Difference between revisions of "Relations"

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Got it! Tnahks a lot again for helping me out!
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Attacking another kingdom affects the relations between the two kingdoms. By continually attacking, your kingdom's conflict level against said kingdom will elevate, thereby changing the relation type; first to Unfriendly, and then Hostile.
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There are four relation types, each of which have various benefits and penalties:
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== Relation Types ==
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=== Ceasefire ===
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*Prohibits any Attacks, Spells, or Thief Ops between kingdoms
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=== Unfriendly ===
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*Unlocks certain spells and thievery operations
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=== Hostile===
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*+10% Combat Gains
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*Increases the Networth Range of the Conquest Attack
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*Mana & Stealth costs for offensive spells/ops reduced to 2%
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*Enables Monarch bonuses: 10% Increase in your defensive military strength,  magic & thievery
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=== War ===
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==== Immediate Effects ====
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{{H3|Benefits}}
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*-10% Attack Time
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*Attacks generate new honor
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*Enhanced Massacre Destroys Buildings
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*Mana & Stealth costs for offensive spells/ops reduced to 2%
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*Attacks gain 10% additional land from opponents explore pool.
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*Enables Monarch bonuses: 10% Increase in your defensive military strength,  magic & thievery
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{{H3|Penalties}}
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*The Paradise Spell cannot be cast
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*1% Honor Loss each Utopian Month
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*Science Research Limited to "Active" Level or Below
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*+100% Exploration Costs
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Note: War overrides relations with all other kingdoms.
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==== After 12 Hours ====
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{{H3|Benefits}}
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*-20% Attack Time
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==== After 24 Hours ====
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{{H3|Benefits}}
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*-25% Military Losses
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*-25% Military Training Time
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*No Distance Penalties for Attacks
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*-70% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)
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== Starting a War ==
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Upon reaching Hostile relations, the Monarch of the least Hostile Kingdom will receive the option to Declare War as long as their own relations with that Kingdom are at a minimum of Unfriendly. This "War Button" appears on the Relations Page under War tab. If the monarch chooses to war, certain effects are immediately applied, while others slowly take effect; rising to their maximum potential over a 24 hour period.
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== Ending a War ==
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Only the Kingdoms' Monarch is able to end a war. This is accomplished in one of two ways: Mutual Peace or Withdrawal. Either choice  results in an end-of-war ceasefire.
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=== Mutual Peace ===
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This option requires consent by both parties and simply settles the war with no winner. This is an excellent option when both kingdoms simply lose interest in the war or find it more beneficial to simply move on.
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=== Withdrawal ===
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Once the minimum time limit is reached, either kingdom can withdraw from war.
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After withdrawing, the losing kingdom's total honor is reduced by 3%. This lost honor is evenly distributed between the winning kingdom's provinces. Withdrawals can only occur if the withdrawing kingdom has not committed any attacks within the past two Utopian Days. Withdrawing rewards the opposing kingdom with a war win that will show on their kingdom page.
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=== End-of-War Ceasefire ===
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After a war ends, neither kingdom may have any relations for an [[Utopia Time|Utopian Month]] and are automatically placed in a 24 hour end-of-war ceasefire. During the ceasefire both kingdoms remain in war relations, thus retaining the protection benefits while rebuilding. After 24 hours, the kingdoms have the choice either to end the ceasefire or to wait an additional 24 hours. This choice is independent of the other kingdom.
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During this ceasefire, both sides benefit from +300% birth rates.
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== War Forum ==
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Shortly after declaring war, a temporary Forum is created. This is known as the War Forum.
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In the War Forum provinces from either kingdom can interact by starting new threads or posting in existing ones. Provinces are expected to interact respectfully. Any offending material can be removed by either kingdom's monarch.

Revision as of 23:24, 8 May 2011

Attacking another kingdom affects the relations between the two kingdoms. By continually attacking, your kingdom's conflict level against said kingdom will elevate, thereby changing the relation type; first to Unfriendly, and then Hostile.

There are four relation types, each of which have various benefits and penalties:

Relation Types

Ceasefire

  • Prohibits any Attacks, Spells, or Thief Ops between kingdoms


Unfriendly

  • Unlocks certain spells and thievery operations


Hostile

  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana & Stealth costs for offensive spells/ops reduced to 2%
  • Enables Monarch bonuses: 10% Increase in your defensive military strength, magic & thievery


War

Immediate Effects

Benefits
  • -10% Attack Time
  • Attacks generate new honor
  • Enhanced Massacre Destroys Buildings
  • Mana & Stealth costs for offensive spells/ops reduced to 2%
  • Attacks gain 10% additional land from opponents explore pool.
  • Enables Monarch bonuses: 10% Increase in your defensive military strength, magic & thievery


Penalties
  • The Paradise Spell cannot be cast
  • 1% Honor Loss each Utopian Month
  • Science Research Limited to "Active" Level or Below
  • +100% Exploration Costs

Note: War overrides relations with all other kingdoms.

After 12 Hours

Benefits
  • -20% Attack Time


After 24 Hours

Benefits
  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -70% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)

Starting a War

Upon reaching Hostile relations, the Monarch of the least Hostile Kingdom will receive the option to Declare War as long as their own relations with that Kingdom are at a minimum of Unfriendly. This "War Button" appears on the Relations Page under War tab. If the monarch chooses to war, certain effects are immediately applied, while others slowly take effect; rising to their maximum potential over a 24 hour period.

Ending a War

Only the Kingdoms' Monarch is able to end a war. This is accomplished in one of two ways: Mutual Peace or Withdrawal. Either choice results in an end-of-war ceasefire.


Mutual Peace

This option requires consent by both parties and simply settles the war with no winner. This is an excellent option when both kingdoms simply lose interest in the war or find it more beneficial to simply move on.


Withdrawal

Once the minimum time limit is reached, either kingdom can withdraw from war.

After withdrawing, the losing kingdom's total honor is reduced by 3%. This lost honor is evenly distributed between the winning kingdom's provinces. Withdrawals can only occur if the withdrawing kingdom has not committed any attacks within the past two Utopian Days. Withdrawing rewards the opposing kingdom with a war win that will show on their kingdom page.


End-of-War Ceasefire

After a war ends, neither kingdom may have any relations for an Utopian Month and are automatically placed in a 24 hour end-of-war ceasefire. During the ceasefire both kingdoms remain in war relations, thus retaining the protection benefits while rebuilding. After 24 hours, the kingdoms have the choice either to end the ceasefire or to wait an additional 24 hours. This choice is independent of the other kingdom.

During this ceasefire, both sides benefit from +300% birth rates.

War Forum

Shortly after declaring war, a temporary Forum is created. This is known as the War Forum.

In the War Forum provinces from either kingdom can interact by starting new threads or posting in existing ones. Provinces are expected to interact respectfully. Any offending material can be removed by either kingdom's monarch.