Difference between revisions of "WoL Races (Age 45)"
From The Utopian Encyclopedia
m |
m (moved WoL Races to WoL Races (Age 45)) |
||
(13 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | + | This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 45 | |
+ | |||
+ | |||
+ | __TOC__ | ||
== Humans == | == Humans == | ||
+ | {{H3|Benefits}} | ||
+ | * Income : +25% | ||
+ | * Science Effectiveness : +30% | ||
+ | * Defensive Specialist Strength : +1 | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * Magic Effectiveness : -25% | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Greater Protection | ||
+ | * Aggression | ||
+ | |||
+ | {{H3|Units}} | ||
*Offensive Specialist – Swordsman | *Offensive Specialist – Swordsman | ||
*Defensive Specialist – Archer | *Defensive Specialist – Archer | ||
− | *Elite Unit – Knight (6/3, $750) | + | *Elite Unit – Knight (6/3, $750, 5.25 nw) |
− | |||
− | |||
− | |||
− | |||
− | |||
== Elves == | == Elves == | ||
+ | {{H3|Benefits}} | ||
+ | * Magic Effectiveness : +30% | ||
+ | * Mana Recovery / Hour : +1 | ||
+ | * Combat Losses : -50% | ||
+ | * Wages: -50% | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * No Access to Dungeons | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Mystic Aura | ||
+ | * Clear Sight | ||
+ | * Fountain of Knowledge | ||
+ | * Pitfalls | ||
+ | * Amnesia | ||
+ | * Quick Feet | ||
+ | * Reflect Magic | ||
+ | |||
+ | {{H3|Units}} | ||
*Offensive Specialist – Ranger | *Offensive Specialist – Ranger | ||
*Defensive Specialist – Archer | *Defensive Specialist – Archer | ||
− | *Elite Unit – Elf Lord (6/4, $700) | + | *Elite Unit – Elf Lord (6/4, $700, 5.5 nw) |
+ | |||
+ | == Dwarves == | ||
+ | {{H3|Benefits}} | ||
+ | * Building Efficiency : +30% | ||
+ | * Free Building Construction | ||
+ | * Immunity to Fog | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * Thievery Effectiveness : -30% | ||
+ | * Can't use Accelerated Construction | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {{H3|Specific Spellbook}} | |
+ | * Fog | ||
+ | * Animate Dead | ||
+ | |||
+ | {{H3|Units}} | ||
*Offensive Specialist – Warrior | *Offensive Specialist – Warrior | ||
*Defensive Specialist – Axeman | *Defensive Specialist – Axeman | ||
− | *Elite Unit – Berserker (7/4, $ | + | *Elite Unit – Berserker (7/4, $1000, 6.75 nw) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Orcs == | == Orcs == | ||
+ | {{H3|Benefits}} | ||
+ | * Gains on Attacks : +30% | ||
+ | * Draft Costs : -50% | ||
+ | * Spreads and is immune to the Plague | ||
+ | * Train Elites with Specialist credits | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * Bonuses from Honor : -50% | ||
+ | * Science Costs : +30% | ||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Fanaticism | ||
+ | * Aggression | ||
+ | |||
+ | |||
+ | {{H3|Units}} | ||
*Offensive Specialist – Goblin | *Offensive Specialist – Goblin | ||
*Defensive Specialist – Troll | *Defensive Specialist – Troll | ||
− | *Elite Unit – Ogre (8/2, $800) | + | *Elite Unit – Ogre (8/2, $800, 6.75 nw) |
+ | |||
+ | |||
+ | == Gnomes == | ||
+ | {{H3|Benefits}} | ||
+ | * Thievery Effectiveness : +40% | ||
+ | * Cost of Thieves : -50% | ||
+ | * Population Limit : +15% | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | {{H3|Limitations}} | ||
+ | * Birth Rates : -25% | ||
+ | * No Access to Hospitals | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Quick Feet | ||
+ | * Town Watch | ||
+ | * Vermin | ||
+ | * War Spoils | ||
− | |||
+ | {{H3|Units}} | ||
*Offensive Specialist – Halfling | *Offensive Specialist – Halfling | ||
*Defensive Specialist – Pikeman | *Defensive Specialist – Pikeman | ||
− | *Elite Unit – Golem (5/4, $250) | + | *Elite Unit – Golem (5/4, $250, 4.5 nw) |
+ | |||
