try to hit this one province? How can I bounce people like him/her?

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Q: A province in my KD isn't playing up to par. What do I do?

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Q: What is a bank? Can my KD run one?

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Q: Should I only have my KD war when we are fully pumped?

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Q: We keep getting better as a KD, but keep losing wars worse than before. What am I doing wrong?

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Q: If my kd can't make unbreakables, what should I be focusing on?

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Q: What is baiting?

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Top Game Play Questions/Advanced Monarch Questions

Q: How do I run a bank?

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Q: What is a killer? Why do kd's run them?

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Q: What kind of agreements do top kd's make with eachother?

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Q: How do you plan waves based on NW?

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Q: Should you do nm runs and ns runs congruently?

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Q: Why does attack time matter so much for wars? Why do so many top kd's WD from wars even when they are ahead?

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Q: What is Absalom? Do they work together? If my KD isn't in absalom, do I have a chance?

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Q: How do people use bots and IRC in top kd's?

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Q: A KD I warred killed a dragon within 5 minutes of it dropping. How did they do this?

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Q: I want to go for a land crown! What determines a good race/personality for this?

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Starting Inter-Personal Questions

Q:My kd-mate/monarch is a jerk, what do i do?

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Q:My kd-mate/monarch keeps telling me what to do. Should i listen?

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Q: I am getting razed by members of my KD. What do I do?

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Q: How should I know when to defect? What is the best way to find a KD that I will enjoy?

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Third Party Tools Questions

Q: I keep hearing about certain third-party tools like "angel," "utopia pimp," and "IRC." Are these useful? Where do I get them? How do I use them?

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Q: What are some IRC channels I can go to for more help?

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You can go to the Utopia server here: irc.utonet.org

  1. Strategy
  2. utonews
  3. dragonportal
  4. recruiting
  5. utopiastrategies

You can also communicate in the forums to find players that might be willing to talk on IRC to help you or invite you into a new kingdom if they are recruiting.

Q: What is a good setup for "Advanced Columns" on Utopia Pimp?

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Q: I'm a t/m, how do I use columns on pimp to be more effective?

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Q: I'm an attacker, how do I use columns on pimp to be more effective?

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Helpful Links

Other questions can be preemptively answered by visiting the following links:

http://forums.utopia-game.com/showth...ealest-Returns

http://forums.utopia-game.com/showth...e-advantageous

http://www.godlygaming.org/category/pro-tips/

http://forums.utopia-game.com/showthread.php?622799-Quick-Tips

Contributing Editors

Topsy