Difference between revisions of "WoL Races"
From The Utopian Encyclopedia
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* +20% Building Efficiency | * +20% Building Efficiency | ||
* Free Building Construction | * Free Building Construction | ||
− | |||
* Immunity to Fog | * Immunity to Fog | ||
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{{H3|Benefits}} | {{H3|Benefits}} | ||
* -20% Attack Time | * -20% Attack Time | ||
− | |||
* Immunity to Ambush | * Immunity to Ambush | ||
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{{H3|Benefits}} | {{H3|Benefits}} | ||
* +15% Chance of Spell Success | * +15% Chance of Spell Success | ||
+ | * Offensive Specialist Strength +1 | ||
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops | * +40% Thievery Effectiveness on "Espionage-Type" Thief Ops | ||
* 100% Accurate "Espionage-Type" Intel | * 100% Accurate "Espionage-Type" Intel | ||
Line 152: | Line 151: | ||
{{H3|Limitations}} | {{H3|Limitations}} | ||
* No Access to Dungeons | * No Access to Dungeons | ||
− | * -15% | + | * -15% Sabotage Gains |
Line 168: | Line 167: | ||
* Offensive Specialist – Ranger | * Offensive Specialist – Ranger | ||
* Defensive Specialist – Archer | * Defensive Specialist – Archer | ||
− | * Elite Unit – Elf Lord (7/4, $ | + | * Elite Unit – Elf Lord (7/4, $700, 6.0 nw) |
== Dark Elves == | == Dark Elves == | ||
{{H3|Benefits}} | {{H3|Benefits}} | ||
− | * + | + | * +15% Sabotage Gains |
− | |||
* Spells do not Consume Runes | * Spells do not Consume Runes | ||
Revision as of 00:46, 7 September 2010
This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 48
For previous bonuses, see WoL Races (Age 47)
Humans
Benefits
- +25% Income
- Defensive Specialist Strength +1
Limitations
- Offensive Specialist Strength -1
- -25% Chance of Spell Success
Specific Spellbook
Units
- Offensive Specialist – Swordsman
- Defensive Specialist – Archer
- Elite Unit – Knight (8/3, $800, 6.5 nw)
Dwarves
Benefits
- +20% Building Efficiency
- Free Building Construction
- Immunity to Fog
Limitations
- Can't use Accelerated Construction
Specific Spellbook
Units
- Offensive Specialist – Warrior
- Defensive Specialist – Axeman
- Elite Unit – Berserker (7/4, $800, 6.0 nw)
Avians
Benefits
- -20% Attack Time
- Immunity to Ambush
Limitations
- No Access to Stables
Specific Spellbook
Units
- Offensive Specialist – Griffin
- Defensive Specialist – Harpie
- Elite Unit - Drake (8/3, $800, 6.5 nw)
Orcs
Benefits
- +50% Gains on Attacks
- Spreads and is immune to the Plague
- Train Elites with Specialist Credits
Limitations
- Defensive Specialist Strength -1
- -50% Honor Effects
Specific Spellbook
Units
- Offensive Specialist – Goblin
- Defensive Specialist – Troll
- Elite Unit – Ogre (9/2, $850, 6.75 nw)
Gnomes
Benefits
- +15% Chance of Spell Success
- Offensive Specialist Strength +1
- +40% Thievery Effectiveness on "Espionage-Type" Thief Ops
- 100% Accurate "Espionage-Type" Intel
- -50% Cost of Training Thieves
Limitations
- No Access to Hospitals
Specific Spellbook
Units
- Offensive Specialist – Quickblades
- Defensive Specialist – Pikeman
- Elite Unit – Golem (5/5, $300, 4.0 nw)
Halfling
Benefits
- +1 Stealth Recovery per Tick
- +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops
- +40% Effects when Performing "Sabotage-Type" Thief Ops
- Immune to Clear Sight
Limitations
- None
Specific Spellbook
Units
- Offensive Specialist – Strongarms
- Defensive Specialist – Slingers
- Elite Unit – Brutes (6/5, $550, 5.0 nw)
Elves
Benefits
- +30% Chance of Spell Success
- +1 Mana Recovery per Tick
Limitations
- No Access to Dungeons
- -15% Sabotage Gains
Specific Spellbook
Units
- Offensive Specialist – Ranger
- Defensive Specialist – Archer
- Elite Unit – Elf Lord (7/4, $700, 6.0 nw)
Dark Elves
Benefits
- +15% Sabotage Gains
- Spells do not Consume Runes
Limitations
- None
Specific Spellbook
Units
- Offensive Specialist – Night Ranger
- Defensive Specialist – Druid
- Elite Unit – Drow (6/4, $650, 5.0 nw)