Difference between revisions of "WoL Races"
From The Utopian Encyclopedia
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Line 149: | Line 149: | ||
== Elves == | == Elves == | ||
{{H3|Benefits}} | {{H3|Benefits}} | ||
− | * +30% | + | * +30% Spell Success |
* +1 Mana Recovery per Tick | * +1 Mana Recovery per Tick | ||
Line 171: | Line 171: | ||
* Offensive Specialist – Ranger | * Offensive Specialist – Ranger | ||
* Defensive Specialist – Archer | * Defensive Specialist – Archer | ||
− | * Elite Unit – Elf Lord (7/4, $ | + | * Elite Unit – Elf Lord (7/4, $800, 6.0 nw) |
== Dark Elves == | == Dark Elves == | ||
{{H3|Benefits}} | {{H3|Benefits}} | ||
− | * + | + | * +30% Spell potency (efficacy & duration) |
* Spells do not Consume Runes | * Spells do not Consume Runes | ||
Revision as of 22:35, 16 November 2010
This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 48
For previous bonuses, see WoL Races (Age 47)
For Personality bonuses, see WoL Personalities
Humans
Benefits
- +25% Income
- Defensive Specialist Strength +1
Limitations
- Offensive Specialist Strength -1
- -25% Spell Success
Specific Spellbook
Units
- Offensive Specialist – Swordsman
- Defensive Specialist – Archer
- Elite Unit – Knight (8/3, $800, 6.5 nw)
Dwarves
Benefits
- +20% Building Efficiency
- Free Building Construction
- Immunity to Fog
- Offensive Specialist Strength +1
Limitations
- Can't use Accelerated Construction
Specific Spellbook
Units
- Offensive Specialist – Warrior
- Defensive Specialist – Axeman
- Elite Unit – Berserker (7/4, $800, 6.0 nw)
Avians
Benefits
- -20% Attack Time
- Immunity to Ambush
- +20% Gains on Attacks
Limitations
- No Access to Stables
Specific Spellbook
Units
- Offensive Specialist – Griffin
- Defensive Specialist – Harpie
- Elite Unit - Drake (8/3, $800, 6.5 nw)
Orcs
Benefits
- +50% Gains on Attacks
- Spreads and is immune to the Plague
- Train Elites with Specialist Credits
Limitations
- Defensive Specialist Strength -1
- -50% Honor Effects
Specific Spellbook
Units
- Offensive Specialist – Goblin
- Defensive Specialist – Troll
- Elite Unit – Ogre (9/2, $850, 6.75 nw)
Gnomes
Benefits
- +15% Spell Success
- +40% Thievery Effectiveness on "Espionage-Type" Thief Ops
- 100% Accurate "Espionage-Type" Intel
- -50% Cost of Training Thieves
- Offensive Specialist Strength +1
Limitations
- No Access to Hospitals
Specific Spellbook
Units
- Offensive Specialist – Quickblades
- Defensive Specialist – Pikeman
- Elite Unit – Golem (5/5, $300, 4.0 nw)
Halfling
Benefits
- +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops
- +40% Effects when Performing "Sabotage-Type" Thief Ops
- +1 Stealth Recovery per Tick
- Immune to Clear Sight
Limitations
- None
Specific Spellbook
Units
- Offensive Specialist – Strongarms
- Defensive Specialist – Slingers
- Elite Unit – Brutes (6/5, $550, 5.0 nw)
Elves
Benefits
- +30% Spell Success
- +1 Mana Recovery per Tick
Limitations
- No Access to Dungeons
- -15% Effects when Performing "Sabotage-Type" Thief Ops
Specific Spellbook
Units
- Offensive Specialist – Ranger
- Defensive Specialist – Archer
- Elite Unit – Elf Lord (7/4, $800, 6.0 nw)
Dark Elves
Benefits
- +30% Spell potency (efficacy & duration)
- Spells do not Consume Runes
Limitations
- None
Specific Spellbook
Units
- Offensive Specialist – Night Ranger
- Defensive Specialist – Druid
- Elite Unit – Drow (6/4, $650, 5.0 nw)