Difference between revisions of "WoL Races"

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(Update)
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* +20% Building Efficiency
 
* +20% Building Efficiency
 
* Free Building Construction
 
* Free Building Construction
* Offensive Specialist Strength +1
 
 
* Immunity to Fog
 
* Immunity to Fog
  
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{{H3|Benefits}}
 
{{H3|Benefits}}
 
* -20% Attack Time
 
* -20% Attack Time
* +20% Gains on Attacks
 
 
* Immunity to Ambush
 
* Immunity to Ambush
  
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{{H3|Benefits}}
 
{{H3|Benefits}}
 
* +15% Chance of Spell Success
 
* +15% Chance of Spell Success
 +
* Offensive Specialist Strength +1
 
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops
 
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops
 
* 100% Accurate "Espionage-Type" Intel
 
* 100% Accurate "Espionage-Type" Intel
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{{H3|Limitations}}
 
{{H3|Limitations}}
 
* No Access to Dungeons
 
* No Access to Dungeons
* -15% Effects when Performing "Sabotage-Type" Thief Ops
+
* -15% Sabotage Gains
  
  
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* Offensive Specialist – Ranger
 
* Offensive Specialist – Ranger
 
* Defensive Specialist – Archer
 
* Defensive Specialist – Archer
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)
+
* Elite Unit – Elf Lord (7/4, $700, 6.0 nw)
  
  
 
== Dark Elves ==
 
== Dark Elves ==
 
{{H3|Benefits}}
 
{{H3|Benefits}}
* +30% Spell Duration
+
* +15% Sabotage Gains
* +30% Spell Effects
 
 
* Spells do not Consume Runes
 
* Spells do not Consume Runes
  

Revision as of 00:46, 7 September 2010

This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 48

For previous bonuses, see WoL Races (Age 47)



Humans

Benefits
  • +25% Income
  • Defensive Specialist Strength +1


Limitations
  • Offensive Specialist Strength -1
  • -25% Chance of Spell Success


Specific Spellbook


Units
  • Offensive Specialist – Swordsman
  • Defensive Specialist – Archer
  • Elite Unit – Knight (8/3, $800, 6.5 nw)


Dwarves

Benefits
  • +20% Building Efficiency
  • Free Building Construction
  • Immunity to Fog


Limitations
  • Can't use Accelerated Construction


Specific Spellbook


Units
  • Offensive Specialist – Warrior
  • Defensive Specialist – Axeman
  • Elite Unit – Berserker (7/4, $800, 6.0 nw)


Avians

Benefits
  • -20% Attack Time
  • Immunity to Ambush


Limitations
  • No Access to Stables


Specific Spellbook


Units
  • Offensive Specialist – Griffin
  • Defensive Specialist – Harpie
  • Elite Unit - Drake (8/3, $800, 6.5 nw)


Orcs

Benefits
  • +50% Gains on Attacks
  • Spreads and is immune to the Plague
  • Train Elites with Specialist Credits


Limitations
  • Defensive Specialist Strength -1
  • -50% Honor Effects


Specific Spellbook


Units
  • Offensive Specialist – Goblin
  • Defensive Specialist – Troll
  • Elite Unit – Ogre (9/2, $850, 6.75 nw)


Gnomes

Benefits
  • +15% Chance of Spell Success
  • Offensive Specialist Strength +1
  • +40% Thievery Effectiveness on "Espionage-Type" Thief Ops
  • 100% Accurate "Espionage-Type" Intel
  • -50% Cost of Training Thieves


Limitations
  • No Access to Hospitals


Specific Spellbook


Units
  • Offensive Specialist – Quickblades
  • Defensive Specialist – Pikeman
  • Elite Unit – Golem (5/5, $300, 4.0 nw)


Halfling

Benefits
  • +1 Stealth Recovery per Tick
  • +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops
  • +40% Effects when Performing "Sabotage-Type" Thief Ops
  • Immune to Clear Sight


Limitations
  • None


Specific Spellbook


Units
  • Offensive Specialist – Strongarms
  • Defensive Specialist – Slingers
  • Elite Unit – Brutes (6/5, $550, 5.0 nw)


Elves

Benefits
  • +30% Chance of Spell Success
  • +1 Mana Recovery per Tick


Limitations
  • No Access to Dungeons
  • -15% Sabotage Gains


Specific Spellbook


Units
  • Offensive Specialist – Ranger
  • Defensive Specialist – Archer
  • Elite Unit – Elf Lord (7/4, $700, 6.0 nw)


Dark Elves

Benefits
  • +15% Sabotage Gains
  • Spells do not Consume Runes


Limitations
  • None


Specific Spellbook


Units
  • Offensive Specialist – Night Ranger
  • Defensive Specialist – Druid
  • Elite Unit – Drow (6/4, $650, 5.0 nw)