Difference between revisions of "Multi-Attack Protection (MAP)"
m (→MAP Decay) |
m |
||
(13 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{game_mech}} | {{game_mech}} | ||
− | Multi-Attack Protection ('''MAP''') (formerly known as Gangbang Protection '''GBP''') is a game mechanism introduced which aims to increase the protection conferred to | + | Multi-Attack Protection ('''MAP''') (formerly known as Gangbang Protection '''GBP''') is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.<br> |
+ | Current MAP Status/Level can bee seen under Affairs of the State.<br> | ||
+ | Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March. | ||
==Effects of MAP== | ==Effects of MAP== | ||
− | + | * The more MAP on your Province, the less an Attack will gain from you - all other variables being equal. | |
− | * The more MAP on your | + | * Increases Military Efficiency. |
− | * Increases Military Efficiency | ||
* Reduced Military Casualties equal to Gains reduction | * Reduced Military Casualties equal to Gains reduction | ||
* MAP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%) | * MAP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%) | ||
* MAP is almost negligible in War. | * MAP is almost negligible in War. | ||
+ | <!--* Aid Tax is capped at 15% (vs a max of 99%) once above 25% MAP.--> | ||
{{Table}} | {{Table}} | ||
− | | '''MAP Status''' || '''MAP rating''' || '''Gains Out of War''' || '''Gains in War''' || '''Increase in ME''' || '''MAP Decay''' | + | | '''MAP Status (Level)''' || '''MAP rating''' || '''Gains Out of War''' || '''Gains in War''' || '''Increase in ME''' || '''MAP Decay''' |
|- | |- | ||
| '''Not Hit''' || <div align="center">0%</div> || <div align="center">100%</div> || <div align="center">100%</div> || <div align="center">N/A</div> || <div align="center">0</div> | | '''Not Hit''' || <div align="center">0%</div> || <div align="center">100%</div> || <div align="center">100%</div> || <div align="center">N/A</div> || <div align="center">0</div> | ||
Line 18: | Line 20: | ||
| '''Couple''' || <div align="center">1-20%</div> || <div align="center">80-99%</div> || <div align="center">80-99%</div> || <div align="center">+0.13-2.67%</div> || <div align="center">1</div> | | '''Couple''' || <div align="center">1-20%</div> || <div align="center">80-99%</div> || <div align="center">80-99%</div> || <div align="center">+0.13-2.67%</div> || <div align="center">1</div> | ||
|- | |- | ||
− | | '''Moderately Hit''' || <div align="center">21-40%</div> || <div align="center">60-79%</div> || <div align="center"> | + | | '''Moderately Hit''' || <div align="center">21-40%</div> || <div align="center">60-79%</div> || <div align="center">80%</div> || <div align="center">+2.80-5.33%</div> || <div align="center">1</div> |
|- | |- | ||
− | | '''Heavily Hit''' || <div align="center">41-60%</div> || <div align="center">40-59%</div> || <div align="center"> | + | | '''Heavily Hit''' || <div align="center">41-60%</div> || <div align="center">40-59%</div> || <div align="center">80%</div> || <div align="center">+5.47-8.00%</div> || <div align="center">2</div> |
|- | |- | ||
− | | '''Extremely Heavily Hit''' || <div align="center">61-90%</div> || <div align="center">10-39%</div> || <div align="center"> | + | | '''Extremely Heavily Hit''' || <div align="center">61-90%</div> || <div align="center">10-39%</div> || <div align="center">80%</div> || <div align="center">+8.13-12.00%</div> || <div align="center">3 or 4 if above 79%</div> |
|- | |- | ||
|} | |} | ||
Line 31: | Line 33: | ||
A land attack (Traditional March, Raze or Conquest) increases the MAP rating by 2.75 * Percent of Targets land taken. | A land attack (Traditional March, Raze or Conquest) increases the MAP rating by 2.75 * Percent of Targets land taken. | ||
− | For example if a target is attacked for 120 of its 1000 acres (12%) its GBP rating will increase by(12% * 2.75 = 33%) 33 points, taking it from 0% to 33% if previously un hit - enough to put it into the 'moderately hit' section. | + | For example if a target is attacked for 120 of its 1000 acres (12%) its MAP/GBP rating will increase by(12% * 2.75 = 33%) 33 points, taking it from 0% to 33% if previously un hit - enough to put it into the 'moderately hit' section. |
===Non-Land Attacks=== | ===Non-Land Attacks=== | ||
− | Non-Land Attacks (Plunder or Massacre) increase the GBP rating by 0.06 * Current Gains OOW | + | Non-Land Attacks (Plunder or Massacre) increase the MAP/GBP rating by 0.06 * Current Gains OOW |
− | Learn | + | Learn increases the MAP/GBP rating by 0.12 * Current Gains OOW |
