Overpopulation

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Revision as of 14:41, 20 October 2018 by Persain (talk | contribs) (Effects and Triggers for Overpopulation)
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Overpopulation occurs when your Total Population exceeds your Maximum Population and can be viewed in your Affairs of the State page.

Effects and Triggers for Overpopulation

Note: these effects stack.

  • Population exceeds Max Population: Your peasants will leave and no new peasants will be born. Peasants leave at a rate of 7% of total peasants or the amount you are overpopulated by, whichever of the two is lower. The minimum that will leave is 10.
  • Population exceeds Max Population by 15%: Your army will refuse to attack and your troops (including thieves) will begin to desert. Troops desert at a currently unknown rate and effect all military both at home and out on an attack
  • Population exceeds Max Population by 20%: Your thieves will refuse to work.
  • Population exceeds Max Population by 35%: Your peasants will riot and your income is reduced by 50%.
  • Your army will also refuse to attack if your total army exceeds your maximum population.

Troops Desertions

Total Unit Desertions = Leet Desertions + Thief Desertions + Defspecs Desertions + OffSpecs Desertions + Solds Desertions
Metric = MIN [ 1 , 0.20* [(Current population-Peasants*0.07)/Max population - 1] ]
Leet Desertions = IF [(Leets home * Metric) > Solds home] Then (Leets home * Metric) Else 0
Thieves Desertions = IF [(Thieves home * Metric) > (Solds home - Leet desertions)] Then (Thieves home* Metric) Else 0
Def Specs Desertions = IF [(Defspecs home * Metric) > (Solds home - Leet desertions - Thieves desertions)] Then (Defspecs home* Metric) Else 0
Off Specs Desertions = IF [(OffSpecs home * Metric) > (Solds home - Leet desertions - Thieves Desertions - Def Spec Desertions)] Then (OffSpecs home* Metric) Else 0
Solds Desertions = Max[(Solds home-{Leet Desertions + Thief Desertions + Defspecs Desertions + OffSpecs Desertions}) * Metric,0]