Recommended Defense

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Revision as of 17:56, 26 June 2011 by Scav (talk | contribs) (Introduction)
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This is part of the Utopia WIKI Player written guides.

THIS PAGE is a guide aimed to cover Recommended Defense. It comprises of tips and tricks written by other players, for regular utopians. Please be civil in your discussions if you disagree with a point made on the page.


Introduction

You will hear/read many varying accounts on how much defense you should run. This is a recommendation for new players who wish to learn more about the game mechanics but don't have a teacher at hand. This (very short) guide covers both DPA and D/NW.

  • Defense Points divided by Acres = DPA
  • Defense Points divided by Networth Total = D/NW


(Forts and Fortified Stance are not taken into account.)


If you run enough defense to prevent being double tapped by people in your networth range you will be okay.


Depending on Race and Personality choices, using these numbers as a base (tweak to fit your playstyle/strategy) will help you on your way to becoming the best:


Note: Proper defense alone can only help you so much. Defense needs to be combined with a certain level of deterence. High offense for example will make enemies think twice about hitting your province.

Here is a guideline for suggested DPA (Defense per Acre):

In the beginning of the age:

25-35 DPA or more is good for an attacker (Attacker/Thief, Attacker/Mage) role.
40-50 DPA or more is good for a thief or mage role. 

Midway through the age:

35-50 DPA or more is good for an attacker (Attacker/Thief, Attacker/Mage) role.
55-70 DPA or more is good for a thief or mage role. 

Near the end of the age:

50-60 DPA or more is good for an attacker (Attacker/Thief, Attacker/Mage) role.
70-90 DPA or more is good for a thief or mage role.



Here is a guideline for suggested D/NW (Defense per Networth):

Beginning of Age:

Anything <0.2 D/NW would be a suicide strat
>0.2 but <0.25 D/NW is low/average.
>0.25 but <0.3 D/NW is fairly high.
>0.3 but <0.35 D/NW is rather strong defense (turtling) that most thieves and mages would use (as well as attacker hybrids).
0.35 or more D/NW is usually only seen in a bank and kd mates do all your retals.

Mid-Age:

Anything <0.25 D/NW would be a suicide strat
>0.25 but <0.3 D/NW is low/average.
>0.3 but <0.4 D/NW is fairly high.
>0.4 but <0.5 D/NW is rather strong defense that most thieves and mages would use (as well as attacker hybrids).
0.5 or more D/NW is bank territory again.

Near End of Age:

Anything <0.3 D/NW would be a suicide strat
>0.3 but <0.37 D/NW is low/average.
>0.37 but <0.5 D/NW is fairly high.
>0.5 but <0.6 D/NW is rather strong defense that most thieves and mages would use (as well as attacker hybrids).
0.6 or more D/NW is bank territory again.