Difference between revisions of "Race"

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Utopia currently has 8 races. This is a list of the current benefits, limitations, Spell books, and army info for the Utopian Races on the WoL server for Age 66
+
The population of Utopia is made up of a mix of 9 Races. I advise you to pick your race carefully. Consider also your Kingdom, as they will be an important part of your experience in Utopia. Many Kingdoms choose to make their Race and {ersonality choices as a team, and finding the right mix can be an important part of developing your Kingdom strategy.
  
For previous bonuses, see [[Age_65#Races|Races (Age 65)]]
+
This is a list of the current benefits, limitations, Spellbooks, and army information for the Utopian Races on the World of Legends server for the current age, [[Age 97|Age 97]]
  
For Personality bonuses, see [[Personality]]
+
For previous bonuses, see [[Age 96|Age 96]].
  
=Comparison Table=
+
For personality bonuses, see [[Personality]].
 +
 
 +
=Comparison Table (for Age 97)=
 +
 
 +
<!--* Elite Net Worth values don't have a fixed value. Elite Net Worth will be calculated as 0.36*off_points + 0.45*def_points, rounded to the nearest .25
 +
**For example: Elite Value of 15/6 => 15*.36 + 6*.45 = 8.1, therefore the final NW is 8
  
 
<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
 
<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
Line 18: Line 23:
  
 
  Each number corresponds to a major cell position reading left-right, top-bottom
 
  Each number corresponds to a major cell position reading left-right, top-bottom
  Each letter corresponds to segments within each cell, which should be organised as follows:
+
  Each letter corresponds to segments within each cell, which should be organized as follows:
 
   #a = Race's name
 
   #a = Race's name
 
   #b = Race's advantages
 
   #b = Race's advantages
Line 27: Line 32:
 
  When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
 
  When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
 
-->
 
-->
{{rtt 8
+
{{rtt 9
| 1a = Avians
+
| 1a = Avian
 
| 1b =  
 
| 1b =  
* - 30% Attack Time
+
* -15% Attack Time
* + 50% Birth Rate
+
* +50% Conversions in Combat
* Ambush Immunity
 
* + 1 General
 
 
| 1c =  
 
| 1c =  
* Cannot use Stables
+
* No Access to Stables and War Horses
 
+
| 1d = [[Mystics#Clear_Sight|Clear Sight]], [[Mystics#Fanaticism|Fanaticism]]
| 1d = Fanaticism, Greater Protection
+
| 1e =  
| 1e = Elite: 6/2, 600gc, 5.5NW
+
* Soldier - 3/3, 1.5nw
 +
* Offensive Specialist - 10/0, 4.0nw
 +
* Defensive Specialist - 0/10, 5.0nw
 +
* Base Elite Unit - 15/4, 1500gc, 7.25nw
 +
* Mercenary - 8/0, 0nw
 +
* Prisoner - 8/0, 1.6nw
 +
* War Horse - N/A
  
| 2a = Dwarves
+
| 2a = Dark Elf
 
| 2b =  
 
| 2b =  
* + 30% Building Efficiency
+
* -50% Spell Rune Cost (excluding Ritual)
* Free Building Construction
+
* +25% Self Spell Duration
* Can use credits to raze buildings
+
* +25% Offensive Spell Duration
 
| 2c =  
 
| 2c =  
* Can't use Accelerated Construction
+
* -20% Birth Rate
* + 50% food consumption
+
* +25% Explore Costs
| 2d = Fools Gold, Pitfalls, Mystic Aura
+
| 2d = [[Mystics#Chastity|Chastity]], [[Mystics#Gluttony|Gluttony]], [[Mystics#Mages_Fury|Mage’s Fury]], [[Mystics#Mages_Ward|Mage’s Ward]], [[Mystics#Sloth|Sloth]]
| 2e = Elite: 6/3, 750gc, 6.5NW
+
| 2e =  
 +
* Soldier - 3/3, 1.5nw
 +
* Offensive Specialist - 11/0, 4.4nw
 +
* Defensive Specialist - 0/10, 5.0nw
 +
* Base Elite Unit - 5/12, 1350gc, 7.25nw
 +
* Mercenary - 8/0, 0nw
 +
* Prisoner - 8/0, 1.6nw
 +
* War Horse - 2/0, 0.6nw
  
