Difference between revisions of "WoL Races (Age 47)"

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== Elves ==
+
== Dwarves ==
 
{{H3|Benefits}}
 
{{H3|Benefits}}
* +30% Chance of Spell Success
+
* +30% Building Efficiency
* +1 Mana Recovery per Tick
+
* Free Building Construction
 +
* Offensive Specialist Strength +1
 +
* Immunity to Fog
  
  
 
{{H3|Limitations}}
 
{{H3|Limitations}}
* No Access to Dungeons
+
* Can't use Accelerated Construction
* -15% Effects from "Sabotage-Type" Thief Ops
 
  
  
 
{{H3|Specific Spellbook}}
 
{{H3|Specific Spellbook}}
* Mystic Aura
+
* Fog
* Clear Sight
+
* Animate Dead
* Fountain of Knowledge
 
* Pitfalls
 
* Amnesia
 
* Quick Feet
 
* Reflect Magic
 
  
  
 
{{H3|Units}}
 
{{H3|Units}}
* Offensive Specialist – Ranger
+
* Offensive Specialist – Warrior
* Defensive Specialist – Archer
+
* Defensive Specialist – Axeman
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)
+
* Elite Unit – Berserker (7/4, $800, 6.0 nw)
  
  
== Dwarves ==
+
== Avians ==
 
{{H3|Benefits}}
 
{{H3|Benefits}}
* +30% Building Efficiency
+
* -25% Attack Time
* Free Building Construction
+
* +30% Gains on Attacks
* Offensive Specialist Strength +1
+
* Immunity to Ambush
* Immunity to Fog
 
  
  
 
{{H3|Limitations}}
 
{{H3|Limitations}}
* Can't use Accelerated Construction
+
* No Access to Stables
  
  
 
{{H3|Specific Spellbook}}
 
{{H3|Specific Spellbook}}
* Fog
+
* Clearsight
* Animate Dead
+
* Townwatch
  
  
 
{{H3|Units}}
 
{{H3|Units}}
* Offensive Specialist – Warrior
+
* Offensive Specialist – Griffin
* Defensive Specialist – Axeman
+
* Defensive Specialist – Harpie
* Elite Unit – Berserker (7/4, $800, 6.0 nw)
+
* Elite Unit - Drake (8/3, $800, 6.5 nw)
  
  
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{{H3|Limitations}}
 
{{H3|Limitations}}
 +
* None
  
  
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@Halfling
+
== Elves ==
Sabotage Weight: +40%
+
{{H3|Benefits}}
Sabotage Gains: +40%
+
* +30% Chance of Spell Success
Stealth recovery per tick: +1
+
* +1 Mana Recovery per Tick
Thievery Effectiveness: +40%
+
 
Immune to Clear Sight
+
 
Specific Spellbook: Quick Feet, War Spoils
+
{{H3|Limitations}}
Inf: 1/1
+
* No Access to Dungeons
Def: 0/5
+
* -15% Effects from "Sabotage-Type" Thief Ops
Off: 5/0
+
 
Eli: 6/5 $550 5.0nw
+
 
 +
{{H3|Specific Spellbook}}
 +
* Mystic Aura
 +
* Clear Sight
 +
* Fountain of Knowledge
 +
* Pitfalls
 +
* Amnesia
 +
* Quick Feet
 +
* Reflect Magic
  
 +
 +
{{H3|Units}}
 +
* Offensive Specialist – Ranger
 +
* Defensive Specialist – Archer
 +
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)
  
  
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{{H3|Limitations}}
 
{{H3|Limitations}}
* none
+
* None
  
  
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* Defensive Specialist – Druid
 
* Defensive Specialist – Druid
 
* Elite Unit – Drow (6/4, $650, 5.0 nw)
 
* Elite Unit – Drow (6/4, $650, 5.0 nw)
 
== Avians ==
 
{{H3|Benefits}}
 
* -25% Attack Time
 
* +15% Gains from Thief Ops
 
* Immunity to Ambush
 
 
 
{{H3|Limitations}}
 
* No Access to Stables
 
 
 
