Difference between revisions of "Utopia Time"
From The Utopian Encyclopedia
(separated, added Tick, added foreword) |
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+ | Every event in Utopia is dated in '''Utopia Time'''. | ||
+ | |||
+ | =Utopian chronology= | ||
Time in Utopia moves differently to the real world. Each [[Age]] consists of Days, Months and Years. | Time in Utopia moves differently to the real world. Each [[Age]] consists of Days, Months and Years. | ||
The start of each Utopian Day is called a tick. | The start of each Utopian Day is called a tick. | ||
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This means that in Utopia terms there are 24 days in a month and 7 months in a year. | This means that in Utopia terms there are 24 days in a month and 7 months in a year. | ||
− | *Months | + | *Utopian Months |
**January | **January | ||
**February | **February | ||
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The [[Age]] starts at January, Year 1. | The [[Age]] starts at January, Year 1. | ||
+ | |||
+ | Typical Utopian data format: | ||
+ | *'''February 5 of YR4''' | ||
+ | |||
+ | |||
+ | = Tick = | ||
+ | Tick is an unique unplayable time between every Utopian Days, when most of bonuses and penalties are applied to Province. | ||
+ | |||
+ | During the tick mana and stealth recover, people born and dies, trains armies and wizzards, people consume bushels and money, banks emit gold coins, etc. |
Revision as of 23:07, 8 November 2011
Every event in Utopia is dated in Utopia Time.
Utopian chronology
Time in Utopia moves differently to the real world. Each Age consists of Days, Months and Years. The start of each Utopian Day is called a tick.
- 1 Utopian Day = 1 Hour
- 1 Utopian Month = 1 Day
- 1 Utopian Year = 1 Week
This means that in Utopia terms there are 24 days in a month and 7 months in a year.
- Utopian Months
- January
- February
- March
- April
- May
- June
- July
The Age starts at January, Year 1.
Typical Utopian data format:
- February 5 of YR4
Tick
Tick is an unique unplayable time between every Utopian Days, when most of bonuses and penalties are applied to Province.
During the tick mana and stealth recover, people born and dies, trains armies and wizzards, people consume bushels and money, banks emit gold coins, etc.