| 3a = Elves
+
| 3a = Dwarf
 
| 3b =  
 
| 3b =  
* + 40% WPA
+
* +20% Building Efficiency
* + 1 Defensive Specialist strength
+
* -50% Construction and Raze Cost
* - 30% defensive losses
 
 
| 3c =  
 
| 3c =  
 +
* +50% Food Consumption
 +
* -15% Thievery Effectiveness (TPA)
 +
| 3d = [[Mystics#Miners_Mystique|Miner's Mystique]], [[Mystics#Mist|Mist]]
 +
| 3e =
 +
* Soldier - 3/3, 1.5nw
 +
* Offensive Specialist - 10/0, 4.0nw
 +
* Defensive Specialist - 0/10, 5.0nw
 +
* Base Elite Unit - 13/6, 1500gc, 7.5nw
 +
* Mercenary - 8/0, 0nw
 +
* Prisoner - 8/0, 1.6nw
 +
* War Horse - 2/0, 0.6nw
  
| 3d = Nightmares, Pitfalls, Invisibility
+
| 4a = Elf
| 3e = 5/4, 700gc, 6NW
 
 
 
| 4a = Faeries
 
 
| 4b =  
 
| 4b =  
* + 20% Combat Instant Spell damage
+
* +50% Rune Production
* + 20% Sabotage Operation damage
+
* -20% Military Wages
* + 20% Spell duration
 
* + 1 mana per tick in War
 
* + 1 stealth per tick
 
 
| 4c =  
 
| 4c =  
| 4d = Access to All Racial Spells
+
* No Access to Dungeons
| 4e = Elite: 3/5, 650gc, 6.25NW
+
<br>
 +
| 4d = [[Mystics#Ghost_Workers|Ghost Workers]], ,[[Mystics#Town_Watch|Town Watch]]
 +
| 4e =  
 +
* Soldier - 3/3, 1.5nw
 +
* Offensive Specialist - 10/0, 4.0nw
 +
* Defensive Specialist - 0/12, 6.0nw
 +
* Base Elite Unit - 12/5, 1350gc, 6.5nw
 +
* Mercenary - 8/0, 0nw
 +
* N/A
 +
* War Horse - 2/0, 0.6nw
  
| 5a = Halflings
+
| 5a = Faery
| 5b =  
+
| 5b =
* + 50% TPA
+
* +25% Magic Effectiveness (WPA)
* + 1 offensive specialist strength
+
* -1 Self Spell Mana Cost
* - 50% thief cost
+
| 5c =
* + 10% population
+
* -5% Population
 +
| 5d = [[Mystics#Blizzard|Blizzard]], [[Mystics#Fools_Gold|Fool's Gold]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Pitfalls|Pitfalls]]
 +
| 5e =
 +
* Soldier - 3/3, 1.5nw
 +
* Offensive Specialist - 10/0, 4.0nw
 +
* Defensive Specialist - 0/11, 5.5nw
 +
* Base Elite Unit - 4/13, 1350gc, 7.25nw
 +
* Mercenary - 8/0, 0nw
 +
* Prisoner - 8/0, 1.6nw
 +
* War Horse - 2/0, 0.6nw
  
| 5c =
 
* - Cannot use Hospitals
 
| 5d = Mage's Fury, Aggression
 
| 5e = Soldiers 2/2, Elite: 4/4, 350gc, 5.25NW
 
  
| 6a = Humans
+
| 6a = Halfling
 
| 6b =  
 
| 6b =  
* + 20% Offensive Military Efficiency
+
* +25% Thievery Effectiveness (TPA)
* Every 3 acres generates 1 book of science
+
* +10% Population
 
