From The Utopian Encyclopedia
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− | {{formula}}
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− | == Calculating Raw WPA ==
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− | Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.
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− | <b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]]
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− | == Calculating Mod WPA ==
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− | Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.
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− | <b>Mod WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]] * [[WoL_Races|Racial Bonus]] * [[Honour|Honour Bonus]]
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− | == Effects of Mod WPA ==
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− | ===Offensive Spells===
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− | <b>Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA)
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− | The higher this modifier is, the greater your:
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− | * Chance of a Successful Cast
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− | * Chance of Preventing an Opponents Spell
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− | ===Self Spells===
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− | Mod WPA has <b>NO</b> effect on the success of self spells. The success of self spells are determined by the percentage of [[Buildings#Guilds|Guilds]] which you run, to a certain cap value.
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− | ===Duration of Spells===
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− | Mod WPA has <b>NO</b> effect on the duration of spells (both self spells and offensive ones). The duration of spells are dependent on the percentage of [[Buildings#Guilds|Guilds]] which you run, to a certain cap value.
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− | [[Category:Formulas]]
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Latest revision as of 16:59, 20 February 2023