{{H3|Specific Spellbook}}
 
* Clearsight
 
* Townwatch
 
 
 
{{H3|Units}}
 
* Offensive Specialist – Griffin
 
* Defensive Specialist – Harpie
 
* Elite Unit - Drake (8/3, $800 6.5 nw)
 
  
  
 
[[Category:WoL]]
 
[[Category:WoL]]

Revision as of 21:11, 20 May 2010

This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 47

For previous bonuses, see WoL Races (Age 46)



Humans

Benefits
  • +25% Income
  • Defensive Specialist Strength +1


Limitations
  • Offensive Specialist Strength -1
  • -25% Chance of Spell Success


Specific Spellbook
  • Greater Protection
  • Aggression


Units
  • Offensive Specialist – Swordsman
  • Defensive Specialist – Archer
  • Elite Unit – Knight (8/3, $800, 6.5 nw)


Dwarves

Benefits
  • +30% Building Efficiency
  • Free Building Construction
  • Offensive Specialist Strength +1
  • Immunity to Fog


Limitations
  • Can't use Accelerated Construction


Specific Spellbook
  • Fog
  • Animate Dead


Units
  • Offensive Specialist – Warrior
  • Defensive Specialist – Axeman
  • Elite Unit – Berserker (7/4, $800, 6.0 nw)


Avians

Benefits
  • -25% Attack Time
  • +30% Gains on Attacks
  • Immunity to Ambush


Limitations
  • No Access to Stables


Specific Spellbook
  • Clearsight
  • Townwatch


Units
  • Offensive Specialist – Griffin
  • Defensive Specialist – Harpie
  • Elite Unit - Drake (8/3, $800, 6.5 nw)


Orcs

Benefits
  • +50% Gains on Attacks
  • Spreads and is immune to the Plague
  • Train Elites with Specialist Credits


Limitations
  • Defensive Specialist Strength -1
  • -50% Honor Effects


Specific Spellbook
  • Fanaticism
  • Aggression


Units
  • Offensive Specialist – Goblin
  • Defensive Specialist – Troll
  • Elite Unit – Ogre (9/2, $850, 6.75 nw)


Gnomes

Benefits
  • +15% Chance of Spell Success
  • +40% Thievery Effectiveness on "Espionage-Type" Thief Ops
  • 100% Accurate "Espionage-Type" Intel
  • -50% Cost of Training Thieves


Limitations
  • No Access to Hospitals


Specific Spellbook
  • Town Watch
  • Vermin
  • Chastity


Units
  • Offensive Specialist – %unknown%
  • Defensive Specialist – Pikeman
  • Elite Unit – Golem (5/5, $400, 4.0 nw)


Halfling

Benefits
  • +1 Stealth Recovery per Tick
  • +40% Thievery Effectiveness
  • +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops
  • +40% Effects from "Sabotage-Type" Thief Ops
  • Immune to Clear Sight


Limitations
  • None


Specific Spellbook
  • Quick Feet
  • War Spoils


Units
  • Offensive Specialist – %unknown%
  • Defensive Specialist – %unknown%
  • Elite Unit – %unknown% (6/5, $550, 5.0 nw)


Elves

Benefits
  • +30% Chance of Spell Success
  • +1 Mana Recovery per Tick


Limitations
  • No Access to Dungeons
  • -15% Effects from "Sabotage-Type" Thief Ops


Specific Spellbook
  • Mystic Aura
  • Clear Sight
  • Fountain of Knowledge
  • Pitfalls
  • Amnesia
  • Quick Feet
  • Reflect Magic


Units
  • Offensive Specialist – Ranger
  • Defensive Specialist – Archer
  • Elite Unit – Elf Lord (7/4, $800, 6.0 nw)


Dark Elves

Benefits
  • +30% Spell Duration
  • +30% Spell Efficiency
  • Spells do not Consume Runes


Limitations
  • None


Specific Spellbook
  • Invisibility
  • Fool’s Gold
  • Nightmares
  • Tree of Gold


Units
  • Offensive Specialist – Night Ranger
  • Defensive Specialist – Druid
  • Elite Unit – Drow (6/4, $650, 5.0 nw)