| 6c =  
 
| 6c =  
* - 20% battle gains
+
* +15% Military Casualties
| 6d = Fountain of Knowledge, Quick Feet
+
| 6d = [[Mystics#Mystic_Aura|Mystic Aura]]
| 6e = Elite: 6/3, 750gc 5.75NW
+
| 6e =  
 +
* Soldier - 3/3, 1.5nw
 +
* Offensive Specialist - 9/0, 3.6nw
 +
* Defensive Specialist - 0/10, 5.0nw
 +
* Base Elite Unit - 10/5, 1200gc, 5.75nw
 +
* Mercenary - 8/0, 0nw
 +
* Prisoner - 8/0, 1.6nw
 +
* War Horse - 2/0, 0.6nw
  
| 7a = Orcs
+
| 7a = Human
 
| 7b =  
 
| 7b =  
* + 30 % Attack Gains
+
* +25% Income
* Free draft
+
* +25% Credits Gained in Combat
* + 25% Enemy casualties when attacking
 
 
| 7c =  
 
| 7c =  
* - 20% science effectiveness
+
* +1 Self Spell Mana Cost
| 7d = Reflect Magic, Clear Sight
+
| 7d = [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Salvation|Salvation]]
| 7e = Elite: 7/1, 750gc, 6NW
+
| 7e =  
 +
* Soldier - 3/3, 1.5nw
 +
* Offensive Specialist - 10/0, 4.0nw
 +
* Defensive Specialist - 0/10, 5.0nw
 +
* Base Elite Unit - 13/5, 1800gc, 7.0nw
 +
* Mercenary - 8/0, 0nw
 +
* Prisoner - 8/0, 1.6nw
 +
* War Horse - 3/0, 0.9nw
  
| 8a = Undead
+
| 8a = Orc
 
| 8b =  
 
| 8b =  
* - 75% Offensive losses on attacks you make
+
* +20% Combat (Resource) Gains
* Spreads and is Immune to The Plague
+
* -50% Draft Cost
* No Food Required
 
 
| 8c =  
 
| 8c =  
* Basic Thievery (Intel operations only)
+
* -50% Bonuses from Honor
| 8d = Town Watch, Animate Dead
+
* +10% Combat (Resource) Losses
| 8e = Elite: 7/2, 800gc, 6.5NW
+
| 8d = [[Mystics#Bloodlust|Bloodlust]]
 +
| 8e =
 +
* Soldier - 3/3, 1.5nw
 +
* Offensive Specialist - 10/0, 4.0nw
 +
* Defensive Specialist - 0/10, 5.0nw
 +
* Base Elite Unit - 14/4, 1600gc, 6.75nw
 +
* Mercenary - 8/0, 0nw
 +
* Prisoner - 8/0, 1.6nw
 +
* War Horse - 2/0, 0.6nw
 +
 
 +
| 9a = Undead
 +
| 9b =
 +
* Spreads and is Immune to the Plague
 +
* No Food Needed
 +
* Prisoners Convert to Elite Units over Time (3%)
 +
| 9c =
 +
* Cannot Train Elite Units
 +
* No Access to Hospitals
 +
| 9d = [[Mystics#Animate Dead|Animate Dead]]
 +
| 9e =  
 +
* Soldier - 3/3, 1.5nw
 +
* Offensive Specialist - 12/0, 4.8nw
 +
* Defensive Specialist - 0/9, 4.5nw
 +
* Base Elite Unit - 14/6, 7.75nw
 +
* Mercenary - 8/0, 0nw
 +
* Prisoner - 8/0, 1.6nw
 +
* War Horse - 2/0, 0.6nw
 +
 
