Difference between revisions of "WoL Races"

From The Utopian Encyclopedia
Jump to: navigation, search
 
Line 1: Line 1:
#REDIRECT [[WoL Races (Age 47)]]
+
This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 47
 +
 
 +
For previous bonuses, see [[WoL Races (Age 46)]]
 +
 
 +
 
 +
__TOC__
 +
 
 +
 
 +
== Humans ==
 +
{{H3|Benefits}}
 +
* +25% Income
 +
* Defensive Specialist Strength +1
 +
 
 +
 
 +
{{H3|Limitations}}
 +
* Offensive Specialist Strength -1
 +
* -25% Chance of Spell Success
 +
 
 +
 
 +
{{H3|Specific Spellbook}}
 +
* [[Mystics#Greater_Protection|Greater Protection]]
 +
* [[Mystics#Aggression|Aggression]]
 +
 
 +
 
 +
{{H3|Units}}
 +
* Offensive Specialist – Swordsman
 +
* Defensive Specialist – Archer
 +
* Elite Unit – Knight (8/3, $800, 6.5 nw)
 +
 
 +
 
 +
== Dwarves ==
 +
{{H3|Benefits}}
 +
* +30% Building Efficiency
 +
* Free Building Construction
 +
* Offensive Specialist Strength +1
 +
* Immunity to Fog
 +
 
 +
 
 +
{{H3|Limitations}}
 +
* Can't use Accelerated Construction
 +
 
 +
 
 +
{{H3|Specific Spellbook}}
 +
* [[Mystics#Fog|Fog]]
 +
* [[Mystics#Animate Dead|Animate Dead]]
 +
 
 +
 
 +
{{H3|Units}}
 +
* Offensive Specialist – Warrior
 +
* Defensive Specialist – Axeman
 +
* Elite Unit – Berserker (7/4, $800, 6.0 nw)
 +
 
 +
 
 +
== Avians ==
 +
{{H3|Benefits}}
 +
* -25% Attack Time
 +
* +30% Gains on Attacks
 +
* Immunity to Ambush
 +
 
 +
 
 +
{{H3|Limitations}}
 +
* No Access to Stables
 +
 
 +
 
 +
{{H3|Specific Spellbook}}
 +
* [[Mystics#Clear Sight|Clear Sight]]
 +
* [[Mystics#Town Watch|Town Watch]]
 +
 
 +
 
 +
{{H3|Units}}
 +
* Offensive Specialist – Griffin
 +
* Defensive Specialist – Harpie
 +
* Elite Unit - Drake (8/3, $800, 6.5 nw)
 +
 
 +
== Orcs ==
 +
{{H3|Benefits}}
 +
* +50% Gains on Attacks
 +
* Spreads and is immune to the Plague
 +
* Train Elites with Specialist Credits
 +
 
 +
 
 +
{{H3|Limitations}}
 +
* Defensive Specialist Strength -1
 +
* -50% Honor Effects
 +
 
 +
 
 +
{{H3|Specific Spellbook}}
 +
* [[Mystics#Fanaticism|Fanaticism]]
 +
* [[Mystics#Aggression|Aggression]]
 +
 
 +
 
 +
{{H3|Units}}
 +
* Offensive Specialist – Goblin
 +
* Defensive Specialist – Troll
 +
* Elite Unit – Ogre (9/2, $850, 6.75 nw)
 +
 
 +
 
 +
== Gnomes ==
 +
{{H3|Benefits}}
 +
* +15% Chance of Spell Success
 +
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops
 +
* 100% Accurate "Espionage-Type" Intel
 +
* -50% Cost of Training Thieves
 +
 
 +
 
 +
{{H3|Limitations}}
 +
* No Access to Hospitals
 +
 
 +
 
 +
{{H3|Specific Spellbook}}
 +
* [[Mystics#Chastity|Chastity]]
 +
* [[Mystics#Vermin|Vermin]]
 +
* [[Mystics#Town Watch|Town Watch]]
 +
 
 +
 
 +
{{H3|Units}}
 +
*Offensive Specialist – Quickblades
 +
*Defensive Specialist – Pikeman
 +
*Elite Unit – Golem (5/5, $400, 4.0 nw)
 +
 
 +
 
 +
== Halfling ==
 +
{{H3|Benefits}}
 +
* +1 Stealth Recovery per Tick
 +
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops
 +
* +40% Effects when Performing "Sabotage-Type" Thief Ops
 +
* Immune to Clear Sight
 +
 
 +
 
 +
{{H3|Limitations}}
 +
* None
 +
 
 +
 
 +
{{H3|Specific Spellbook}}
 +
* [[Mystics#Quick Feet|Quick Feet]]
 +
* [[Mystics#War Spoils|War Spoils]]
 +
 
 +
 
 +
{{H3|Units}}
 +
*Offensive Specialist – Strongarms
 +
*Defensive Specialist – Slingers
 +
*Elite Unit – Brutes (6/5, $550, 5.0 nw)
 +
 
 +
== Elves ==
 +
{{H3|Benefits}}
 +
* +30% Chance of Spell Success
 +
* +1 Mana Recovery per Tick
 +
 
