Difference between revisions of "Wizards Per Acre"

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== Calculating Raw WPA ==
 
Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.
 
<b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Throne#Top_Bar|Acres]]
 
  
 
== Calculating Mod WPA ==
 
Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.
 
<b>Offensive Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * Racial Mod * [[Honour|Honour Mod]] * [[Spells#Mage.27s_Fury|Mage's Fury Mod]]
 
 
<b>Defensive Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * Racial Mod * [[Honour|Honour Mod]] * [[Spells#Mage.27s_Fury|Mage's Fury Mod]] * [[Spells#Magic_Shield|Magic Shield Mod]]
 
 
{{Mods}}
 
| '''Channeling [[Science]]''' || ''Check your science page''
 
|-
 
| '''Race: [[Race#Elf|Elf]]''' || 1.35 || 1
 
|-
 
| '''Race: [[Race#Humans|Human]]''' || 0.9 || 1
 
|-
 
| '''Mage's Fury: [[Spells#Mage.27s_Fury|Mage's Fury]]''' || 1.2(off) / 0.8(def) || 1
 
|-
 
| '''Magic Shield: [[Spells#Magic_Shield|Magic Shield]]''' || 1.2 || 1
 
|}
 
 
== Effects of Mod WPA ==
 
=== Offensive Spells ===
 
<b>Modifier =</b> Your Mod WPA / Opponent's Mod WPA
 
 
The higher this modifier is, the greater the:
 
* Chance of a Successful Cast
 
* Chance of Preventing an Opponent's Spell
 
 
=== Self Spells ===
 
WPA does not influence self spells.
 
 
 
== Spell Duration ==
 
Spell duration, for both Offensive and Self Spells, is influenced by the [[Percent Guilds]] and applicable [[Race]] or [[Personality]] modifiers.
 
 
== Additional Information ==
 
* [[Magic Formulas]]
 
* [[Percent Guilds]]
 
* [[Mystics]]
 
 
 
{{Spellbook}}
 
[[Category:Formulas]]
 

Latest revision as of 16:59, 20 February 2023