Overpopulation

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Revision as of 02:35, 24 February 2021 by Icebuckle (talk | contribs) (Troop Desertion: Population exceeds Max Population by 15%)
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Overpopulation occurs when your Total Population exceeds your Maximum Population, and can be viewed in your Affairs of the State page.

Effects and Triggers for Overpopulation

Note that the below effects stack.

Peasant Desertion: Population exceeds Max Population

Your peasants will leave and no new peasants will be born.

  • Peasants leave at a rate of 10% of total peasants or the amount you are overpopulated by, whichever of the two is lower.
  • The minimum number of peasants that will leave is 10.

Troop Desertion: Population exceeds Max Population by 15%

Your army will refuse to attack and your troops (including thieves) will begin to desert. Troops desert both at home and out on an attack are affected.

  • Desertions max at ~5.8% of total military population per tick.
  • Desertions due to overpopulation will remove soldiers first, up to a maximum of 100% of the total desertions (as of Age 88).
  • All troops except soldiers are prone to desertions when overpopulated and leave at the same rate.
  • Deserting troops will fill dungeons (if any space is available) before being lost.

Rioting: Population exceeds Max Population by 30%

Your peasants will riot and your income is reduced by 50%.

Thieves on Strike: Population exceeds Max Population by 40%

Your thieves will refuse to work.

Military on Strike: Military Population Exceeds Max Population

Your army will refuse to attack if your total army exceeds your maximum population.