 +
 
 
}}
 
}}
 +
  
 
<!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE -->
 
<!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE -->
  
 
=Current Races in Utopia=
 
=Current Races in Utopia=
 +
== Avians ==
 +
*A mix of bird and man, Avians have the unique ability to fly. Their natural wilderness lifestyle and speed make them efficient and powerful warriors, and they breed at a ferocious rate.
 +
Lived at: Age 3 ... Age 35, [[Age 45]]... [[Age 86]], [[Age 88]] ... now
  
==Avians==
+
== Dark Elves ==
*A mix of bird and man, Avians have the unique ability to fly. Their natural wilderness lifestyle and speed make them efficient and powerful warriors, but they breed at a ferocious rate.
+
*Subterranean counterpart of the Elves, the Dark Elves are also known for their magical abilities and are evil individuals that like suffering and pain. Their hostile underground environment has allowed the Dark Elves to develop special offensive maneuvers, their offensive spells are more efficient than average<!--, as well as resisting enemy magic-->!
Lived at: Age 3 ... Age 35, [[Age 45]]... now
 
  
 +
Lived at: Age 36 ... [[Age 49]], [[Age 73]] ... [[Age 76]], [[Age 85]], [[Age 86]], [[Age 89]] ... [[Age 94]], [[Age 96]]
  
 
== Dwarves ==
 
== Dwarves ==
*Dwarves are a friendly but powerful race of individuals, and by far the most technologically advanced race in Utopia. They have always had huge skills in engineering, mining and metallurgy, and with time and experience they have become excellent at building and using their land. Being as it is mostly underground, it takes them longer to complete similar projects by other races though it provides some protection from being overwhelmed in attacks.  
+
*Dwarves are a friendly but powerful race of individuals, and by far the most technologically advanced race in Utopia. They have always had huge skills in engineering, mining and metallurgy, and with time and experience they have become excellent at building and using their land.
  
 
Lived at: Age 1 ... now
 
Lived at: Age 1 ... now
 
 
  
 
== Elves ==
 
== Elves ==
 
*An intelligent group of individuals, Elves have always been known for their magical abilities and grant a high priority to the research of the arcane powers. Elves master the mystical energies easier than other race. They also have learned many and powerful spells. Overall, Elves are naturally oriented towards Magic, but are very versatile and can be used for attacking also. They can be good Mages or supporting Attacker/Mages.  
 
*An intelligent group of individuals, Elves have always been known for their magical abilities and grant a high priority to the research of the arcane powers. Elves master the mystical energies easier than other race. They also have learned many and powerful spells. Overall, Elves are naturally oriented towards Magic, but are very versatile and can be used for attacking also. They can be good Mages or supporting Attacker/Mages.  
  
Lived at: Age 1 ... now
+
Lived at: Age 1 ... [[Age 72]], [[Age 74]] ... now
  
 
+
== Faeries ==
 
 
== Faery ==
 
 
*A race of creatures unbeknownst to many, the Faeries excel at magic (as they are beings of magic themselves) and subterfuge (largely due to their small size), but are often known as the most peaceful of the Utopian races. These creatures are considered fragile but noble, and much about these tiny forest dwellers remains a mystery.
 
*A race of creatures unbeknownst to many, the Faeries excel at magic (as they are beings of magic themselves) and subterfuge (largely due to their small size), but are often known as the most peaceful of the Utopian races. These creatures are considered fragile but noble, and much about these tiny forest dwellers remains a mystery.
  
 
Lived at: Age 1 ... Age 35, [[Age 50]] ... now
 
Lived at: Age 1 ... Age 35, [[Age 50]] ... now
 
 
  
 
== Halflings ==
 
== Halflings ==
*A race resembling tiny humans, Halflings are famous for their quickness and Thievery skills. Their small stature makes them mediocre warriors, but also creates many unique advantages. Their petite size also results in the natural ability to substantially increase their effectiveness on certain thievery operations.
+
*A race resembling tiny humans, Halflings are famous for their quickness and Thievery skills. Their small stature makes them mediocre warriors, but also creates many unique advantages. Their petite size also results in the natural ability to substantially increase their effectiveness on thievery operations.
 