 +
 
 +
{{H3|Limitations}}
 +
* No Access to Dungeons
 +
* -15% Effects when Performing "Sabotage-Type" Thief Ops
 +
 
 +
 
 +
{{H3|Specific Spellbook}}
 +
* [[Mystics#Mystic Aura|Mystic Aura]]
 +
* [[Mystics#Clear Sight|Clear Sight]]
 +
* [[Mystics#Fountain of Pitfalls|Fountain of Knowledge]]
 +
* [[Mystics#Pitfalls|WarSpoils]]
 +
* [[Mystics#Amnesia|Amnesia]]
 +
* [[Mystics#Quick Feet|Quick Feet]]
 +
* [[Mystics#Reflect Magic|Reflect Magic]]
 +
 
 +
 
 +
{{H3|Units}}
 +
* Offensive Specialist – Ranger
 +
* Defensive Specialist – Archer
 +
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)
 +
 
 +
 
 +
== Dark Elves ==
 +
{{H3|Benefits}}
 +
* +30% Spell Duration
 +
* +30% Spell Effects
 +
* Spells do not Consume Runes
 +
 
 +
 
 +
{{H3|Limitations}}
 +
* None
 +
 
 +
 
 +
{{H3|Specific Spellbook}}
 +
* [[Mystics#Invisibility|Invisibility]]
 +
* [[Mystics#Fool.27s_Gold|Fool’s Gold]]
 +
* [[Mystics#Nightmares|Nightmares]]
 +
* [[Mystics#Tree of Gold|Tree of Gold]]
 +
 
 +
 
 +
{{H3|Units}}
 +
* Offensive Specialist – Night Ranger
 +
* Defensive Specialist – Druid
 +
* Elite Unit – Drow (6/4, $650, 5.0 nw)
 +
 
 +
 
 +
[[Category:WoL]]

Revision as of 04:52, 4 September 2010

This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 47

For previous bonuses, see WoL Races (Age 46)



Humans

Benefits
  • +25% Income
  • Defensive Specialist Strength +1


Limitations
  • Offensive Specialist Strength -1
  • -25% Chance of Spell Success


Specific Spellbook


Units
  • Offensive Specialist – Swordsman
  • Defensive Specialist – Archer
  • Elite Unit – Knight (8/3, $800, 6.5 nw)


Dwarves

Benefits
  • +30% Building Efficiency
  • Free Building Construction
  • Offensive Specialist Strength +1
  • Immunity to Fog


Limitations
  • Can't use Accelerated Construction


Specific Spellbook


Units
  • Offensive Specialist – Warrior
  • Defensive Specialist – Axeman
  • Elite Unit – Berserker (7/4, $800, 6.0 nw)


Avians

Benefits
  • -25% Attack Time
  • +30% Gains on Attacks
  • Immunity to Ambush


Limitations
  • No Access to Stables


Specific Spellbook


Units
  • Offensive Specialist – Griffin
  • Defensive Specialist – Harpie
  • Elite Unit - Drake (8/3, $800, 6.5 nw)

Orcs

Benefits
  • +50% Gains on Attacks
  • Spreads and is immune to the Plague
  • Train Elites with Specialist Credits


Limitations
  • Defensive Specialist Strength -1
  • -50% Honor Effects


Specific Spellbook


Units
  • Offensive Specialist – Goblin
  • Defensive Specialist – Troll
  • Elite Unit – Ogre (9/2, $850, 6.75 nw)


Gnomes

Benefits
  • +15% Chance of Spell Success
  • +40% Thievery Effectiveness on "Espionage-Type" Thief Ops
  • 100% Accurate "Espionage-Type" Intel
  • -50% Cost of Training Thieves


Limitations
  • No Access to Hospitals


Specific Spellbook


Units
  • Offensive Specialist – Quickblades
  • Defensive Specialist – Pikeman
  • Elite Unit – Golem (5/5, $400, 4.0 nw)


Halfling

Benefits
  • +1 Stealth Recovery per Tick
  • +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops
  • +40% Effects when Performing "Sabotage-Type" Thief Ops
  • Immune to Clear Sight


Limitations
  • None


Specific Spellbook


Units
  • Offensive Specialist – Strongarms
  • Defensive Specialist – Slingers
  • Elite Unit – Brutes (6/5, $550, 5.0 nw)

Elves

Benefits
  • +30% Chance of Spell Success
  • +1 Mana Recovery per Tick


Limitations
  • No Access to Dungeons
  • -15% Effects when Performing "Sabotage-Type" Thief Ops


Specific Spellbook


Units
  • Offensive Specialist – Ranger
  • Defensive Specialist – Archer
  • Elite Unit – Elf Lord (7/4, $800, 6.0 nw)


Dark Elves

Benefits
  • +30% Spell Duration
  • +30% Spell Effects
  • Spells do not Consume Runes


Limitations
  • None


Specific Spellbook


Units
  • Offensive Specialist – Night Ranger
  • Defensive Specialist – Druid
  • Elite Unit – Drow (6/4, $650, 5.0 nw)