Difference between revisions of "Multi-Attack Protection (MAP)"

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==Effects of MAP==
 
==Effects of MAP==
* Aid Tax is capped at 15% (vs a max of 99%) once above 25% MAP.
 
 
* The more MAP on your Province, the less an Attack will gain from you - all other variables being equal.
 
* The more MAP on your Province, the less an Attack will gain from you - all other variables being equal.
 
* Increases Military Efficiency.
 
* Increases Military Efficiency.
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* MAP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%)
 
* MAP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%)
 
* MAP is almost negligible in War.
 
* MAP is almost negligible in War.
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<!--* Aid Tax is capped at 15% (vs a max of 99%) once above 25% MAP.-->
  
 
{{Table}}
 
{{Table}}
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For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a Plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%.
 
For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a Plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%.
 
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<!--'''Note:''' Bounced Attacks generate MAP/GBP based on relative Offense/Defense, up to 1/4 of the normal MAP/GBP generated on a successful Raze Attack.-->
'''Note:''' Bounced Attacks generate MAP/GBP based on relative Offense/Defense, up to 1/4 of the normal MAP/GBP generated on a successful Attack.
 
 
<!--===Thief/Mystic Operations MAP===
 
<!--===Thief/Mystic Operations MAP===
 
*THIS IS RESERVED FOR FUTURE THIEF/MYSTIC OPERATIONS MAP*-->
 
*THIS IS RESERVED FOR FUTURE THIEF/MYSTIC OPERATIONS MAP*-->
  
 
==MAP Decay==
 
==MAP Decay==
*MAP rating naturally decreases every hour by an amount dependent on the current MAP rating as shown in the above table. For example if the MAP rating is currently 59% (heavily hit), on the next hour change it will decrease by 2% to 57%.  
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*MAP rating naturally decreases every Tick by an amount dependent on the current MAP rating as shown in the above table. For example if the MAP rating is currently 59% (heavily hit), on the next hour change it will decrease by 2% to 57%.  
  
*MAP also decays whenever the province with MAP makes an attack by the same amount as if it had made the attack on itself - except that it decreases the MAP rating rather than increasing it.
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*MAP also decays whenever the province with MAP makes an attack. <!--by the same amount as if it had made the attack on itself - except that it decreases the MAP rating rather than increasing it.-->
  
 
==Military Effectiveness==
 
==Military Effectiveness==
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For example if the MAP rating of a province is 59% (heavily hit) their ME is boosted by (59 / 7.5 = 7.9%) 7.9% - ie. 1.079 times it's current rating.
 
For example if the MAP rating of a province is 59% (heavily hit) their ME is boosted by (59 / 7.5 = 7.9%) 7.9% - ie. 1.079 times it's current rating.
  
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==Uses of MAP==
 
==Uses of MAP==
 
===Aid Chained Provinces===
 
===Aid Chained Provinces===
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This confers MAP on the chained province, which can then be aided with as many soldiers and gc in order to explore him up.
 
This confers MAP on the chained province, which can then be aided with as many soldiers and gc in order to explore him up.
<!--
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===Building a Bank===
 
===Building a Bank===
 
{{outdated}}
 
{{outdated}}

Latest revision as of 22:16, 9 October 2024

This is part of the Utopia WIKI Mini Guide Series.

THIS PAGE describes a game mechanism - Multi-Attack Protection (MAP) in utopia. It also aims to discuss the implications of this game mechanism & how others have utilized it. To discuss further implications or ask questions with regards to Multi-Attack Protection (MAP), be sure to check out the discussions page.


Multi-Attack Protection (MAP) (formerly known as Gangbang Protection GBP) is a game mechanism introduced which aims to increase the protection conferred to Provinces which have been recently hit.
Current MAP Status/Level can bee seen under Affairs of the State.
Failed Attacks also increase the MAP of the defender, based on relative Offense sent/Defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March.

Effects of MAP

  • The more MAP on your Province, the less an Attack will gain from you - all other variables being equal.
  • Increases Military Efficiency.
  • Reduced Military Casualties equal to Gains reduction
  • MAP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%)
  • MAP is almost negligible in War.
MAP Status (Level) MAP rating Gains Out of War Gains in War Increase in ME MAP Decay
Not Hit
0%
100%
100%
N/A
0
Couple
1-20%
80-99%
80-99%
+0.13-2.67%
1
Moderately Hit
21-40%
60-79%
80%
+2.80-5.33%
1
Heavily Hit
41-60%
40-59%
80%
+5.47-8.00%
2
Extremely Heavily Hit
61-90%
10-39%
80%
+8.13-12.00%
3 or 4 if above 79%

Attacking MAP Change

Land Attacks

 A land attack (Traditional March, Raze or Conquest) increases the MAP rating by 2.75 * Percent of Targets land taken. 

For example if a target is attacked for 120 of its 1000 acres (12%) its MAP/GBP rating will increase by(12% * 2.75 = 33%) 33 points, taking it from 0% to 33% if previously un hit - enough to put it into the 'moderately hit' section.

Non-Land Attacks

 Non-Land Attacks (Plunder  or Massacre) increase the MAP/GBP rating by 0.06 * Current Gains OOW
 Learn increases the MAP/GBP rating by 0.12 * Current Gains OOW

For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a Plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%.

MAP Decay

  • MAP rating naturally decreases every Tick by an amount dependent on the current MAP rating as shown in the above table. For example if the MAP rating is currently 59% (heavily hit), on the next hour change it will decrease by 2% to 57%.
  • MAP also decays whenever the province with MAP makes an attack.

Military Effectiveness

 MAP gives a bonus to Military Effectiveness equal to the MAP rating / 7.5 

For example if the MAP rating of a province is 59% (heavily hit) their ME is boosted by (59 / 7.5 = 7.9%) 7.9% - ie. 1.079 times it's current rating.