Wizards Per Acre

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This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Wizards Per Acre. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Wizards Per Acre to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.



Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.

Wizards per Acre = Total Number of Wizards / Total Acres


Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.

Mod WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus


Effects

Mod WPA influences several aspects of Offensive Spells, including:

  • Chance of a Successful Cast
  • Chance of Preventing an Opponents Spell

The modifier for these events is:

Modifier: (Your Mod WPA) / (Opponent's Mod WPA)

The duration of spells (both self spells and offensive ones) are dependent however on the percentage of Guilds which you run.