Difference between revisions of "Talk:Mystics"

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(Created page with 'waiting on B+S to provide more info on spells ~~~~')
 
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waiting on B+S to provide more info on spells [[User:Bishop|Bishop]] 15:08, 24 June 2009 (UTC)
 
waiting on B+S to provide more info on spells [[User:Bishop|Bishop]] 15:08, 24 June 2009 (UTC)
 +
-- Cast on others, lasts for days (digits are max number of utopian days) --
 +
"AGGRESSION","24"
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"BUILDERS_BOON","24"
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"CLEAR_SIGHT","22"
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"FANATICISM","12"
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"FERTILE_LANDS","30"
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"FOG","22"
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"FOUNTAIN_OF_KNOWLEDGE","24"
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"GREATER_PROTECTION","36"
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"INSPIRE_ARMY","24"
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"INVISIBILITY","22"
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"LOVE_AND_PEACE","22"
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"MAGIC_SHIELD","24"
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"MINOR_PROTECTION","24"
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"NATURES_BLESSING","36"
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"PATRIOTISM","20"
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"REFLECT_MAGIC","18"
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"TOWN_WATCH","18"
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"WAR_SPOILS","6"
 +
 +
-- Cast on self for once off instant benefit --
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"PARADISE"
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"TREE_OF_GOLD"
 +
 +
-- Cast on self for use on next operation --
 +
"ANIMATE_DEAD"
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"ANONYMITY"
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"MYSTIC_AURA"
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"QUICK_FEET"
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"SHADOW_LIGHT"
 +
 +
 +
-- Success messages shown to user below (stuff inside braces gets converted
 +
e.g. {{num_acres|render_land}} would be converted to "20 acres" if num_acres is 20.
 +
For the wiki, probably best to replace the {{ }} contents with "X acres" or whatever is the relevant quantity.
 +
 +
SPELLS_CAST_SUCCESS_PARADISE
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Our mages created {{num_acres|render_land}} more land for us to use.
 +
 +
SPELLS_CAST_SUCCESS_TREE_OF_GOLD
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{{num_coins|render_gold}} gold coins have fallen from the trees!
 +
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SPELLS_CAST_SUCCESS_ANIMATE_DEAD
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Our dead will be awakened the next time our lands are attacked!
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SPELLS_CAST_SUCCESS_ANONYMITY
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Our next attack will be cloaked under the shades of anonymity.
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SPELLS_CAST_SUCCESS_MYSTIC_AURA
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A Mystic Aura has been placed around our province, protecting us from the next evil spell from abroad.
 +
 +
SPELLS_CAST_SUCCESS_QUICK_FEET
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Our armies have been blessed with excellent speed for their next battle.
 +
 +
SPELLS_CAST_SUCCESS_SHADOW_LIGHT
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Our lands are blessed with Shadowlight. The next time thieves enter our lands their identities will be revealed.
 +
 +
SPELLS_CAST_SUCCESS_AGGRESSION
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Our soldiers will fight with unique aggression for {{num_days|render_days}}!
 +
 +
SPELLS_CAST_SUCCESS_BUILDERS_BOON
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Our builders have been blessed with unnatural speed for {{num_days|render_days}}!
 +
 +
SPELLS_CAST_SUCCESS_CLEAR_SIGHT
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Our police have been blessed with Clear Sight for {{num_days|render_days}}!
 +
 +
SPELLS_CAST_SUCCESS_FANATICISM
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Our army will fight with fanatical fervor for {{num_days|render_days}}!
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SPELLS_CAST_SUCCESS_FERTILE_LANDS
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We have made our lands extraordinarily fertile for the next {{num_days|render_days}}!
 +
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SPELLS_CAST_SUCCESS_FOG
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Our lands are filled with fog, slowing opposing armies for {{num_days|render_days}}!
 +
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SPELLS_CAST_SUCCESS_FOUNTAIN_OF_KNOWLEDGE
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Our students are blessed with excellent concentration for {{num_days|render_days}}!
 +
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SPELLS_CAST_SUCCESS_MINOR_PROTECTION
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Our realm is now under a sphere of protection for {{num_days|render_days}}!
 +
 +
SPELLS_CAST_SUCCESS_GREATER_PROTECTION
 +
Our realm is now under a sphere of protection for {{num_days|render_days}}!
 +
 +
SPELLS_CAST_SUCCESS_INSPIRE_ARMY
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Our army has been inspired to train harder.  We expect maintenance costs to be reduced for {{num_days|render_days}}!
 +
 +
SPELLS_CAST_SUCCESS_INVISIBILITY
 +
Our thieves have been made partially invisible for {{num_days|render_days}}!
 +
 +
SPELLS_CAST_SUCCESS_LOVE_AND_PEACE
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Our peasantry is influenced by a magical calm.  We expect birth rates to be higher for {{num_days|render_days}}!
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SPELLS_CAST_SUCCESS_MAGIC_SHIELD
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For {{num_days|render_days}}, the magical auras within our province will protect us from the black magic of our enemies!
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 +
SPELLS_CAST_SUCCESS_NATURES_BLESSING
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Our lands have been blessed by nature for {{num_days|render_days}}, and will be protected from drought and storms.
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SPELLS_CAST_SUCCESS_NATURES_BLESSING_PLAGUE_GONE
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The Plague has been swept from our lands!
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SPELLS_CAST_SUCCESS_PATRIOTISM
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Our people are excited about the military and will signup more quickly for {{num_days|render_days}}!
 +
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SPELLS_CAST_SUCCESS_REFLECT_MAGIC
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Some of the spells cast upon our lands will be reflected back upon their creators for {{num_days|render_days}}!
 +
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SPELLS_CAST_SUCCESS_TOWN_WATCH
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Our peasants will help defend our lands for {{num_days|render_days}}!
 +
 +
SPELLS_CAST_SUCCESS_WAR_SPOILS
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Our army has been blessed with immediate War Spoils for {{num_days|render_days}}!

