Difference between revisions of "Overpopulation"

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  <b>Solds Desertions =</b> Max[(Solds home-{Leet Desertions + Thief Desertions + Defspecs Desertions + OffSpecs Desertions}) * Metric,0]
 
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Revision as of 23:16, 18 July 2020

Overpopulation occurs when your Total Population exceeds your Maximum Population, and can be viewed in your Affairs of the State page.

Effects and Triggers for Overpopulation

  • Population exceeds Max Population: Your peasants will leave and no new peasants will be born. Peasants leave at a rate of 10% of total peasants or the amount you are overpopulated by, whichever of the two is lower. The minimum that will leave is 10.
  • Population exceeds Max Population by 15%: Your army will refuse to attack and your troops (including thieves) will begin to desert. Troops desert both at home and out on an attack are affected.
  • Population exceeds Max Population by 30%: Your peasants will riot and your income is reduced by 50%.
  • Population exceeds Max Population by 40%: Your thieves will refuse to work.
  • Your army will also refuse to attack if your total army exceeds your maximum population.

Note: These effects stack.

Troops Desertions

  • Desertions max at ~5.8% per tick.
  • All troops except are prone to desertions when overpopulated and leave at the same rate.
  • Desertions due to overpopulation will remove soldiers first, up to a maximum of 50% of the total desertions. Deserting troops will fill dungeons (if any space is available) before being lost.