Difference between revisions of "Units"

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|bgcolor="#eefeee"|'''[[Military#Military_Units|Elites]]'''||<div align="left">Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the respective [[Race]] page. </div> ||Varies||Varies||Varies|| Varies
 
|bgcolor="#eefeee"|'''[[Military#Military_Units|Elites]]'''||<div align="left">Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the respective [[Race]] page. </div> ||Varies||Varies||Varies|| Varies
 
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For Age 68, Elf def spec and Halfling off spec are +2 (for a total value of 8)
+
often racial modifiers that modify offensive or defensive specialist are used.
  
 
==Formulas==
 
==Formulas==

Revision as of 15:16, 3 February 2017

Units

Here are the unit types that are available in Utopia (racial/personality bonuses are not included)
Units Description Offense Defense Cost Networth
Peasants
Peasants are responsible for working and generating income for your province.
1
Soldiers
The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay Wages for Soldiers.
2 2 Varies 1.5
Wizards
Wizards are required to cast spells. They do not count towards your military size. Check out the Mystics Guide as well as the Mystic Formulas.
4
Thieves
The part of your military which will conduct Thievery ops. Be sure to check out Thievery Formulas as well
500gc 4
Horses
By sending horses with your attacks adds two raw offensive points.
2 0.6
Prisoners
Prisoners are taken in addition to enemy killed after an attack, usually a similar number to the number of kills, IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general.
5
Mercenaries
You can use at most 1 Mercenary for every 5 normal troops you send.
5 350gc
Defensive Specialist
These troops defend your land only, and are unable to attack.
6†
350gc
Arms
1 networth per point of power
Offensive Specialist
These troops are used to attack, and are unable to defend.
6†
350gc
Arms
0.8 networth per point of power
Elites
Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the respective Race page.
Varies Varies Varies Varies

† often racial modifiers that modify offensive or defensive specialist are used.

Formulas

Soldiers Drafted Per Tick

Soldiers Drafted per Tick = Peasants * Draft Speed * Patriotism * Dragon
Modifier Type Active Otherwise
Patriotism 1.3 1
Dragons 0.8 1


Draft Cost Formula

Cost of Soldier Drafting = Current Draft Level * Draft Rate * Armouries Mod * Racial Bonus

Draft Rate Formula

Draft Rate = Base Draft Rate * Stance Mod
Base Draft Rate Draft Speed Cost per soldier
Reservist 0.3% 30gc
Normal 0.6% 50gc
Aggressive 1.0% 75gc
Emergency 1.5% 110gc



The way the current draft level modifies draft costs is unknown.

Training Formulas

Training Cost = Unit Cost * Armouries Bonus
Full training time = 24 * Personality Bonus * Race Bonus* Inspire Army * War Bonus

Maintenance cost

Click here for the Formula