 
Lived at: Age 3 ... Age 35, [[Age 47]] ... now
 
 
 
  
 +
Lived at: Age 3 ... Age 35, [[Age 47]] ... [[Age 72]], [[Age 76]] ... [[Age 86]], [[Age 90]] ... [[Age 95]] ... [[Age 97]]
  
 
== Humans ==
 
== Humans ==
*The most scholarly and noble of the races, Humans have always taken the greatest interest in learning about their world, and developing better tools and machines to make life easier. Alas, they are often considered a greedy and selfish bunch, but humans do know how to make money extremely well and have the power to create money magically. Overall, Humans are versatile.  
+
*The most scholarly and noble of the races, Humans have always taken the greatest interest in learning about their world, and developing better tools and machines to make life easier. Alas, they are often considered a greedy and selfish bunch, but humans do know how to make money extremely well. Overall, Humans are versatile.  
  
 
Lived at: Age 1 ... now
 
Lived at: Age 1 ... now
 
 
  
 
== Orcs ==
 
== Orcs ==
*The most evil of the races, the Orcs are cruel, selfish, and arrogant. Lovers of destruction and chaos, they are one of the most ferocious and efficient warriors on the planet and their ranks are filled with one of the most powerful units in the game, the dreadful Ogre. Unfortunately, their abilities in the arts of Science leave much to be desired. Overall, Orcs tend to be focused Attackers and are a good pick for players who do not want to bother with heavy magic or thievery yet.
+
*The most evil of the races, the Orcs are cruel, selfish, and arrogant. Lovers of destruction and chaos, they are one of the most ferocious and efficient warriors on the planet and their ranks are filled with one of the most powerful units in the game, the dreadful Ogre. Overall, Orcs tend to be focused Attackers and are a good pick for players who do not want to bother with heavy magic or thievery.
  
 
Lived at: Age 1 ... now
 
Lived at: Age 1 ... now
 
  
 
== Undead ==
 
== Undead ==
The Undead are an unnatural species with amazingly unique abilities. They are generally rotting to pieces and carry the plague (a highly contagious disease that will kill the living but seems to provide them the strength they need to survive) with them wherever they walk. Unfortunately, their zombie-like nature (their brains are literally falling apart) makes it difficult for them to understand the arts of thievery, resulting in them having trouble remembering things they had learned and holding back their ability to progress.
+
*The Undead are an unnatural species with amazingly unique abilities. They are generally rotting to pieces and carry the plague (a highly contagious disease that will kill the living but seems to provide them the strength they need to survive) with them wherever they walk. <!--Unfortunately, their zombie-like nature (their brains are literally falling apart) makes it difficult for them to understand science, resulting in them having trouble remembering things they had learned and holding back their ability to progress.-->
 
 
Lived at: Age 6 ... Age 35, Age 43, [[Age 50]] ... now
 
  
 +
Lived at: Age 6 ... Age 35, Age 43, [[Age 50]] ... [[Age 73]], [[Age 80]] ... [[Age 86]], [[Age 88]] ... [[Age 94]], [[Age 96]]
  
  
 +
=Retired Races=
  
 +
== Bocans ==
 +
*The malevolent Bocan can take any form, from a satyr to a cat. The only way to spot a Bocan is their eyes, which will glow red, blue, or green. This characteristic makes them excellent thieves. But be careful, they are fiercely independent creatures and may not follow your orders as effectively as you may wish.
 +
Lived at: [[Age 73]]... [[Age 76]]
  
----
+
== Dryads ==
 +
*A recently discovered race of magical treefolk, the Dryads have are caretakers of nature and have a unique connection to the land. This affinity allows them to produce bountiful harvests from their own lands, even if they don't have farms. This link also extends to the creatures of their woodlands, most notably the horses they breed and care for, who possess a fierceness of spirit not found amongst those of other races. Despite the strength of their woods and it's creatures, the dryads themselves are rather peaceable and shy away from combat unless absolutely necessary. Even then, their aversion to bloodshed makes them reluctant to enter battle or even slay those who would bear arms against them. But when they decide to fight, they are very strong.
  
