Difference between revisions of "Units"

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  <b>Cost of Soldier Drafting =</b> Current Draft Level * Draft Rate * [[Buildings#Armouries|Armouries Mod]] * Racial Bonus * [[Ritual|Expedient Ritual]] * [[Relations#End-of-War_Ceasefire|EOWCF]] * [[Science_Formulas#Science_Categories.2C_Types_and_Effects|Heroism Science Effect]]
 
  <b>Cost of Soldier Drafting =</b> Current Draft Level * Draft Rate * [[Buildings#Armouries|Armouries Mod]] * Racial Bonus * [[Ritual|Expedient Ritual]] * [[Relations#End-of-War_Ceasefire|EOWCF]] * [[Science_Formulas#Science_Categories.2C_Types_and_Effects|Heroism Science Effect]]
 
===Draft Rate Formula===
 
===Draft Rate Formula===
  <b>Draft Rate =</b> Base Draft Rate * [[Ritual|Affluent Ritual]] * [[Science_Formulas#Science_Categories.2C_Types_and_Effects|Heroism Science Effect]]
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  <b>Draft Rate =</b> Base Draft Rate * Patriotism Bonus * [[Ritual|Affluent Ritual]] * [[Science_Formulas#Science_Categories.2C_Types_and_Effects|Heroism Science Effect]]
  
 
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Revision as of 02:31, 4 February 2019

Units

Here are the unit types that are available in Utopia (racial/personality bonuses are not included)
Units Description Offense Defense Cost Networth
Peasants
Peasants are responsible for working and generating income for your province.
0.25
Soldiers
The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay Wages for Soldiers.
1 1 Varies 0.5
Wizards
Wizards are required to cast spells. They do not count towards your military size. Check out the Mystics Guide as well as the Mystic Formulas.
5
Thieves
The part of your military which will conduct Thievery ops. Be sure to check out Thievery Formulas as well
500gc 5
Horses
Sending horses with your attacks adds two raw offensive points per horse.
2†
0.6 per point of power
Prisoners
Prisoners are taken from the total number of enemies that would've been killed after an attack, usually at a 2/3 prisoner to total kills ratio - IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.625gc per hour. About one third of the prisoners sent are lost in the fight. They are then again immediately available to your general.
5†
Mercenaries
You can use at most 1 Mercenary for every 5 normal troops you send.
5†
350gc
Defensive Specialist
These troops defend your land only, and are unable to attack.
6†
350gc
Arms
1 networth per point of power
Offensive Specialist
These troops are used to attack, and are unable to defend.
6†
350gc
Arms
0.8 networth per point of power
Elites
Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the respective Race page.
Varies Varies Varies Varies

Racial and Personality modifiers can increase this number.

Formulas

Soldiers Drafted Per Tick

Soldiers Drafted per Tick = Peasants * Draft Speed * Patriotism * Dragon * Affluent Ritual * Heroism Science Effect
Modifier Type Active Otherwise
Patriotism 1.3 1
Dragons 0.8 1
Affluent Ritual 1.2 (if 100% eff. ritual) 1

Draft Cost Formula

Cost of Soldier Drafting = Current Draft Level * Draft Rate * Armouries Mod * Racial Bonus * Expedient Ritual * EOWCF * Heroism Science Effect

Draft Rate Formula

Draft Rate = Base Draft Rate * Patriotism Bonus * Affluent Ritual * Heroism Science Effect
Base Draft Rate Draft Speed Cost per soldier
Reservist 0.3% 30gc
Normal 0.6% 50gc
Aggressive 1.0% 75gc
Emergency 1.5% 110gc

Training Formulas

Training Cost = Unit Cost * Armouries Bonus * Expedient Ritual * EOWCF 
Full training time = 24 * Paladin's Inspiration * War Bonus * Expedient Ritual * Valor Science Effect * Race Bonus

Maintenance cost

Click here for the Formula