+ | |||
+ | == Dark Elves == | ||
+ | {{H3|Benefits}} | ||
+ | * Spell Strength : +30% | ||
+ | * No runes needed | ||
+ | * Offensive Specialist Strength : +1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | {{H3|Limitations}} | ||
+ | * Exploration Costs : +20% | ||
+ | * Wages : +25% | ||
+ | |||
+ | |||
+ | {{H3|Specific Spellbook}} | ||
+ | * Invisibility | ||
+ | * Fool’s Gold | ||
+ | * Nightmares | ||
+ | * Tree of Gold | ||
− | |||
+ | {{H3|Units}} | ||
*Offensive Specialist – Night Ranger | *Offensive Specialist – Night Ranger | ||
*Defensive Specialist – Druid | *Defensive Specialist – Druid | ||
− | *Elite Unit – Drow ( | + | * Elite Unit – Drow (5/6, $900, 6.0 nw) |
+ | |||
+ | |||
+ | == Avians == | ||
+ | {{H3|Benefits}} | ||
+ | * +75% Birth Rates | ||
+ | * -25% Attack Time | ||
+ | * Immunity to Ambush | ||
+ | |||
+ | |||
+ | {{H3|Limitations}} | ||
+ | * +15% Military Losses in Combat | ||
+ | * Cannot use Horses | ||
+ | |||
− | + | {{H3|Specific Spellbook}} | |
− | + | * Clearsight | |
− | * | + | * Townwatch |
− | * | ||
− | |||
− | |||
− | + | {{H3|Units}} | |
+ | *Offensive Specialist – Griffin | ||
+ | *Defensive Specialist – Harpie | ||
+ | *Elite Unit - Drake (7/3, $700 5.75 nw) | ||
− | |||
− | |||
− | |||
− | + | [[Category:WoL]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 04:18, 25 January 2010
This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 45
Humans
Benefits
- Income : +25%
- Science Effectiveness : +30%
- Defensive Specialist Strength : +1
Limitations
- Magic Effectiveness : -25%
Specific Spellbook
- Greater Protection
- Aggression
Units
- Offensive Specialist – Swordsman
- Defensive Specialist – Archer
- Elite Unit – Knight (6/3, $750, 5.25 nw)
Elves
Benefits
- Magic Effectiveness : +30%
- Mana Recovery / Hour : +1
- Combat Losses : -50%
- Wages: -50%
Limitations
- No Access to Dungeons
Specific Spellbook
- Mystic Aura
- Clear Sight
- Fountain of Knowledge
- Pitfalls
- Amnesia
- Quick Feet
- Reflect Magic
Units
- Offensive Specialist – Ranger
- Defensive Specialist – Archer
- Elite Unit – Elf Lord (6/4, $700, 5.5 nw)
Dwarves
Benefits
- Building Efficiency : +30%
- Free Building Construction
- Immunity to Fog
Limitations
- Thievery Effectiveness : -30%
- Can't use Accelerated Construction
Specific Spellbook
- Fog
- Animate Dead
Units
- Offensive Specialist – Warrior
- Defensive Specialist – Axeman
- Elite Unit – Berserker (7/4, $1000, 6.75 nw)
Orcs
Benefits
- Gains on Attacks : +30%
- Draft Costs : -50%
- Spreads and is immune to the Plague
- Train Elites with Specialist credits
Limitations
- Bonuses from Honor : -50%
- Science Costs : +30%
Specific Spellbook
- Fanaticism
- Aggression
Units
- Offensive Specialist – Goblin
- Defensive Specialist – Troll
- Elite Unit – Ogre (8/2, $800, 6.75 nw)
Gnomes
Benefits
- Thievery Effectiveness : +40%
- Cost of Thieves : -50%
- Population Limit : +15%
Limitations
- Birth Rates : -25%
- No Access to Hospitals
Specific Spellbook
- Quick Feet
- Town Watch
- Vermin
- War Spoils
Units
- Offensive Specialist – Halfling
- Defensive Specialist – Pikeman
- Elite Unit – Golem (5/4, $250, 4.5 nw)
Dark Elves
Benefits
- Spell Strength : +30%
- No runes needed
- Offensive Specialist Strength : +1
Limitations
- Exploration Costs : +20%
- Wages : +25%
Specific Spellbook
- Invisibility
- Fool’s Gold
- Nightmares
- Tree of Gold
Units
- Offensive Specialist – Night Ranger
- Defensive Specialist – Druid
- Elite Unit – Drow (5/6, $900, 6.0 nw)
Avians
Benefits
- +75% Birth Rates
- -25% Attack Time
- Immunity to Ambush
Limitations
- +15% Military Losses in Combat
- Cannot use Horses
Specific Spellbook
- Clearsight
- Townwatch
Units
- Offensive Specialist – Griffin
- Defensive Specialist – Harpie
- Elite Unit - Drake (7/3, $700 5.75 nw)