=Retired Races=
+
Lived at: [[Age 72]] ... [[Age 76]] ... [[Age 92]], [[Age 94]], [[Age 95]]
  
 
== Gnomes ==
 
== Gnomes ==
*The most mysterious of the races, the Gnomes are short legged individuals who live in natural areas close to the Earth and care for wildlife. Because of their extremely small size, Gnomes are genetically well suited for the tasks of thievery and excel at espionage operations. Alas, their specific magical nature makes them immune to the healing techniques used by the other races. Overall, Gnomes are by far the best intelligence gatherers in the game. Gnomes are versatile and will be a good pick for players who want to focus on conducting thievery operations, combining this with either attacking power or Magic. Their cheap troops make them another good pick for beginners.
+
*The most mysterious of the races, the Gnomes are short legged individuals who live in natural areas close to the Earth and care for wildlife. <!--Because of their extremely small size, Gnomes are genetically well suited for the tasks of thievery and excel at espionage operations. Alas, their specific magical nature makes them immune to the healing techniques used by the other races. Overall, Gnomes are by far the best intelligence gatherers in the game.---> Gnomes are versatile and will be a good pick for players who want to focus on combining Attacking with Thievery or Magic.
 
 
Lived at: Age 36 ... [[Age 49]]
 
 
 
== Dark Elves ==
 
*Subterranean counterpart of the Elves, the Dark Elves are also known for their magical abilities and are evil individuals that like suffering and pain. The Dark Elven mages are the most efficient at performing magic and have developed a unique skill that allows them to generate mystical energies without using runes. Their hostile underground environment has allowed the Dark Elves to develop special offensive manoeuvres, their offensive troops are more efficient than average, as well as a unique spell that makes enemy troops completely harmless! Unfortunately, these rude living conditions also severely hinder their exploring abilities. Overall, Dark Elves are naturally oriented towards Magic and are very efficient at casting the hardest, and most powerful, spells, but they can also handle the Attacker and the Thieves roles very well.
 
  
Lived at: Age 36 ... [[Age 49]]
+
Lived at: Age 36 ... [[Age 49]], [[Age 87]] ... [[Age 89]] ... [[Age 94]] ... [[Age 96]]
  
  

Latest revision as of 19:17, 27 June 2022

The population of Utopia is made up of a mix of 9 Races. I advise you to pick your race carefully. Consider also your Kingdom, as they will be an important part of your experience in Utopia. Many Kingdoms choose to make their Race and {ersonality choices as a team, and finding the right mix can be an important part of developing your Kingdom strategy.

This is a list of the current benefits, limitations, Spellbooks, and army information for the Utopian Races on the World of Legends server for the current age, Age 97

For previous bonuses, see Age 96.

For personality bonuses, see Personality.

Comparison Table (for Age 97)

 Avian  Dark Elf  Dwarf
  • -15% Attack Time
  • +50% Conversions in Combat
  • -50% Spell Rune Cost (excluding Ritual)
  • +25% Self Spell Duration
  • +25% Offensive Spell Duration
  • +20% Building Efficiency
  • -50% Construction and Raze Cost
  • No Access to Stables and War Horses
  • -20% Birth Rate
  • +25% Explore Costs
  • +50% Food Consumption
  • -15% Thievery Effectiveness (TPA)
  • Soldier - 3/3, 1.5nw
  • Offensive Specialist - 10/0, 4.0nw
  • Defensive Specialist - 0/10, 5.0nw
  • Base Elite Unit - 15/4, 1500gc, 7.25nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - N/A
  • Soldier - 3/3, 1.5nw
  • Offensive Specialist - 11/0, 4.4nw
  • Defensive Specialist - 0/10, 5.0nw
  • Base Elite Unit - 5/12, 1350gc, 7.25nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.6nw
  • Soldier - 3/3, 1.5nw
  • Offensive Specialist - 10/0, 4.0nw
  • Defensive Specialist - 0/10, 5.0nw
  • Base Elite Unit - 13/6, 1500gc, 7.5nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.6nw
 