− | For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a | + | For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a Plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%. |
− | + | <!--'''Note:''' Bounced Attacks generate MAP/GBP based on relative Offense/Defense, up to 1/4 of the normal MAP/GBP generated on a successful Raze Attack.--> | |
− | ===Thief/Mystic Operations MAP=== | + | <!--===Thief/Mystic Operations MAP=== |
− | *THIS IS RESERVED FOR FUTURE THIEF/MYSTIC OPERATIONS MAP* | + | *THIS IS RESERVED FOR FUTURE THIEF/MYSTIC OPERATIONS MAP*--> |
==MAP Decay== | ==MAP Decay== | ||
− | *MAP rating naturally decreases every | + | *MAP rating naturally decreases every Tick by an amount dependent on the current MAP rating as shown in the above table. For example if the MAP rating is currently 59% (heavily hit), on the next hour change it will decrease by 2% to 57%. |
− | *MAP also decays whenever the province with MAP makes an attack by the same amount as if it had made the attack on itself - except that it decreases the MAP rating rather than increasing it. | + | *MAP also decays whenever the province with MAP makes an attack. <!--by the same amount as if it had made the attack on itself - except that it decreases the MAP rating rather than increasing it.--> |
==Military Effectiveness== | ==Military Effectiveness== | ||
Line 52: | Line 54: | ||
For example if the MAP rating of a province is 59% (heavily hit) their ME is boosted by (59 / 7.5 = 7.9%) 7.9% - ie. 1.079 times it's current rating. | For example if the MAP rating of a province is 59% (heavily hit) their ME is boosted by (59 / 7.5 = 7.9%) 7.9% - ie. 1.079 times it's current rating. | ||
+ | <!-- | ||
==Uses of MAP== | ==Uses of MAP== | ||
===Aid Chained Provinces=== | ===Aid Chained Provinces=== | ||
Line 61: | Line 64: | ||
{{outdated}} | {{outdated}} | ||
The tax cap has been used to build up [[Dictionary|banks]] before - what happens is that '''Kingdom A''' approaches a friendly '''Kingdom B''' and asks them to mass plunder | The tax cap has been used to build up [[Dictionary|banks]] before - what happens is that '''Kingdom A''' approaches a friendly '''Kingdom B''' and asks them to mass plunder | ||
− | + | --> | |
[[Category:Mini Guides]] | [[Category:Mini Guides]] |
Latest revision as of 22:16, 9 October 2024
This is part of the Utopia WIKI Mini Guide Series. |
|
Multi-Attack Protection (MAP) (formerly known as Gangbang Protection GBP) is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.
Current MAP Status/Level can bee seen under Affairs of the State.
Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March.
Contents
Effects of MAP
- The more MAP on your Province, the less an Attack will gain from you - all other variables being equal.
- Increases Military Efficiency.
- Reduced Military Casualties equal to Gains reduction
- MAP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%)
- MAP is almost negligible in War.
MAP Status (Level) | MAP rating | Gains Out of War | Gains in War | Increase in ME | MAP Decay |
Not Hit | 0% |
100% |
100% |
N/A |
0
|
Couple | 1-20% |
80-99% |
80-99% |
+0.13-2.67% |
1
|
Moderately Hit | 21-40% |
60-79% |
80% |
+2.80-5.33% |
1
|
Heavily Hit | 41-60% |
40-59% |
80% |
+5.47-8.00% |
2
|
Extremely Heavily Hit | 61-90% |
10-39% |
80% |
+8.13-12.00% |
3 or 4 if above 79%
|
Attacking MAP Change
Land Attacks
A land attack (Traditional March, Raze or Conquest) increases the MAP rating by 2.75 * Percent of Targets land taken.
For example if a target is attacked for 120 of its 1000 acres (12%) its MAP/GBP rating will increase by(12% * 2.75 = 33%) 33 points, taking it from 0% to 33% if previously un hit - enough to put it into the 'moderately hit' section.
Non-Land Attacks
Non-Land Attacks (Plunder or Massacre) increase the MAP/GBP rating by 0.06 * Current Gains OOW Learn increases the MAP/GBP rating by 0.12 * Current Gains OOW
For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a Plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%.
MAP Decay
- MAP rating naturally decreases every Tick by an amount dependent on the current MAP rating as shown in the above table. For example if the MAP rating is currently 59% (heavily hit), on the next hour change it will decrease by 2% to 57%.
- MAP also decays whenever the province with MAP makes an attack.
Military Effectiveness
MAP gives a bonus to Military Effectiveness equal to the MAP rating / 7.5
For example if the MAP rating of a province is 59% (heavily hit) their ME is boosted by (59 / 7.5 = 7.9%) 7.9% - ie. 1.079 times it's current rating.