Difference between revisions of "Recommended Defense"

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(IMPORTANT NOTE: This guide was written before Age 68 when military values were scaled up significantly.)
(Updated with some numbers from W1nd. Hid D/NW. Not very relevant.)
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{{playerguide}}  
 
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== '''USE WITH CAUTION: This guide was written before Age 68 when military values were scaled up significantly.''' ==
 
  
 
==Introduction==
 
==Introduction==
You will hear/read many varying accounts on how much defense you should run.  This is a recommendation for new players who wish to learn more about the game mechanics but don't have a teacher at hand.  This (very short) guide covers both DPA and D/NW.
+
You will hear/read many varying accounts on how much defense you should run.  This is a recommendation for new players who wish to learn more about the game mechanics but don't have a teacher at hand.  This (very short) guide covers DPA and is a basic anchor to help new players get started on how much defense they need to build.
  
 
* Defense Points divided by Acres = DPA
 
* Defense Points divided by Acres = DPA
 +
<!--
 
* Defense Points divided by Networth Total = D/NW
 
* Defense Points divided by Networth Total = D/NW
 +
-->
  
 +
== Strategy ==
 +
''Proper defense alone can only help you so much. Defense needs to be combined with a certain level of deterrence. High offense for example will make enemies think twice about hitting your province.''
  
(''Forts and Fortified Stance are not taken into account.'')
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If you run enough defense to prevent being double tapped by people in your networth range, you will be okay.  
  
 +
Depending on Race and Personality choices, using these numbers as a base (tweak to fit your playstyle/strategy) will help you on your way to becoming the best.
  
If you run enough defense to prevent being double tapped by people in your networth range you will be okay.
+
==Basic Guideline==
  
 +
In most scenarios unless you are in eowcf (End of War Cease Fire), you want to be somewhere between 50-70% drafted in the military.
  
Depending on Race and Personality choices, using these numbers as a base (tweak to fit your playstyle/strategy) will help you on your way to becoming the best:
+
Here is a very simple guideline for suggested DPA (Defense per Acre) if you need something to start with:
  
Alternatively try not to think in terms of DPA but in military units per acre. This can be a better way of thinking once taking dragon slaying into account.
+
'''In the beginning of the age coming oop (out of protection)''':
 +
30-40 DPA or more for an attacker (Attacker/Thief, Attacker/Mage) role.
 +
40-50 DPA or more for a thief or mage role.  
  
''Note: Proper defense alone can only help you so much. Defense needs to be combined with a certain level of deterrence. High offense for example will make enemies think twice about hitting your province.''
+
At this point, you will have barely hit 50% military and most of your military units will be specialists. As an attacker, you will want your offense to be higher than your defense.
  
==Here is a guideline for suggested DPA (Defense per Acre):==
+
'''At around 800 acres''':
 +
60-80 DPA or more for an attacker (Attacker/Thief, Attacker/Mage) role.
 +
80-100 DPA or more for a thief or mage role.
 +
 
 +
By this point, you should have elites that help boost your DPA.
  
'''In the beginning of the age''':
 
25-35 DPA or more is good for an attacker (Attacker/Thief, Attacker/Mage) role.
 
40-50 DPA or more is good for a thief or mage role.
 
'''Midway through the age''':
 
35-50 DPA or more is good for an attacker (Attacker/Thief, Attacker/Mage) role.
 
55-70 DPA or more is good for a thief or mage role.
 
 
'''Near the end of the age''':
 
'''Near the end of the age''':
50-60 DPA or more is good for an attacker (Attacker/Thief, Attacker/Mage) role.
+
At this point, it really is dependent on your kingdom. Check out what everyone else is doing.
70-90 DPA or more is good for a thief or mage role.
 
 
 
  
 +
== Other Ideas ==
  
 +
Alternatively, try not to think in terms of DPA but in military units per acre. This can be a better way of thinking once taking dragon slaying into account.
  
 +
<!--
 
==Here is a guideline for suggested D/NW (Defense per Networth):==
 
==Here is a guideline for suggested D/NW (Defense per Networth):==
  
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  >0.5 but <0.6 D/NW is rather strong defense that most thieves and mages would use (as well as attacker hybrids).
 
  >0.5 but <0.6 D/NW is rather strong defense that most thieves and mages would use (as well as attacker hybrids).
 
  0.6 or more D/NW is bank territory again.
 
  0.6 or more D/NW is bank territory again.
 +
-->
  
 
[[Category:Mini Guides]]
 
[[Category:Mini Guides]]

Revision as of 13:18, 1 January 2021

This is part of the Utopia WIKI Player written guides.

THIS PAGE is a guide aimed to cover Recommended Defense. It comprises of tips and tricks written by other players, for regular utopians. Please be civil in your discussions if you disagree with a point made on the page.


Introduction

You will hear/read many varying accounts on how much defense you should run. This is a recommendation for new players who wish to learn more about the game mechanics but don't have a teacher at hand. This (very short) guide covers DPA and is a basic anchor to help new players get started on how much defense they need to build.

  • Defense Points divided by Acres = DPA

Strategy

Proper defense alone can only help you so much. Defense needs to be combined with a certain level of deterrence. High offense for example will make enemies think twice about hitting your province.

If you run enough defense to prevent being double tapped by people in your networth range, you will be okay.

Depending on Race and Personality choices, using these numbers as a base (tweak to fit your playstyle/strategy) will help you on your way to becoming the best.

Basic Guideline

In most scenarios unless you are in eowcf (End of War Cease Fire), you want to be somewhere between 50-70% drafted in the military.

Here is a very simple guideline for suggested DPA (Defense per Acre) if you need something to start with:

In the beginning of the age coming oop (out of protection):

30-40 DPA or more for an attacker (Attacker/Thief, Attacker/Mage) role.
40-50 DPA or more for a thief or mage role. 

At this point, you will have barely hit 50% military and most of your military units will be specialists. As an attacker, you will want your offense to be higher than your defense.

At around 800 acres:

60-80 DPA or more for an attacker (Attacker/Thief, Attacker/Mage) role.
80-100 DPA or more for a thief or mage role. 

By this point, you should have elites that help boost your DPA.

Near the end of the age: At this point, it really is dependent on your kingdom. Check out what everyone else is doing.

Other Ideas

Alternatively, try not to think in terms of DPA but in military units per acre. This can be a better way of thinking once taking dragon slaying into account.