 Elf  Faery  Halfling
  • +50% Rune Production
  • -20% Military Wages
  • +25% Magic Effectiveness (WPA)
  • -1 Self Spell Mana Cost
  • +25% Thievery Effectiveness (TPA)
  • +10% Population
  • No Access to Dungeons


  • -5% Population
  • +15% Military Casualties
  • Soldier - 3/3, 1.5nw
  • Offensive Specialist - 10/0, 4.0nw
  • Defensive Specialist - 0/12, 6.0nw
  • Base Elite Unit - 12/5, 1350gc, 6.5nw
  • Mercenary - 8/0, 0nw
  • N/A
  • War Horse - 2/0, 0.6nw
  • Soldier - 3/3, 1.5nw
  • Offensive Specialist - 10/0, 4.0nw
  • Defensive Specialist - 0/11, 5.5nw
  • Base Elite Unit - 4/13, 1350gc, 7.25nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.6nw
  • Soldier - 3/3, 1.5nw
  • Offensive Specialist - 9/0, 3.6nw
  • Defensive Specialist - 0/10, 5.0nw
  • Base Elite Unit - 10/5, 1200gc, 5.75nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.6nw
 
 Human  Orc  Undead
  • +25% Income
  • +25% Credits Gained in Combat
  • +20% Combat (Resource) Gains
  • -50% Draft Cost
  • Spreads and is Immune to the Plague
  • No Food Needed
  • Prisoners Convert to Elite Units over Time (3%)
  • +1 Self Spell Mana Cost
  • -50% Bonuses from Honor
  • +10% Combat (Resource) Losses
  • Cannot Train Elite Units
  • No Access to Hospitals
  • Soldier - 3/3, 1.5nw
  • Offensive Specialist - 10/0, 4.0nw
  • Defensive Specialist - 0/10, 5.0nw
  • Base Elite Unit - 13/5, 1800gc, 7.0nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 3/0, 0.9nw
  • Soldier - 3/3, 1.5nw
  • Offensive Specialist - 10/0, 4.0nw
  • Defensive Specialist - 0/10, 5.0nw
  • Base Elite Unit - 14/4, 1600gc, 6.75nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.6nw
  • Soldier - 3/3, 1.5nw
  • Offensive Specialist - 12/0, 4.8nw
  • Defensive Specialist - 0/9, 4.5nw
  • Base Elite Unit - 14/6, 7.75nw
  • Mercenary - 8/0, 0nw
  • Prisoner - 8/0, 1.6nw
  • War Horse - 2/0, 0.6nw


Current Races in Utopia

Avians

  • A mix of bird and man, Avians have the unique ability to fly. Their natural wilderness lifestyle and speed make them efficient and powerful warriors, and they breed at a ferocious rate.

Lived at: Age 3 ... Age 35, Age 45... Age 86, Age 88 ... now

Dark Elves

  • Subterranean counterpart of the Elves, the Dark Elves are also known for their magical abilities and are evil individuals that like suffering and pain. Their hostile underground environment has allowed the Dark Elves to develop special offensive maneuvers, their offensive spells are more efficient than average!

Lived at: Age 36 ... Age 49, Age 73 ... Age 76, Age 85, Age 86, Age 89 ... Age 94, Age 96

Dwarves

  • Dwarves are a friendly but powerful race of individuals, and by far the most technologically advanced race in Utopia. They have always had huge skills in engineering, mining and metallurgy, and with time and experience they have become excellent at building and using their land.