Revision as of 17:23, 24 June 2009

waiting on B+S to provide more info on spells Bishop 15:08, 24 June 2009 (UTC) -- Cast on others, lasts for days (digits are max number of utopian days) -- "AGGRESSION","24" "BUILDERS_BOON","24" "CLEAR_SIGHT","22" "FANATICISM","12" "FERTILE_LANDS","30" "FOG","22" "FOUNTAIN_OF_KNOWLEDGE","24" "GREATER_PROTECTION","36" "INSPIRE_ARMY","24" "INVISIBILITY","22" "LOVE_AND_PEACE","22" "MAGIC_SHIELD","24" "MINOR_PROTECTION","24" "NATURES_BLESSING","36" "PATRIOTISM","20" "REFLECT_MAGIC","18" "TOWN_WATCH","18" "WAR_SPOILS","6"

-- Cast on self for once off instant benefit -- "PARADISE" "TREE_OF_GOLD"

-- Cast on self for use on next operation -- "ANIMATE_DEAD" "ANONYMITY" "MYSTIC_AURA" "QUICK_FEET" "SHADOW_LIGHT"


-- Success messages shown to user below (stuff inside braces gets converted e.g. Template:Num acres would be converted to "20 acres" if num_acres is 20. For the wiki, probably best to replace the {{ }} contents with "X acres" or whatever is the relevant quantity.

SPELLS_CAST_SUCCESS_PARADISE Our mages created Template:Num acres more land for us to use.

SPELLS_CAST_SUCCESS_TREE_OF_GOLD Template:Num coins gold coins have fallen from the trees!

SPELLS_CAST_SUCCESS_ANIMATE_DEAD Our dead will be awakened the next time our lands are attacked!

SPELLS_CAST_SUCCESS_ANONYMITY Our next attack will be cloaked under the shades of anonymity.

SPELLS_CAST_SUCCESS_MYSTIC_AURA A Mystic Aura has been placed around our province, protecting us from the next evil spell from abroad.

SPELLS_CAST_SUCCESS_QUICK_FEET Our armies have been blessed with excellent speed for their next battle.

SPELLS_CAST_SUCCESS_SHADOW_LIGHT Our lands are blessed with Shadowlight. The next time thieves enter our lands their identities will be revealed.

SPELLS_CAST_SUCCESS_AGGRESSION Our soldiers will fight with unique aggression for Template:Num days!

SPELLS_CAST_SUCCESS_BUILDERS_BOON Our builders have been blessed with unnatural speed for Template:Num days!

SPELLS_CAST_SUCCESS_CLEAR_SIGHT Our police have been blessed with Clear Sight for Template:Num days!

SPELLS_CAST_SUCCESS_FANATICISM Our army will fight with fanatical fervor for Template:Num days!

SPELLS_CAST_SUCCESS_FERTILE_LANDS We have made our lands extraordinarily fertile for the next Template:Num days!

SPELLS_CAST_SUCCESS_FOG Our lands are filled with fog, slowing opposing armies for Template:Num days!

SPELLS_CAST_SUCCESS_FOUNTAIN_OF_KNOWLEDGE Our students are blessed with excellent concentration for Template:Num days!

SPELLS_CAST_SUCCESS_MINOR_PROTECTION Our realm is now under a sphere of protection for Template:Num days!

SPELLS_CAST_SUCCESS_GREATER_PROTECTION Our realm is now under a sphere of protection for Template:Num days!

SPELLS_CAST_SUCCESS_INSPIRE_ARMY Our army has been inspired to train harder. We expect maintenance costs to be reduced for Template:Num days!

SPELLS_CAST_SUCCESS_INVISIBILITY Our thieves have been made partially invisible for Template:Num days!

SPELLS_CAST_SUCCESS_LOVE_AND_PEACE Our peasantry is influenced by a magical calm. We expect birth rates to be higher for Template:Num days!

SPELLS_CAST_SUCCESS_MAGIC_SHIELD For Template:Num days, the magical auras within our province will protect us from the black magic of our enemies!

SPELLS_CAST_SUCCESS_NATURES_BLESSING Our lands have been blessed by nature for Template:Num days, and will be protected from drought and storms. SPELLS_CAST_SUCCESS_NATURES_BLESSING_PLAGUE_GONE The Plague has been swept from our lands!

SPELLS_CAST_SUCCESS_PATRIOTISM Our people are excited about the military and will signup more quickly for Template:Num days!

SPELLS_CAST_SUCCESS_REFLECT_MAGIC Some of the spells cast upon our lands will be reflected back upon their creators for Template:Num days!

SPELLS_CAST_SUCCESS_TOWN_WATCH Our peasants will help defend our lands for Template:Num days!

SPELLS_CAST_SUCCESS_WAR_SPOILS Our army has been blessed with immediate War Spoils for Template:Num days!