Lived at: Age 1 ... now

Elves

  • An intelligent group of individuals, Elves have always been known for their magical abilities and grant a high priority to the research of the arcane powers. Elves master the mystical energies easier than other race. They also have learned many and powerful spells. Overall, Elves are naturally oriented towards Magic, but are very versatile and can be used for attacking also. They can be good Mages or supporting Attacker/Mages.

Lived at: Age 1 ... Age 72, Age 74 ... now

Faeries

  • A race of creatures unbeknownst to many, the Faeries excel at magic (as they are beings of magic themselves) and subterfuge (largely due to their small size), but are often known as the most peaceful of the Utopian races. These creatures are considered fragile but noble, and much about these tiny forest dwellers remains a mystery.

Lived at: Age 1 ... Age 35, Age 50 ... now

Halflings

  • A race resembling tiny humans, Halflings are famous for their quickness and Thievery skills. Their small stature makes them mediocre warriors, but also creates many unique advantages. Their petite size also results in the natural ability to substantially increase their effectiveness on thievery operations.

Lived at: Age 3 ... Age 35, Age 47 ... Age 72, Age 76 ... Age 86, Age 90 ... Age 95 ... Age 97

Humans

  • The most scholarly and noble of the races, Humans have always taken the greatest interest in learning about their world, and developing better tools and machines to make life easier. Alas, they are often considered a greedy and selfish bunch, but humans do know how to make money extremely well. Overall, Humans are versatile.

Lived at: Age 1 ... now

Orcs

  • The most evil of the races, the Orcs are cruel, selfish, and arrogant. Lovers of destruction and chaos, they are one of the most ferocious and efficient warriors on the planet and their ranks are filled with one of the most powerful units in the game, the dreadful Ogre. Overall, Orcs tend to be focused Attackers and are a good pick for players who do not want to bother with heavy magic or thievery.

Lived at: Age 1 ... now

Undead

  • The Undead are an unnatural species with amazingly unique abilities. They are generally rotting to pieces and carry the plague (a highly contagious disease that will kill the living but seems to provide them the strength they need to survive) with them wherever they walk.

Lived at: Age 6 ... Age 35, Age 43, Age 50 ... Age 73, Age 80 ... Age 86, Age 88 ... Age 94, Age 96


Retired Races

Bocans

  • The malevolent Bocan can take any form, from a satyr to a cat. The only way to spot a Bocan is their eyes, which will glow red, blue, or green. This characteristic makes them excellent thieves. But be careful, they are fiercely independent creatures and may not follow your orders as effectively as you may wish.

Lived at: Age 73... Age 76

Dryads

  • A recently discovered race of magical treefolk, the Dryads have are caretakers of nature and have a unique connection to the land. This affinity allows them to produce bountiful harvests from their own lands, even if they don't have farms. This link also extends to the creatures of their woodlands, most notably the horses they breed and care for, who possess a fierceness of spirit not found amongst those of other races. Despite the strength of their woods and it's creatures, the dryads themselves are rather peaceable and shy away from combat unless absolutely necessary. Even then, their aversion to bloodshed makes them reluctant to enter battle or even slay those who would bear arms against them. But when they decide to fight, they are very strong.

Lived at: Age 72 ... Age 76 ... Age 92, Age 94, Age 95

Gnomes

  • The most mysterious of the races, the Gnomes are short legged individuals who live in natural areas close to the Earth and care for wildlife. Gnomes are versatile and will be a good pick for players who want to focus on combining Attacking with Thievery or Magic.

Lived at: Age 36 ... Age 49, Age 87 ... Age 89 ... Age 94 ... Age 96


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Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age 87 (87)  • Age 88 (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90

Races & Personalities
Races Avians  • Dark Elves  • Dwarves  • Elves  • Faery  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dryads  • Gnomes
Personalities The Cleric  • The Heretic  • The Mystic  • The Artisan  • The Rogue  • The Tactician  • The War Hero  • The Warrior  • The Sage
Extinct Personalities The Raider  • The Freak  • The General  • The Merchant  • The Paladin  • The Shepherd  • The Undead
The Utopia Guide
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